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update to document new lto API
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@47764 91177308-0d34-0410-b5e6-96231b3b80d8
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@@ -21,23 +21,18 @@
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<ul>
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<li><a href="#phase1">Phase 1 : Read LLVM Bytecode Files</a></li>
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<li><a href="#phase2">Phase 2 : Symbol Resolution</a></li>
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<li><a href="#phase3">Phase 3 : Optimize Bytecode Files</a></li>
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<li><a href="#phase3">Phase 3 : Optimize Bitcode Files</a></li>
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<li><a href="#phase4">Phase 4 : Symbol Resolution after optimization</a></li>
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</ul></li>
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<li><a href="#lto">LLVMlto</a>
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<li><a href="#lto">libLTO</a>
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<ul>
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<li><a href="#llvmsymbol">LLVMSymbol</a></li>
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<li><a href="#readllvmobjectfile">readLLVMObjectFile()</a></li>
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<li><a href="#optimizemodules">optimizeModules()</a></li>
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<li><a href="#gettargettriple">getTargetTriple()</a></li>
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<li><a href="#removemodule">removeModule()</a></li>
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<li><a href="#getalignment">getAlignment()</a></li>
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</ul></li>
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<li><a href="#debug">Debugging Information</a></li>
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<li><a href="#lto_module_t">lto_module_t</a></li>
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<li><a href="#lto_code_gen_t">lto_code_gen_t</a></li>
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</ul>
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</ul>
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<div class="doc_author">
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<p>Written by Devang Patel</p>
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<p>Written by Devang Patel and Nick Kledzik</p>
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</div>
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<!-- *********************************************************************** -->
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@@ -49,9 +44,9 @@
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<div class="doc_text">
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<p>
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LLVM features powerful intermodular optimizations which can be used at link
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time. Link Time Optimization is another name for intermodular optimization
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time. Link Time Optimization (LTO) is another name for intermodular optimization
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when performed during the link stage. This document describes the interface
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and design between the LLVM intermodular optimizer and the linker.</p>
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and design between the LTO optimizer and the linker.</p>
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</div>
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<!-- *********************************************************************** -->
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@@ -68,8 +63,8 @@ the developer take advantage of intermodular optimizations without making any
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significant changes to the developer's makefiles or build system. This is
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achieved through tight integration with the linker. In this model, the linker
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treates LLVM bitcode files like native object files and allows mixing and
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matching among them. The linker uses <a href="#lto">LLVMlto</a>, a dynamically
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loaded library, to handle LLVM bitcode files. This tight integration between
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matching among them. The linker uses <a href="#lto">libLTO</a>, a shared
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object, to handle LLVM bitcode files. This tight integration between
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the linker and LLVM optimizer helps to do optimizations that are not possible
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in other models. The linker input allows the optimizer to avoid relying on
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conservative escape analysis.
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@@ -136,9 +131,8 @@ $ llvm-gcc -c main.c -o main.o # <-- main.o is native object file
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$ llvm-gcc a.o main.o -o main # <-- standard link command without any modifications
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</pre></div>
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<p>In this example, the linker recognizes that <tt>foo2()</tt> is an
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externally visible symbol defined in LLVM bitcode file. This information
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is collected using <a href="#readllvmobjectfile"> readLLVMObjectFile()</a>.
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Based on this information, the linker completes its usual symbol resolution
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externally visible symbol defined in LLVM bitcode file. The linker completes
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its usual symbol resolution
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pass and finds that <tt>foo2()</tt> is not used anywhere. This information
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is used by the LLVM optimizer and it removes <tt>foo2()</tt>. As soon as
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<tt>foo2()</tt> is removed, the optimizer recognizes that condition
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@@ -183,7 +177,7 @@ $ llvm-gcc a.o main.o -o main # <-- standard link command without any modific
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<!-- *********************************************************************** -->
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<div class="doc_section">
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<a name="multiphase">Multi-phase communication between LLVM and linker</a>
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<a name="multiphase">Multi-phase communication between libLTO and linker</a>
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</div>
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<div class="doc_text">
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@@ -208,14 +202,19 @@ $ llvm-gcc a.o main.o -o main # <-- standard link command without any modific
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<div class="doc_text">
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<p>The linker first reads all object files in natural order and collects
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symbol information. This includes native object files as well as LLVM bitcode
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files. In this phase, the linker uses
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<a href="#readllvmobjectfile"> readLLVMObjectFile() </a> to collect symbol
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information from each LLVM bitcode files and updates its internal global
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symbol table accordingly. The intent of this interface is to avoid overhead
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in the non LLVM case, where all input object files are native object files,
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by putting this code in the error path of the linker. When the linker sees
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the first llvm .o file, it <tt>dlopen()</tt>s the dynamic library. This is
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to allow changes to the LLVM LTO code without relinking the linker.
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files. To minimize the cost to the linker in the case that all .o files
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are native object files, the linker only calls <tt>lto_module_create()</tt>
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when a supplied object file is found to not be a native object file. If
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<tt>lto_module_create()</tt> returns that the file is an LLVM bitcode file,
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the linker
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then iterates over the module using <tt>lto_module_get_symbol_name()</tt> and
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<tt>lto_module_get_symbol_attribute()</tt> to get all symbols defined and
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referenced.
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This information is added to the linker's global symbol table.
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</p>
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<p>The lto* functions are all implemented in a shared object libLTO. This
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allows the LLVM LTO code to be updated independently of the linker tool.
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On platforms that support it, the shared object is lazily loaded.
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</p>
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</div>
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@@ -225,12 +224,10 @@ $ llvm-gcc a.o main.o -o main # <-- standard link command without any modific
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</div>
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<div class="doc_text">
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<p>In this stage, the linker resolves symbols using global symbol table
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information to report undefined symbol errors, read archive members, resolve
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weak symbols, etc. The linker is able to do this seamlessly even though it
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does not know the exact content of input LLVM bitcode files because it uses
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symbol information provided by
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<a href="#readllvmobjectfile">readLLVMObjectFile()</a>. If dead code
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<p>In this stage, the linker resolves symbols using global symbol table.
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It may report undefined symbol errors, read archive members, replace
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weak symbols, etc. The linker is able to do this seamlessly even though it
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does not know the exact content of input LLVM bitcode files. If dead code
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stripping is enabled then the linker collects the list of live symbols.
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</p>
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</div>
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@@ -240,14 +237,13 @@ $ llvm-gcc a.o main.o -o main # <-- standard link command without any modific
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<a name="phase3">Phase 3 : Optimize Bitcode Files</a>
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</div>
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<div class="doc_text">
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<p>After symbol resolution, the linker updates symbol information supplied
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by LLVM bitcode files appropriately. For example, whether certain LLVM
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bitcode supplied symbols are used or not. In the example above, the linker
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reports that <tt>foo2()</tt> is not used anywhere in the program, including
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native <tt>.o</tt> files. This information is used by the LLVM interprocedural
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optimizer. The linker uses <a href="#optimizemodules">optimizeModules()</a>
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and requests an optimized native object file of the LLVM portion of the
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program.
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<p>After symbol resolution, the linker tells the LTO shared object which
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symbols are needed by native object files. In the example above, the linker
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reports that only <tt>foo1()</tt> is used by native object files using
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<tt>lto_codegen_add_must_preserve_symbol()</tt>. Next the linker invokes
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the LLVM optimizer and code generators using <tt>lto_codegen_compile()</tt>
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which returns a native object file creating by merging the LLVM bitcode files
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and applying various optimization passes.
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</p>
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</div>
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@@ -270,108 +266,75 @@ $ llvm-gcc a.o main.o -o main # <-- standard link command without any modific
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<!-- *********************************************************************** -->
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<div class="doc_section">
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<a name="lto">LLVMlto</a>
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<a name="lto">libLTO</a>
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</div>
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<div class="doc_text">
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<p><tt>LLVMlto</tt> is a dynamic library that is part of the LLVM tools, and
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is intended for use by a linker. <tt>LLVMlto</tt> provides an abstract C++
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<p><tt>libLTO</tt> is a shared object that is part of the LLVM tools, and
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is intended for use by a linker. <tt>libLTO</tt> provides an abstract C
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interface to use the LLVM interprocedural optimizer without exposing details
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of LLVM's internals. The intention is to keep the interface as stable as
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possible even when the LLVM optimizer continues to evolve.</p>
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possible even when the LLVM optimizer continues to evolve. It should even
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be possible for a completely different compilation technology to provide
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a different libLTO that works with their object files and the standard
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linker tool.</p>
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</div>
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<!-- ======================================================================= -->
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<div class="doc_subsection">
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<a name="llvmsymbol">LLVMSymbol</a>
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<a name="lto_module_t">lto_module_t</a>
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</div>
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<div class="doc_text">
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<p>The <tt>LLVMSymbol</tt> class is used to describe the externally visible
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functions and global variables, defined in LLVM bitcode files, to the linker.
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This includes symbol visibility information. This information is used by
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the linker to do symbol resolution. For example: function <tt>foo2()</tt> is
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defined inside an LLVM bitcode module and it is an externally visible symbol.
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This helps the linker connect the use of <tt>foo2()</tt> in native object
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files with a future definition of the symbol <tt>foo2()</tt>. The linker
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will see the actual definition of <tt>foo2()</tt> when it receives the
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optimized native object file in
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<a href="#phase4">Symbol Resolution after optimization</a> phase. If the
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linker does not find any uses of <tt>foo2()</tt>, it updates LLVMSymbol
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visibility information to notify LLVM intermodular optimizer that it is dead.
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The LLVM intermodular optimizer takes advantage of such information to
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generate better code.</p>
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<p>A non-native object file is handled via an <tt>lto_module_t</tt>.
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The following functions allow the linker to check if a file (on disk
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or in a memory buffer) is a file which libLTO can process: <pre>
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lto_module_is_object_file(const char*)
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lto_module_is_object_file_for_target(const char*, const char*)
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lto_module_is_object_file_in_memory(const void*, size_t)
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lto_module_is_object_file_in_memory_for_target(const void*, size_t, const char*)</pre>
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If the object file can be processed by libLTO, the linker creates a
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<tt>lto_module_t</tt> by using one of <pre>
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lto_module_create(const char*)
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lto_module_create_from_memory(const void*, size_t)</pre>
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and when done, the handle is released via<pre>
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lto_module_dispose(lto_module_t)</pre>
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The linker can introspect the non-native object file by getting the number
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of symbols and getting the name and attributes of each symbol via: <pre>
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lto_module_get_num_symbols(lto_module_t)
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lto_module_get_symbol_name(lto_module_t, unsigned int)
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lto_module_get_symbol_attribute(lto_module_t, unsigned int)</pre>
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The attributes of a symbol include the alignment, visibility, and kind.
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</p>
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</div>
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<!-- ======================================================================= -->
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<div class="doc_subsection">
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<a name="readllvmobjectfile">readLLVMObjectFile()</a>
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<a name="lto_code_gen_t">lto_code_gen_t</a>
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</div>
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<div class="doc_text">
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<p>The <tt>readLLVMObjectFile()</tt> function is used by the linker to read
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LLVM bitcode files and collect LLVMSymbol information. This routine also
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supplies a list of externally defined symbols that are used by LLVM bitcode
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files. The linker uses this symbol information to do symbol resolution.
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Internally, <a href="#lto">LLVMlto</a> maintains LLVM bitcode modules in
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memory. This function also provides a list of external references used by
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bitcode files.</p>
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</div>
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<!-- ======================================================================= -->
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<div class="doc_subsection">
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<a name="optimizemodules">optimizeModules()</a>
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</div>
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<div class="doc_text">
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<p>The linker invokes <tt>optimizeModules</tt> to optimize already read
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LLVM bitcode files by applying LLVM intermodular optimization techniques.
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This function runs the LLVM intermodular optimizer and generates native
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object code as <tt>.o</tt> files at the name and location provided by the
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linker.</p>
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</div>
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<!-- ======================================================================= -->
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<div class="doc_subsection">
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<a name="gettargettriple">getTargetTriple()</a>
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</div>
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<div class="doc_text">
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<p>The linker may use <tt>getTargetTriple()</tt> to query target architecture
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while validating LLVM bitcode file.</p>
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</div>
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<!-- ======================================================================= -->
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<div class="doc_subsection">
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<a name="removemodule">removeModule()</a>
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</div>
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<div class="doc_text">
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<p>Internally, <a href="#lto">LLVMlto</a> maintains LLVM bitcode modules in
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memory. The linker may use <tt>removeModule()</tt> method to remove desired
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modules from memory. </p>
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</div>
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<!-- ======================================================================= -->
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<div class="doc_subsection">
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<a name="getalignment">getAlignment()</a>
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</div>
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<div class="doc_text">
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<p>The linker may use <a href="#llvmsymbol">LLVMSymbol</a> method
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<tt>getAlignment()</tt> to query symbol alignment information.</p>
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</div>
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<!-- *********************************************************************** -->
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<div class="doc_section">
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<a name="debug">Debugging Information</a>
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</div>
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<!-- *********************************************************************** -->
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<div class="doc_text">
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<p><tt> ... To be completed ... </tt></p>
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<p>Once the linker has loaded each non-native object files into an
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<tt>lto_module_t</tt>, it can request libLTO to process them all and
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generate a native object file. This is done in a couple of steps.
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First a code generator is created with:<pre>
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lto_codegen_create() </pre>
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then each non-native object file is added to the code generator with:<pre>
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lto_codegen_add_module(lto_code_gen_t, lto_module_t)</pre>
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The linker then has the option of setting some codegen options. Whether
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or not to generate DWARF debug info is set with: <pre>
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lto_codegen_set_debug_model(lto_code_gen_t) </pre>
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Which kind of position independence is set with: <pre>
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lto_codegen_set_pic_model(lto_code_gen_t) </pre>
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And each symbol that is referenced by a native object file or otherwise
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must not be optimized away is set with: <pre>
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lto_codegen_add_must_preserve_symbol(lto_code_gen_t, const char*)</pre>
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After all these settings are done, the linker requests that a native
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object file be created from the modules with the settings using:
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lto_codegen_compile(lto_code_gen_t, size*)</pre>
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which returns a pointer to a buffer containing the generated native
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object file. The linker then parses that and links it with the rest
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of the native object files.
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</div>
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<!-- *********************************************************************** -->
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@@ -383,7 +346,7 @@ $ llvm-gcc a.o main.o -o main # <-- standard link command without any modific
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<a href="http://validator.w3.org/check/referer"><img
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src="http://www.w3.org/Icons/valid-html401" alt="Valid HTML 4.01!"></a>
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Devang Patel<br>
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Devang Patel and Nick Kledzik<br>
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<a href="http://llvm.org">LLVM Compiler Infrastructure</a><br>
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Last modified: $Date$
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</address>
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