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use ExpandInlineAsm on TargetLowering instead of TargetAsmInfo.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@76442 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -23,10 +23,8 @@
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#include "llvm/IntrinsicInst.h"
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#include "llvm/IntrinsicInst.h"
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#include "llvm/LLVMContext.h"
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#include "llvm/LLVMContext.h"
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#include "llvm/Pass.h"
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#include "llvm/Pass.h"
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#include "llvm/Target/TargetAsmInfo.h"
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#include "llvm/Target/TargetData.h"
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#include "llvm/Target/TargetData.h"
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#include "llvm/Target/TargetLowering.h"
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#include "llvm/Target/TargetLowering.h"
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#include "llvm/Target/TargetMachine.h"
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#include "llvm/Transforms/Utils/AddrModeMatcher.h"
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#include "llvm/Transforms/Utils/AddrModeMatcher.h"
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#include "llvm/Transforms/Utils/BasicBlockUtils.h"
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#include "llvm/Transforms/Utils/BasicBlockUtils.h"
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#include "llvm/Transforms/Utils/Local.h"
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#include "llvm/Transforms/Utils/Local.h"
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@ -859,18 +857,16 @@ bool CodeGenPrepare::OptimizeBlock(BasicBlock &BB) {
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} else if (CallInst *CI = dyn_cast<CallInst>(I)) {
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} else if (CallInst *CI = dyn_cast<CallInst>(I)) {
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// If we found an inline asm expession, and if the target knows how to
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// If we found an inline asm expession, and if the target knows how to
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// lower it to normal LLVM code, do so now.
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// lower it to normal LLVM code, do so now.
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if (TLI && isa<InlineAsm>(CI->getCalledValue()))
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if (TLI && isa<InlineAsm>(CI->getCalledValue())) {
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if (const TargetAsmInfo *TAI =
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if (TLI->ExpandInlineAsm(CI)) {
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TLI->getTargetMachine().getTargetAsmInfo()) {
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BBI = BB.begin();
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if (TAI->ExpandInlineAsm(CI)) {
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// Avoid processing instructions out of order, which could cause
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BBI = BB.begin();
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// reuse before a value is defined.
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// Avoid processing instructions out of order, which could cause
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SunkAddrs.clear();
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// reuse before a value is defined.
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} else
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SunkAddrs.clear();
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// Sink address computing for memory operands into the block.
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} else
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MadeChange |= OptimizeInlineAsmInst(I, &(*CI), SunkAddrs);
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// Sink address computing for memory operands into the block.
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}
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MadeChange |= OptimizeInlineAsmInst(I, &(*CI), SunkAddrs);
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}
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}
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}
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}
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}
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