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Implement PPC::isSplatShuffleMask and PPC::getVSPLTImmediate.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@26897 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -245,14 +245,25 @@ static bool isFloatingPointZero(SDOperand Op) {
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/// VSPLTB/VSPLTH/VSPLTW.
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bool PPC::isSplatShuffleMask(SDNode *N) {
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assert(N->getOpcode() == ISD::BUILD_VECTOR);
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return false;
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// This is a splat operation if each element of the permute is the same, and
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// if the value doesn't reference the second vector.
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SDOperand Elt = N->getOperand(0);
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assert(isa<ConstantSDNode>(Elt) && "Invalid VECTOR_SHUFFLE mask!");
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for (unsigned i = 1, e = N->getNumOperands(); i != e; ++i) {
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assert(isa<ConstantSDNode>(N->getOperand(i)) &&
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"Invalid VECTOR_SHUFFLE mask!");
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if (N->getOperand(i) != Elt) return false;
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}
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// Make sure it is a splat of the first vector operand.
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return cast<ConstantSDNode>(Elt)->getValue() < N->getNumOperands();
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}
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/// getVSPLTImmediate - Return the appropriate VSPLT* immediate to splat the
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/// specified isSplatShuffleMask VECTOR_SHUFFLE mask.
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unsigned PPC::getVSPLTImmediate(SDNode *N) {
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assert(isSplatShuffleMask(N));
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return 0;
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return cast<ConstantSDNode>(N)->getValue();
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}
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