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https://github.com/c64scene-ar/llvm-6502.git
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In thumb mode, R3 is reserved, but it can be live in to the function. If
that is the case, whenever we use it as a scratch register, save it to R12 first and then restore it after the use. This is a temporary and truly horrible workaround! git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@33999 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -40,6 +40,10 @@ class ARMFunctionInfo : public MachineFunctionInfo {
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/// far jump.
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bool LRForceSpilled;
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/// R3IsLiveIn - True if R3 is live in to this function.
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///
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bool R3IsLiveIn;
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/// FramePtrSpillOffset - If HasStackFrame, this records the frame pointer
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/// spill stack offset.
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unsigned FramePtrSpillOffset;
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@ -75,13 +79,15 @@ class ARMFunctionInfo : public MachineFunctionInfo {
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public:
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ARMFunctionInfo() :
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isThumb(false),
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VarArgsRegSaveSize(0), HasStackFrame(false), LRForceSpilled(false),
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VarArgsRegSaveSize(0), HasStackFrame(false),
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LRForceSpilled(false), R3IsLiveIn(false),
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FramePtrSpillOffset(0), GPRCS1Offset(0), GPRCS2Offset(0), DPRCSOffset(0),
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GPRCS1Size(0), GPRCS2Size(0), DPRCSSize(0), JumpTableUId(0) {}
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ARMFunctionInfo(MachineFunction &MF) :
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isThumb(MF.getTarget().getSubtarget<ARMSubtarget>().isThumb()),
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VarArgsRegSaveSize(0), HasStackFrame(false), LRForceSpilled(false),
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VarArgsRegSaveSize(0), HasStackFrame(false),
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LRForceSpilled(false), R3IsLiveIn(false),
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FramePtrSpillOffset(0), GPRCS1Offset(0), GPRCS2Offset(0), DPRCSOffset(0),
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GPRCS1Size(0), GPRCS2Size(0), DPRCSSize(0), JumpTableUId(0) {}
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@ -96,6 +102,9 @@ public:
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bool isLRForceSpilled() const { return LRForceSpilled; }
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void setLRIsForceSpilled(bool s) { LRForceSpilled = s; }
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bool isR3IsLiveIn() const { return R3IsLiveIn; }
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void setR3IsLiveIn(bool l) { R3IsLiveIn = l; }
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unsigned getFramePtrSpillOffset() const { return FramePtrSpillOffset; }
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void setFramePtrSpillOffset(unsigned o) { FramePtrSpillOffset = o; }
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@ -401,7 +401,10 @@ void emitThumbRegPlusConstPool(MachineBasicBlock &MBB,
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if (NumBytes <= 255 && NumBytes >= 0)
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BuildMI(MBB, MBBI, TII.get(ARM::tMOVri8), LdReg).addImm(NumBytes);
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else
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else if (NumBytes < 0 && NumBytes >= -255) {
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BuildMI(MBB, MBBI, TII.get(ARM::tMOVri8), LdReg).addImm(NumBytes);
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BuildMI(MBB, MBBI, TII.get(ARM::tNEG), LdReg).addReg(LdReg);
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} else
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emitLoadConstPool(MBB, MBBI, LdReg, NumBytes, TII);
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// Emit add / sub.
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@ -811,7 +814,7 @@ void ARMRegisterInfo::eliminateFrameIndex(MachineBasicBlock::iterator II) const{
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// being storing here. If that's the case, we do the following:
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// r12 = r2
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// Use r2 to materialize sp + offset
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// str r12, r2
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// str r3, r2
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// r2 = r12
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unsigned ValReg = MI.getOperand(0).getReg();
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unsigned TmpReg = ARM::R3;
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@ -820,6 +823,8 @@ void ARMRegisterInfo::eliminateFrameIndex(MachineBasicBlock::iterator II) const{
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BuildMI(MBB, II, TII.get(ARM::tMOVrr), ARM::R12).addReg(ARM::R2);
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TmpReg = ARM::R2;
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}
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if (TmpReg == ARM::R3 && AFI->isR3IsLiveIn())
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BuildMI(MBB, II, TII.get(ARM::tMOVrr), ARM::R12).addReg(ARM::R3);
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if (Opcode == ARM::tSpill) {
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if (FrameReg == ARM::SP)
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emitThumbRegPlusConstPool(MBB, II, TmpReg, FrameReg,Offset,false,TII);
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@ -835,10 +840,12 @@ void ARMRegisterInfo::eliminateFrameIndex(MachineBasicBlock::iterator II) const{
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MI.addRegOperand(FrameReg, false); // Use [reg, reg] addrmode.
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else
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MI.addRegOperand(0, false); // tSTR has an extra register operand.
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if (ValReg == ARM::R3) {
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MachineBasicBlock::iterator NII = next(II);
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MachineBasicBlock::iterator NII = next(II);
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if (ValReg == ARM::R3)
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BuildMI(MBB, NII, TII.get(ARM::tMOVrr), ARM::R2).addReg(ARM::R12);
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}
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if (TmpReg == ARM::R3 && AFI->isR3IsLiveIn())
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BuildMI(MBB, NII, TII.get(ARM::tMOVrr), ARM::R3).addReg(ARM::R12);
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} else
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assert(false && "Unexpected opcode!");
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} else {
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@ -1032,6 +1039,15 @@ void ARMRegisterInfo::emitPrologue(MachineFunction &MF) const {
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const std::vector<CalleeSavedInfo> &CSI = MFI->getCalleeSavedInfo();
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if (isThumb) {
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// Check if R3 is live in. It might have to be used as a scratch register.
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for (MachineFunction::livein_iterator I=MF.livein_begin(),E=MF.livein_end();
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I != E; ++I) {
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if ((*I).first == ARM::R3) {
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AFI->setR3IsLiveIn(true);
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break;
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}
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}
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// Thumb add/sub sp, imm8 instructions implicitly multiply the offset by 4.
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NumBytes = (NumBytes + 3) & ~3;
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MFI->setStackSize(NumBytes);
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