Initial checkin of ModuleMaker project

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@8036 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Chris Lattner 2003-08-21 22:29:52 +00:00
parent 56e4fa4565
commit 8ca0eebe4e
16 changed files with 403 additions and 0 deletions

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#
# This is a sample Makefile for a project that uses LLVM.
#
#
# Indicates our relative path to the top of the project's root directory.
#
LEVEL = .
#
# Directories that needs to be built.
#
DIRS = tools
#
# Include the Master Makefile that knows how to build all.
#
include $(LEVEL)/Makefile.common

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#
# Set this variable to the top of the LLVM source tree.
#
LLVM_SRC_ROOT = $(LEVEL)/../..
#
# Include LLVM's Master Makefile.
#
include $(LLVM_SRC_ROOT)/Makefile.common

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//===- ModuleMaker.cpp - Example project which creates modules --*- C++ -*-===//
//
// This programs is a simple example that creates an LLVM module "from scratch",
// emitting it as a bytecode file to standard out. This is just to show how
// LLVM projects work and to demonstrate some of the LLVM APIs.
//
//===----------------------------------------------------------------------===//
#include "llvm/Module.h"
#include "llvm/DerivedTypes.h"
#include "llvm/Constants.h"
#include "llvm/Instructions.h"
#include "llvm/Bytecode/Writer.h"
int main() {
// Create the "module" or "program" or "translation unit" to hold the
// function
Module *M = new Module("test");
// Create the main function: first create the type 'int ()'
FunctionType *FT = FunctionType::get(Type::IntTy, std::vector<const Type*>(),
/*not vararg*/false);
// By passing a module as the last parameter to the Function constructor,
// it automatically gets appended to the Module.
Function *F = new Function(FT, Function::ExternalLinkage, "main", M);
// Add a basic block to the function... again, it automatically inserts
// because of the last argument.
BasicBlock *BB = new BasicBlock("EntryBlock", F);
// Get pointers to the constant integers...
Value *Two = ConstantSInt::get(Type::IntTy, 2);
Value *Three = ConstantSInt::get(Type::IntTy, 3);
// Create the add instruction... does not insert...
Instruction *Add = BinaryOperator::create(Instruction::Add, Two, Three,
"addresult");
// explicitly insert it into the basic block...
BB->getInstList().push_back(Add);
// Create the return instruction and add it to the basic block
BB->getInstList().push_back(new ReturnInst(Add));
// Output the bytecode file to stdout
WriteBytecodeToFile(M, std::cout);
// Delete the module and all of its contents.
delete M;
return 0;
}

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#
# Relative path to the top of the source tree.
#
LEVEL=..
#
# List all of the subdirectories that we will compile.
#
DIRS=ModuleMaker
include $(LEVEL)/Makefile.common

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#
# LEVEL - Indicate where we are relative to the top of the source tree.
#
LEVEL=../..
#
# TOOLNAME = Give the name of the tool.
#
TOOLNAME=ModuleMaker
#
# LLVMLIBS - List LLVM libraries that we'll need
#
LLVMLIBS= bcwriter vmcore support.a
#
# USEDLIBS - List all project local libraries here
#
#USEDLIBS=
#
# Include Makefile.common so we know what to do.
#
include $(LEVEL)/Makefile.common

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//===- ModuleMaker.cpp - Example project which creates modules --*- C++ -*-===//
//
// This programs is a simple example that creates an LLVM module "from scratch",
// emitting it as a bytecode file to standard out. This is just to show how
// LLVM projects work and to demonstrate some of the LLVM APIs.
//
//===----------------------------------------------------------------------===//
#include "llvm/Module.h"
#include "llvm/DerivedTypes.h"
#include "llvm/Constants.h"
#include "llvm/Instructions.h"
#include "llvm/Bytecode/Writer.h"
int main() {
// Create the "module" or "program" or "translation unit" to hold the
// function
Module *M = new Module("test");
// Create the main function: first create the type 'int ()'
FunctionType *FT = FunctionType::get(Type::IntTy, std::vector<const Type*>(),
/*not vararg*/false);
// By passing a module as the last parameter to the Function constructor,
// it automatically gets appended to the Module.
Function *F = new Function(FT, Function::ExternalLinkage, "main", M);
// Add a basic block to the function... again, it automatically inserts
// because of the last argument.
BasicBlock *BB = new BasicBlock("EntryBlock", F);
// Get pointers to the constant integers...
Value *Two = ConstantSInt::get(Type::IntTy, 2);
Value *Three = ConstantSInt::get(Type::IntTy, 3);
// Create the add instruction... does not insert...
Instruction *Add = BinaryOperator::create(Instruction::Add, Two, Three,
"addresult");
// explicitly insert it into the basic block...
BB->getInstList().push_back(Add);
// Create the return instruction and add it to the basic block
BB->getInstList().push_back(new ReturnInst(Add));
// Output the bytecode file to stdout
WriteBytecodeToFile(M, std::cout);
// Delete the module and all of its contents.
delete M;
return 0;
}

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#
# This is a sample Makefile for a project that uses LLVM.
#
#
# Indicates our relative path to the top of the project's root directory.
#
LEVEL = .
#
# Directories that needs to be built.
#
DIRS = tools
#
# Include the Master Makefile that knows how to build all.
#
include $(LEVEL)/Makefile.common

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#
# Set this variable to the top of the LLVM source tree.
#
LLVM_SRC_ROOT = $(LEVEL)/../..
#
# Include LLVM's Master Makefile.
#
include $(LLVM_SRC_ROOT)/Makefile.common

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#
# Relative path to the top of the source tree.
#
LEVEL=..
#
# List all of the subdirectories that we will compile.
#
DIRS=ModuleMaker
include $(LEVEL)/Makefile.common

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#
# LEVEL - Indicate where we are relative to the top of the source tree.
#
LEVEL=../..
#
# TOOLNAME = Give the name of the tool.
#
TOOLNAME=ModuleMaker
#
# LLVMLIBS - List LLVM libraries that we'll need
#
LLVMLIBS= bcwriter vmcore support.a
#
# USEDLIBS - List all project local libraries here
#
#USEDLIBS=
#
# Include Makefile.common so we know what to do.
#
include $(LEVEL)/Makefile.common

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//===- ModuleMaker.cpp - Example project which creates modules --*- C++ -*-===//
//
// This programs is a simple example that creates an LLVM module "from scratch",
// emitting it as a bytecode file to standard out. This is just to show how
// LLVM projects work and to demonstrate some of the LLVM APIs.
//
//===----------------------------------------------------------------------===//
#include "llvm/Module.h"
#include "llvm/DerivedTypes.h"
#include "llvm/Constants.h"
#include "llvm/Instructions.h"
#include "llvm/Bytecode/Writer.h"
int main() {
// Create the "module" or "program" or "translation unit" to hold the
// function
Module *M = new Module("test");
// Create the main function: first create the type 'int ()'
FunctionType *FT = FunctionType::get(Type::IntTy, std::vector<const Type*>(),
/*not vararg*/false);
// By passing a module as the last parameter to the Function constructor,
// it automatically gets appended to the Module.
Function *F = new Function(FT, Function::ExternalLinkage, "main", M);
// Add a basic block to the function... again, it automatically inserts
// because of the last argument.
BasicBlock *BB = new BasicBlock("EntryBlock", F);
// Get pointers to the constant integers...
Value *Two = ConstantSInt::get(Type::IntTy, 2);
Value *Three = ConstantSInt::get(Type::IntTy, 3);
// Create the add instruction... does not insert...
Instruction *Add = BinaryOperator::create(Instruction::Add, Two, Three,
"addresult");
// explicitly insert it into the basic block...
BB->getInstList().push_back(Add);
// Create the return instruction and add it to the basic block
BB->getInstList().push_back(new ReturnInst(Add));
// Output the bytecode file to stdout
WriteBytecodeToFile(M, std::cout);
// Delete the module and all of its contents.
delete M;
return 0;
}

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#
# This is a sample Makefile for a project that uses LLVM.
#
#
# Indicates our relative path to the top of the project's root directory.
#
LEVEL = .
#
# Directories that needs to be built.
#
DIRS = tools
#
# Include the Master Makefile that knows how to build all.
#
include $(LEVEL)/Makefile.common

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#
# Set this variable to the top of the LLVM source tree.
#
LLVM_SRC_ROOT = $(LEVEL)/../..
#
# Include LLVM's Master Makefile.
#
include $(LLVM_SRC_ROOT)/Makefile.common

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#
# Relative path to the top of the source tree.
#
LEVEL=..
#
# List all of the subdirectories that we will compile.
#
DIRS=ModuleMaker
include $(LEVEL)/Makefile.common

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#
# LEVEL - Indicate where we are relative to the top of the source tree.
#
LEVEL=../..
#
# TOOLNAME = Give the name of the tool.
#
TOOLNAME=ModuleMaker
#
# LLVMLIBS - List LLVM libraries that we'll need
#
LLVMLIBS= bcwriter vmcore support.a
#
# USEDLIBS - List all project local libraries here
#
#USEDLIBS=
#
# Include Makefile.common so we know what to do.
#
include $(LEVEL)/Makefile.common

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//===- ModuleMaker.cpp - Example project which creates modules --*- C++ -*-===//
//
// This programs is a simple example that creates an LLVM module "from scratch",
// emitting it as a bytecode file to standard out. This is just to show how
// LLVM projects work and to demonstrate some of the LLVM APIs.
//
//===----------------------------------------------------------------------===//
#include "llvm/Module.h"
#include "llvm/DerivedTypes.h"
#include "llvm/Constants.h"
#include "llvm/Instructions.h"
#include "llvm/Bytecode/Writer.h"
int main() {
// Create the "module" or "program" or "translation unit" to hold the
// function
Module *M = new Module("test");
// Create the main function: first create the type 'int ()'
FunctionType *FT = FunctionType::get(Type::IntTy, std::vector<const Type*>(),
/*not vararg*/false);
// By passing a module as the last parameter to the Function constructor,
// it automatically gets appended to the Module.
Function *F = new Function(FT, Function::ExternalLinkage, "main", M);
// Add a basic block to the function... again, it automatically inserts
// because of the last argument.
BasicBlock *BB = new BasicBlock("EntryBlock", F);
// Get pointers to the constant integers...
Value *Two = ConstantSInt::get(Type::IntTy, 2);
Value *Three = ConstantSInt::get(Type::IntTy, 3);
// Create the add instruction... does not insert...
Instruction *Add = BinaryOperator::create(Instruction::Add, Two, Three,
"addresult");
// explicitly insert it into the basic block...
BB->getInstList().push_back(Add);
// Create the return instruction and add it to the basic block
BB->getInstList().push_back(new ReturnInst(Add));
// Output the bytecode file to stdout
WriteBytecodeToFile(M, std::cout);
// Delete the module and all of its contents.
delete M;
return 0;
}