Re-materialize all loads from fixed stack slots.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@35660 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Evan Cheng 2007-04-04 07:40:01 +00:00
parent a96c5b3040
commit 9193514e2e
3 changed files with 34 additions and 15 deletions

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@ -167,8 +167,10 @@ bool LiveIntervals::runOnMachineFunction(MachineFunction &fn) {
LiveInterval &RegInt = getInterval(reg);
float w = (mop.isUse()+mop.isDef()) * powf(10.0F, (float)loopDepth);
// If the definition instruction is re-materializable, its spill
// weight is half of what it would have been normally.
if (RegInt.remat)
// weight is half of what it would have been normally unless it's
// a load from fixed stack slot.
int Dummy;
if (RegInt.remat && !tii_->isLoadFromStackSlot(RegInt.remat, Dummy))
w /= 2;
RegInt.weight += w;
}
@ -430,8 +432,13 @@ void LiveIntervals::handleVirtualRegisterDef(MachineBasicBlock *mbb,
// done once for the vreg. We use an empty interval to detect the first
// time we see a vreg.
if (interval.empty()) {
// Remember if the definition can be rematerialized.
if (vi.DefInst && tii_->isReMaterializable(vi.DefInst->getOpcode()))
// Remember if the definition can be rematerialized. All load's from fixed
// stack slots are re-materializable.
int FrameIdx = 0;
if (vi.DefInst &&
(tii_->isReMaterializable(vi.DefInst->getOpcode()) ||
(tii_->isLoadFromStackSlot(vi.DefInst, FrameIdx) &&
mf_->getFrameInfo()->isFixedObjectIndex(FrameIdx))))
interval.remat = vi.DefInst;
// Get the Idx of the defining instructions.
@ -509,7 +516,7 @@ void LiveIntervals::handleVirtualRegisterDef(MachineBasicBlock *mbb,
}
} else {
// Can't safely assume definition is rematierializable anymore.
// Can no longer safely assume definition is rematerializable.
interval.remat = NULL;
// If this is the second time we see a virtual register definition, it

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@ -87,6 +87,9 @@ void VirtRegMap::assignVirt2StackSlot(unsigned virtReg, int frameIndex) {
assert(MRegisterInfo::isVirtualRegister(virtReg));
assert(Virt2StackSlotMap[virtReg] == NO_STACK_SLOT &&
"attempt to assign stack slot to already spilled register");
assert((frameIndex >= 0 ||
(frameIndex >= MF.getFrameInfo()->getObjectIndexBegin())) &&
"illegal fixed frame index");
Virt2StackSlotMap[virtReg] = frameIndex;
}
@ -94,8 +97,14 @@ int VirtRegMap::assignVirtReMatId(unsigned virtReg) {
assert(MRegisterInfo::isVirtualRegister(virtReg));
assert(Virt2StackSlotMap[virtReg] == NO_STACK_SLOT &&
"attempt to assign re-mat id to already spilled register");
const MachineInstr *DefMI = getReMaterializedMI(virtReg);
int FrameIdx;
if (TII.isLoadFromStackSlot((MachineInstr*)DefMI, FrameIdx)) {
// Load from stack slot is re-materialize as reload from the stack slot!
Virt2StackSlotMap[virtReg] = FrameIdx;
return FrameIdx;
}
Virt2StackSlotMap[virtReg] = ReMatId;
++NumReMats;
return ReMatId++;
}
@ -625,7 +634,6 @@ namespace {
/// register allocator is done with them. If possible, avoid reloading vregs.
void LocalSpiller::RewriteMBB(MachineBasicBlock &MBB, VirtRegMap &VRM,
std::vector<MachineInstr*> &ReMatedMIs) {
DOUT << MBB.getBasicBlock()->getName() << ":\n";
// Spills - Keep track of which spilled values are available in physregs so
@ -656,7 +664,9 @@ void LocalSpiller::RewriteMBB(MachineBasicBlock &MBB, VirtRegMap &VRM,
const TargetInstrDescriptor *TID = MI.getInstrDescriptor();
// If this instruction is being rematerialized, just remove it!
if (TID->Flags & M_REMATERIALIZIBLE) {
int FrameIdx;
if ((TID->Flags & M_REMATERIALIZIBLE) ||
TII->isLoadFromStackSlot(&MI, FrameIdx)) {
bool Remove = true;
for (unsigned i = 0, e = MI.getNumOperands(); i != e; ++i) {
MachineOperand &MO = MI.getOperand(i);
@ -886,10 +896,13 @@ void LocalSpiller::RewriteMBB(MachineBasicBlock &MBB, VirtRegMap &VRM,
PhysRegsUsed[PhysReg] = true;
ReusedOperands.markClobbered(PhysReg);
if (doReMat)
if (doReMat) {
MRI->reMaterialize(MBB, &MI, PhysReg, VRM.getReMaterializedMI(VirtReg));
else
++NumReMats;
} else {
MRI->loadRegFromStackSlot(MBB, &MI, PhysReg, StackSlot, RC);
++NumLoads;
}
// This invalidates PhysReg.
Spills.ClobberPhysReg(PhysReg);
@ -901,7 +914,6 @@ void LocalSpiller::RewriteMBB(MachineBasicBlock &MBB, VirtRegMap &VRM,
// unless it's a two-address operand.
if (TID->getOperandConstraint(i, TOI::TIED_TO) == -1)
MI.getOperand(i).setIsKill();
++NumLoads;
MI.getOperand(i).setReg(PhysReg);
DOUT << '\t' << *prior(MII);
}

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@ -31,8 +31,8 @@ namespace llvm {
public:
enum {
NO_PHYS_REG = 0,
NO_STACK_SLOT = ~0 >> 1,
MAX_STACK_SLOT = (1 << 18)-1
NO_STACK_SLOT = (1L << 30)-1,
MAX_STACK_SLOT = (1L << 18)-1
};
enum ModRef { isRef = 1, isMod = 2, isModRef = 3 };
@ -60,13 +60,13 @@ namespace llvm {
/// read/written by this instruction.
MI2VirtMapTy MI2VirtMap;
/// ReMatMap - This is irtual register to re-materialized instruction
/// ReMatMap - This is virtual register to re-materialized instruction
/// mapping. Each virtual register whose definition is going to be
/// re-materialized has an entry in it.
std::map<unsigned, const MachineInstr*> ReMatMap;
/// ReMatId - Instead of assigning a stack slot to a to be rematerialized
/// virtaul register, an unique id is being assinged. This keeps track of
/// virtual register, an unique id is being assigned. This keeps track of
/// the highest id used so far. Note, this starts at (1<<18) to avoid
/// conflicts with stack slot numbers.
int ReMatId;