mirror of
https://github.com/c64scene-ar/llvm-6502.git
synced 2025-04-14 22:38:03 +00:00
Re-materialize all loads from fixed stack slots.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@35660 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
parent
a96c5b3040
commit
9193514e2e
@ -167,8 +167,10 @@ bool LiveIntervals::runOnMachineFunction(MachineFunction &fn) {
|
||||
LiveInterval &RegInt = getInterval(reg);
|
||||
float w = (mop.isUse()+mop.isDef()) * powf(10.0F, (float)loopDepth);
|
||||
// If the definition instruction is re-materializable, its spill
|
||||
// weight is half of what it would have been normally.
|
||||
if (RegInt.remat)
|
||||
// weight is half of what it would have been normally unless it's
|
||||
// a load from fixed stack slot.
|
||||
int Dummy;
|
||||
if (RegInt.remat && !tii_->isLoadFromStackSlot(RegInt.remat, Dummy))
|
||||
w /= 2;
|
||||
RegInt.weight += w;
|
||||
}
|
||||
@ -430,8 +432,13 @@ void LiveIntervals::handleVirtualRegisterDef(MachineBasicBlock *mbb,
|
||||
// done once for the vreg. We use an empty interval to detect the first
|
||||
// time we see a vreg.
|
||||
if (interval.empty()) {
|
||||
// Remember if the definition can be rematerialized.
|
||||
if (vi.DefInst && tii_->isReMaterializable(vi.DefInst->getOpcode()))
|
||||
// Remember if the definition can be rematerialized. All load's from fixed
|
||||
// stack slots are re-materializable.
|
||||
int FrameIdx = 0;
|
||||
if (vi.DefInst &&
|
||||
(tii_->isReMaterializable(vi.DefInst->getOpcode()) ||
|
||||
(tii_->isLoadFromStackSlot(vi.DefInst, FrameIdx) &&
|
||||
mf_->getFrameInfo()->isFixedObjectIndex(FrameIdx))))
|
||||
interval.remat = vi.DefInst;
|
||||
|
||||
// Get the Idx of the defining instructions.
|
||||
@ -509,7 +516,7 @@ void LiveIntervals::handleVirtualRegisterDef(MachineBasicBlock *mbb,
|
||||
}
|
||||
|
||||
} else {
|
||||
// Can't safely assume definition is rematierializable anymore.
|
||||
// Can no longer safely assume definition is rematerializable.
|
||||
interval.remat = NULL;
|
||||
|
||||
// If this is the second time we see a virtual register definition, it
|
||||
|
@ -87,6 +87,9 @@ void VirtRegMap::assignVirt2StackSlot(unsigned virtReg, int frameIndex) {
|
||||
assert(MRegisterInfo::isVirtualRegister(virtReg));
|
||||
assert(Virt2StackSlotMap[virtReg] == NO_STACK_SLOT &&
|
||||
"attempt to assign stack slot to already spilled register");
|
||||
assert((frameIndex >= 0 ||
|
||||
(frameIndex >= MF.getFrameInfo()->getObjectIndexBegin())) &&
|
||||
"illegal fixed frame index");
|
||||
Virt2StackSlotMap[virtReg] = frameIndex;
|
||||
}
|
||||
|
||||
@ -94,8 +97,14 @@ int VirtRegMap::assignVirtReMatId(unsigned virtReg) {
|
||||
assert(MRegisterInfo::isVirtualRegister(virtReg));
|
||||
assert(Virt2StackSlotMap[virtReg] == NO_STACK_SLOT &&
|
||||
"attempt to assign re-mat id to already spilled register");
|
||||
const MachineInstr *DefMI = getReMaterializedMI(virtReg);
|
||||
int FrameIdx;
|
||||
if (TII.isLoadFromStackSlot((MachineInstr*)DefMI, FrameIdx)) {
|
||||
// Load from stack slot is re-materialize as reload from the stack slot!
|
||||
Virt2StackSlotMap[virtReg] = FrameIdx;
|
||||
return FrameIdx;
|
||||
}
|
||||
Virt2StackSlotMap[virtReg] = ReMatId;
|
||||
++NumReMats;
|
||||
return ReMatId++;
|
||||
}
|
||||
|
||||
@ -625,7 +634,6 @@ namespace {
|
||||
/// register allocator is done with them. If possible, avoid reloading vregs.
|
||||
void LocalSpiller::RewriteMBB(MachineBasicBlock &MBB, VirtRegMap &VRM,
|
||||
std::vector<MachineInstr*> &ReMatedMIs) {
|
||||
|
||||
DOUT << MBB.getBasicBlock()->getName() << ":\n";
|
||||
|
||||
// Spills - Keep track of which spilled values are available in physregs so
|
||||
@ -656,7 +664,9 @@ void LocalSpiller::RewriteMBB(MachineBasicBlock &MBB, VirtRegMap &VRM,
|
||||
const TargetInstrDescriptor *TID = MI.getInstrDescriptor();
|
||||
|
||||
// If this instruction is being rematerialized, just remove it!
|
||||
if (TID->Flags & M_REMATERIALIZIBLE) {
|
||||
int FrameIdx;
|
||||
if ((TID->Flags & M_REMATERIALIZIBLE) ||
|
||||
TII->isLoadFromStackSlot(&MI, FrameIdx)) {
|
||||
bool Remove = true;
|
||||
for (unsigned i = 0, e = MI.getNumOperands(); i != e; ++i) {
|
||||
MachineOperand &MO = MI.getOperand(i);
|
||||
@ -886,10 +896,13 @@ void LocalSpiller::RewriteMBB(MachineBasicBlock &MBB, VirtRegMap &VRM,
|
||||
|
||||
PhysRegsUsed[PhysReg] = true;
|
||||
ReusedOperands.markClobbered(PhysReg);
|
||||
if (doReMat)
|
||||
if (doReMat) {
|
||||
MRI->reMaterialize(MBB, &MI, PhysReg, VRM.getReMaterializedMI(VirtReg));
|
||||
else
|
||||
++NumReMats;
|
||||
} else {
|
||||
MRI->loadRegFromStackSlot(MBB, &MI, PhysReg, StackSlot, RC);
|
||||
++NumLoads;
|
||||
}
|
||||
// This invalidates PhysReg.
|
||||
Spills.ClobberPhysReg(PhysReg);
|
||||
|
||||
@ -901,7 +914,6 @@ void LocalSpiller::RewriteMBB(MachineBasicBlock &MBB, VirtRegMap &VRM,
|
||||
// unless it's a two-address operand.
|
||||
if (TID->getOperandConstraint(i, TOI::TIED_TO) == -1)
|
||||
MI.getOperand(i).setIsKill();
|
||||
++NumLoads;
|
||||
MI.getOperand(i).setReg(PhysReg);
|
||||
DOUT << '\t' << *prior(MII);
|
||||
}
|
||||
|
@ -31,8 +31,8 @@ namespace llvm {
|
||||
public:
|
||||
enum {
|
||||
NO_PHYS_REG = 0,
|
||||
NO_STACK_SLOT = ~0 >> 1,
|
||||
MAX_STACK_SLOT = (1 << 18)-1
|
||||
NO_STACK_SLOT = (1L << 30)-1,
|
||||
MAX_STACK_SLOT = (1L << 18)-1
|
||||
};
|
||||
|
||||
enum ModRef { isRef = 1, isMod = 2, isModRef = 3 };
|
||||
@ -60,13 +60,13 @@ namespace llvm {
|
||||
/// read/written by this instruction.
|
||||
MI2VirtMapTy MI2VirtMap;
|
||||
|
||||
/// ReMatMap - This is irtual register to re-materialized instruction
|
||||
/// ReMatMap - This is virtual register to re-materialized instruction
|
||||
/// mapping. Each virtual register whose definition is going to be
|
||||
/// re-materialized has an entry in it.
|
||||
std::map<unsigned, const MachineInstr*> ReMatMap;
|
||||
|
||||
/// ReMatId - Instead of assigning a stack slot to a to be rematerialized
|
||||
/// virtaul register, an unique id is being assinged. This keeps track of
|
||||
/// virtual register, an unique id is being assigned. This keeps track of
|
||||
/// the highest id used so far. Note, this starts at (1<<18) to avoid
|
||||
/// conflicts with stack slot numbers.
|
||||
int ReMatId;
|
||||
|
Loading…
x
Reference in New Issue
Block a user