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https://github.com/c64scene-ar/llvm-6502.git
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Re-materialize all loads from fixed stack slots.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@35660 91177308-0d34-0410-b5e6-96231b3b80d8
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@@ -87,6 +87,9 @@ void VirtRegMap::assignVirt2StackSlot(unsigned virtReg, int frameIndex) {
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assert(MRegisterInfo::isVirtualRegister(virtReg));
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assert(Virt2StackSlotMap[virtReg] == NO_STACK_SLOT &&
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"attempt to assign stack slot to already spilled register");
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assert((frameIndex >= 0 ||
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(frameIndex >= MF.getFrameInfo()->getObjectIndexBegin())) &&
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"illegal fixed frame index");
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Virt2StackSlotMap[virtReg] = frameIndex;
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}
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@@ -94,8 +97,14 @@ int VirtRegMap::assignVirtReMatId(unsigned virtReg) {
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assert(MRegisterInfo::isVirtualRegister(virtReg));
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assert(Virt2StackSlotMap[virtReg] == NO_STACK_SLOT &&
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"attempt to assign re-mat id to already spilled register");
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const MachineInstr *DefMI = getReMaterializedMI(virtReg);
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int FrameIdx;
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if (TII.isLoadFromStackSlot((MachineInstr*)DefMI, FrameIdx)) {
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// Load from stack slot is re-materialize as reload from the stack slot!
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Virt2StackSlotMap[virtReg] = FrameIdx;
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return FrameIdx;
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}
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Virt2StackSlotMap[virtReg] = ReMatId;
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++NumReMats;
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return ReMatId++;
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}
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@@ -625,7 +634,6 @@ namespace {
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/// register allocator is done with them. If possible, avoid reloading vregs.
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void LocalSpiller::RewriteMBB(MachineBasicBlock &MBB, VirtRegMap &VRM,
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std::vector<MachineInstr*> &ReMatedMIs) {
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DOUT << MBB.getBasicBlock()->getName() << ":\n";
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// Spills - Keep track of which spilled values are available in physregs so
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@@ -656,7 +664,9 @@ void LocalSpiller::RewriteMBB(MachineBasicBlock &MBB, VirtRegMap &VRM,
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const TargetInstrDescriptor *TID = MI.getInstrDescriptor();
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// If this instruction is being rematerialized, just remove it!
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if (TID->Flags & M_REMATERIALIZIBLE) {
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int FrameIdx;
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if ((TID->Flags & M_REMATERIALIZIBLE) ||
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TII->isLoadFromStackSlot(&MI, FrameIdx)) {
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bool Remove = true;
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for (unsigned i = 0, e = MI.getNumOperands(); i != e; ++i) {
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MachineOperand &MO = MI.getOperand(i);
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@@ -886,10 +896,13 @@ void LocalSpiller::RewriteMBB(MachineBasicBlock &MBB, VirtRegMap &VRM,
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PhysRegsUsed[PhysReg] = true;
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ReusedOperands.markClobbered(PhysReg);
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if (doReMat)
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if (doReMat) {
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MRI->reMaterialize(MBB, &MI, PhysReg, VRM.getReMaterializedMI(VirtReg));
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else
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++NumReMats;
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} else {
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MRI->loadRegFromStackSlot(MBB, &MI, PhysReg, StackSlot, RC);
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++NumLoads;
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}
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// This invalidates PhysReg.
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Spills.ClobberPhysReg(PhysReg);
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@@ -901,7 +914,6 @@ void LocalSpiller::RewriteMBB(MachineBasicBlock &MBB, VirtRegMap &VRM,
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// unless it's a two-address operand.
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if (TID->getOperandConstraint(i, TOI::TIED_TO) == -1)
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MI.getOperand(i).setIsKill();
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++NumLoads;
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MI.getOperand(i).setReg(PhysReg);
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DOUT << '\t' << *prior(MII);
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}
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