mirror of
https://github.com/c64scene-ar/llvm-6502.git
synced 2024-12-13 04:30:23 +00:00
* Remove all cfg simplification stuff for a new cfg simplify pass (todo)
* Convert to worklist instead of iterative algorithm git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@2510 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
parent
6536cfec4a
commit
92deeaf7a3
@ -1,38 +1,24 @@
|
||||
//===- DCE.cpp - Code to perform dead code elimination --------------------===//
|
||||
//
|
||||
// This file implements dead code elimination and basic block merging.
|
||||
// This file implements dead inst elimination and dead code elimination.
|
||||
//
|
||||
// Specifically, this:
|
||||
// * removes definitions with no uses
|
||||
// * removes basic blocks with no predecessors
|
||||
// * merges a basic block into its predecessor if there is only one and the
|
||||
// predecessor only has one successor.
|
||||
// * Eliminates PHI nodes for basic blocks with a single predecessor
|
||||
// * Eliminates a basic block that only contains an unconditional branch
|
||||
// * Eliminates function prototypes that are not referenced
|
||||
//
|
||||
// TODO: This should REALLY be worklist driven instead of iterative. Right now,
|
||||
// we scan linearly through values, removing unused ones as we go. The problem
|
||||
// is that this may cause other earlier values to become unused. To make sure
|
||||
// that we get them all, we iterate until things stop changing. Instead, when
|
||||
// removing a value, recheck all of its operands to see if they are now unused.
|
||||
// Piece of cake, and more efficient as well.
|
||||
//
|
||||
// Note, this is not trivial, because we have to worry about invalidating
|
||||
// iterators. :(
|
||||
// Dead Inst Elimination performs a single pass over the function removing
|
||||
// instructions that are obviously dead. Dead Code Elimination is similar, but
|
||||
// it rechecks instructions that were used by removed instructions to see if
|
||||
// they are newly dead.
|
||||
//
|
||||
//===----------------------------------------------------------------------===//
|
||||
|
||||
#include "llvm/Transforms/Scalar/DCE.h"
|
||||
#include "llvm/Module.h"
|
||||
#include "llvm/GlobalVariable.h"
|
||||
#include "llvm/iTerminators.h"
|
||||
#include "llvm/iPHINode.h"
|
||||
#include "llvm/Constant.h"
|
||||
#include "llvm/Support/CFG.h"
|
||||
#include "llvm/Pass.h"
|
||||
#include "Support/STLExtras.h"
|
||||
#include <algorithm>
|
||||
#include "llvm/InstrTypes.h"
|
||||
#include "llvm/Function.h"
|
||||
#include "llvm/Support/InstIterator.h"
|
||||
#include <set>
|
||||
|
||||
static inline bool isInstDead(Instruction *I) {
|
||||
return I->use_empty() && !I->hasSideEffects() && !isa<TerminatorInst>(I);
|
||||
}
|
||||
|
||||
// dceInstruction - Inspect the instruction at *BBI and figure out if it's
|
||||
// [trivially] dead. If so, remove the instruction and update the iterator
|
||||
@ -42,339 +28,108 @@
|
||||
bool dceInstruction(BasicBlock::InstListType &BBIL,
|
||||
BasicBlock::iterator &BBI) {
|
||||
// Look for un"used" definitions...
|
||||
if ((*BBI)->use_empty() && !(*BBI)->hasSideEffects() &&
|
||||
!isa<TerminatorInst>(*BBI)) {
|
||||
if (isInstDead(*BBI)) {
|
||||
delete BBIL.remove(BBI); // Bye bye
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
static inline bool RemoveUnusedDefs(BasicBlock::InstListType &Vals) {
|
||||
bool Changed = false;
|
||||
for (BasicBlock::InstListType::iterator DI = Vals.begin();
|
||||
DI != Vals.end(); )
|
||||
if (dceInstruction(Vals, DI))
|
||||
Changed = true;
|
||||
else
|
||||
++DI;
|
||||
return Changed;
|
||||
//===----------------------------------------------------------------------===//
|
||||
// DeadInstElimination pass implementation
|
||||
//
|
||||
|
||||
namespace {
|
||||
struct DeadInstElimination : public BasicBlockPass {
|
||||
const char *getPassName() const { return "Dead Instruction Elimination"; }
|
||||
|
||||
virtual bool runOnBasicBlock(BasicBlock *BB) {
|
||||
BasicBlock::InstListType &Vals = BB->getInstList();
|
||||
bool Changed = false;
|
||||
for (BasicBlock::iterator DI = Vals.begin(); DI != Vals.end(); )
|
||||
if (dceInstruction(Vals, DI))
|
||||
Changed = true;
|
||||
else
|
||||
++DI;
|
||||
return Changed;
|
||||
}
|
||||
|
||||
virtual void getAnalysisUsage(AnalysisUsage &AU) const {
|
||||
AU.preservesCFG();
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
struct DeadInstElimination : public BasicBlockPass {
|
||||
const char *getPassName() const { return "Dead Instruction Elimination"; }
|
||||
|
||||
virtual bool runOnBasicBlock(BasicBlock *BB) {
|
||||
return RemoveUnusedDefs(BB->getInstList());
|
||||
}
|
||||
};
|
||||
|
||||
Pass *createDeadInstEliminationPass() {
|
||||
return new DeadInstElimination();
|
||||
}
|
||||
|
||||
// RemoveSingularPHIs - This removes PHI nodes from basic blocks that have only
|
||||
// a single predecessor. This means that the PHI node must only have a single
|
||||
// RHS value and can be eliminated.
|
||||
|
||||
|
||||
//===----------------------------------------------------------------------===//
|
||||
// DeadCodeElimination pass implementation
|
||||
//
|
||||
// This routine is very simple because we know that PHI nodes must be the first
|
||||
// things in a basic block, if they are present.
|
||||
//
|
||||
static bool RemoveSingularPHIs(BasicBlock *BB) {
|
||||
pred_iterator PI(pred_begin(BB));
|
||||
if (PI == pred_end(BB) || ++PI != pred_end(BB))
|
||||
return false; // More than one predecessor...
|
||||
|
||||
Instruction *I = BB->front();
|
||||
if (!isa<PHINode>(I)) return false; // No PHI nodes
|
||||
|
||||
//cerr << "Killing PHIs from " << BB;
|
||||
//cerr << "Pred #0 = " << *pred_begin(BB);
|
||||
|
||||
//cerr << "Function == " << BB->getParent();
|
||||
|
||||
do {
|
||||
PHINode *PN = cast<PHINode>(I);
|
||||
assert(PN->getNumOperands() == 2 && "PHI node should only have one value!");
|
||||
Value *V = PN->getOperand(0);
|
||||
|
||||
PN->replaceAllUsesWith(V); // Replace PHI node with its single value.
|
||||
delete BB->getInstList().remove(BB->begin());
|
||||
|
||||
I = BB->front();
|
||||
} while (isa<PHINode>(I));
|
||||
|
||||
return true; // Yes, we nuked at least one phi node
|
||||
}
|
||||
|
||||
static void ReplaceUsesWithConstant(Instruction *I) {
|
||||
// Make all users of this instruction reference the constant instead
|
||||
I->replaceAllUsesWith(Constant::getNullValue(I->getType()));
|
||||
}
|
||||
|
||||
// PropogatePredecessors - This gets "Succ" ready to have the predecessors from
|
||||
// "BB". This is a little tricky because "Succ" has PHI nodes, which need to
|
||||
// have extra slots added to them to hold the merge edges from BB's
|
||||
// predecessors. This function returns true (failure) if the Succ BB already
|
||||
// has a predecessor that is a predecessor of BB.
|
||||
//
|
||||
// Assumption: Succ is the single successor for BB.
|
||||
//
|
||||
static bool PropogatePredecessorsForPHIs(BasicBlock *BB, BasicBlock *Succ) {
|
||||
assert(*succ_begin(BB) == Succ && "Succ is not successor of BB!");
|
||||
assert(isa<PHINode>(Succ->front()) && "Only works on PHId BBs!");
|
||||
|
||||
// If there is more than one predecessor, and there are PHI nodes in
|
||||
// the successor, then we need to add incoming edges for the PHI nodes
|
||||
//
|
||||
const std::vector<BasicBlock*> BBPreds(pred_begin(BB), pred_end(BB));
|
||||
|
||||
// Check to see if one of the predecessors of BB is already a predecessor of
|
||||
// Succ. If so, we cannot do the transformation!
|
||||
//
|
||||
for (pred_iterator PI = pred_begin(Succ), PE = pred_end(Succ);
|
||||
PI != PE; ++PI) {
|
||||
if (find(BBPreds.begin(), BBPreds.end(), *PI) != BBPreds.end())
|
||||
return true;
|
||||
}
|
||||
|
||||
BasicBlock::iterator I = Succ->begin();
|
||||
do { // Loop over all of the PHI nodes in the successor BB
|
||||
PHINode *PN = cast<PHINode>(*I);
|
||||
Value *OldVal = PN->removeIncomingValue(BB);
|
||||
assert(OldVal && "No entry in PHI for Pred BB!");
|
||||
|
||||
for (std::vector<BasicBlock*>::const_iterator PredI = BBPreds.begin(),
|
||||
End = BBPreds.end(); PredI != End; ++PredI) {
|
||||
// Add an incoming value for each of the new incoming values...
|
||||
PN->addIncoming(OldVal, *PredI);
|
||||
}
|
||||
|
||||
++I;
|
||||
} while (isa<PHINode>(*I));
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
// SimplifyCFG - This function is used to do simplification of a CFG. For
|
||||
// example, it adjusts branches to branches to eliminate the extra hop, it
|
||||
// eliminates unreachable basic blocks, and does other "peephole" optimization
|
||||
// of the CFG. It returns true if a modification was made, and returns an
|
||||
// iterator that designates the first element remaining after the block that
|
||||
// was deleted.
|
||||
//
|
||||
// WARNING: The entry node of a function may not be simplified.
|
||||
//
|
||||
bool SimplifyCFG(Function::iterator &BBIt) {
|
||||
BasicBlock *BB = *BBIt;
|
||||
Function *M = BB->getParent();
|
||||
|
||||
assert(BB && BB->getParent() && "Block not embedded in function!");
|
||||
assert(BB->getTerminator() && "Degenerate basic block encountered!");
|
||||
assert(BB->getParent()->front() != BB && "Can't Simplify entry block!");
|
||||
|
||||
|
||||
// Remove basic blocks that have no predecessors... which are unreachable.
|
||||
if (pred_begin(BB) == pred_end(BB) &&
|
||||
!BB->hasConstantReferences()) {
|
||||
//cerr << "Removing BB: \n" << BB;
|
||||
|
||||
// Loop through all of our successors and make sure they know that one
|
||||
// of their predecessors is going away.
|
||||
for_each(succ_begin(BB), succ_end(BB),
|
||||
std::bind2nd(std::mem_fun(&BasicBlock::removePredecessor), BB));
|
||||
|
||||
while (!BB->empty()) {
|
||||
Instruction *I = BB->back();
|
||||
// If this instruction is used, replace uses with an arbitrary
|
||||
// constant value. Because control flow can't get here, we don't care
|
||||
// what we replace the value with. Note that since this block is
|
||||
// unreachable, and all values contained within it must dominate their
|
||||
// uses, that all uses will eventually be removed.
|
||||
if (!I->use_empty()) ReplaceUsesWithConstant(I);
|
||||
|
||||
// Remove the instruction from the basic block
|
||||
delete BB->getInstList().pop_back();
|
||||
}
|
||||
delete M->getBasicBlocks().remove(BBIt);
|
||||
return true;
|
||||
}
|
||||
|
||||
// Check to see if this block has no instructions and only a single
|
||||
// successor. If so, replace block references with successor.
|
||||
succ_iterator SI(succ_begin(BB));
|
||||
if (SI != succ_end(BB) && ++SI == succ_end(BB)) { // One succ?
|
||||
if (BB->front()->isTerminator()) { // Terminator is the only instruction!
|
||||
BasicBlock *Succ = *succ_begin(BB); // There is exactly one successor
|
||||
//cerr << "Killing Trivial BB: \n" << BB;
|
||||
|
||||
if (Succ != BB) { // Arg, don't hurt infinite loops!
|
||||
// If our successor has PHI nodes, then we need to update them to
|
||||
// include entries for BB's predecessors, not for BB itself.
|
||||
// Be careful though, if this transformation fails (returns true) then
|
||||
// we cannot do this transformation!
|
||||
//
|
||||
if (!isa<PHINode>(Succ->front()) ||
|
||||
!PropogatePredecessorsForPHIs(BB, Succ)) {
|
||||
|
||||
BB->replaceAllUsesWith(Succ);
|
||||
BB = M->getBasicBlocks().remove(BBIt);
|
||||
|
||||
if (BB->hasName() && !Succ->hasName()) // Transfer name if we can
|
||||
Succ->setName(BB->getName());
|
||||
delete BB; // Delete basic block
|
||||
|
||||
//cerr << "Function after removal: \n" << M;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Merge basic blocks into their predecessor if there is only one distinct
|
||||
// pred, and if there is only one distinct successor of the predecessor, and
|
||||
// if there are no PHI nodes.
|
||||
//
|
||||
if (!isa<PHINode>(BB->front()) && !BB->hasConstantReferences()) {
|
||||
pred_iterator PI(pred_begin(BB)), PE(pred_end(BB));
|
||||
BasicBlock *OnlyPred = *PI++;
|
||||
for (; PI != PE; ++PI) // Search all predecessors, see if they are all same
|
||||
if (*PI != OnlyPred) {
|
||||
OnlyPred = 0; // There are multiple different predecessors...
|
||||
break;
|
||||
}
|
||||
|
||||
BasicBlock *OnlySucc = 0;
|
||||
if (OnlyPred && OnlyPred != BB) { // Don't break self loops
|
||||
// Check to see if there is only one distinct successor...
|
||||
succ_iterator SI(succ_begin(OnlyPred)), SE(succ_end(OnlyPred));
|
||||
OnlySucc = BB;
|
||||
for (; SI != SE; ++SI)
|
||||
if (*SI != OnlySucc) {
|
||||
OnlySucc = 0; // There are multiple distinct successors!
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (OnlySucc) {
|
||||
//cerr << "Merging: " << BB << "into: " << Pred;
|
||||
TerminatorInst *Term = OnlyPred->getTerminator();
|
||||
|
||||
// Delete the unconditional branch from the predecessor...
|
||||
BasicBlock::iterator DI = OnlyPred->end();
|
||||
delete OnlyPred->getInstList().remove(--DI); // Destroy branch
|
||||
|
||||
// Move all definitions in the succecessor to the predecessor...
|
||||
std::vector<Instruction*> Insts(BB->begin(), BB->end());
|
||||
BB->getInstList().remove(BB->begin(), BB->end());
|
||||
OnlyPred->getInstList().insert(OnlyPred->end(),
|
||||
Insts.begin(), Insts.end());
|
||||
|
||||
// Remove basic block from the function... and advance iterator to the
|
||||
// next valid block...
|
||||
M->getBasicBlocks().remove(BBIt);
|
||||
|
||||
// Make all PHI nodes that refered to BB now refer to Pred as their
|
||||
// source...
|
||||
BB->replaceAllUsesWith(OnlyPred);
|
||||
|
||||
// Inherit predecessors name if it exists...
|
||||
if (BB->hasName() && !OnlyPred->hasName())
|
||||
OnlyPred->setName(BB->getName());
|
||||
|
||||
delete BB; // You ARE the weakest link... goodbye
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
static bool DoDCEPass(Function *F) {
|
||||
Function::iterator BBIt, BBEnd = F->end();
|
||||
if (F->begin() == BBEnd) return false; // Nothing to do
|
||||
bool Changed = false;
|
||||
|
||||
// Loop through now and remove instructions that have no uses...
|
||||
for (BBIt = F->begin(); BBIt != BBEnd; ++BBIt) {
|
||||
Changed |= RemoveUnusedDefs((*BBIt)->getInstList());
|
||||
Changed |= RemoveSingularPHIs(*BBIt);
|
||||
}
|
||||
|
||||
// Loop over all of the basic blocks (except the first one) and remove them
|
||||
// if they are unneeded...
|
||||
//
|
||||
for (BBIt = F->begin(), ++BBIt; BBIt != F->end(); ) {
|
||||
if (SimplifyCFG(BBIt)) {
|
||||
Changed = true;
|
||||
} else {
|
||||
++BBIt;
|
||||
}
|
||||
}
|
||||
|
||||
return Changed;
|
||||
}
|
||||
|
||||
// Remove unused global values - This removes unused global values of no
|
||||
// possible value. This currently includes unused function prototypes and
|
||||
// unitialized global variables.
|
||||
//
|
||||
static bool RemoveUnusedGlobalValues(Module *Mod) {
|
||||
bool Changed = false;
|
||||
|
||||
for (Module::iterator MI = Mod->begin(); MI != Mod->end(); ) {
|
||||
Function *Meth = *MI;
|
||||
if (Meth->isExternal() && Meth->use_size() == 0) {
|
||||
// No references to prototype?
|
||||
//cerr << "Removing function proto: " << Meth->getName() << endl;
|
||||
delete Mod->getFunctionList().remove(MI); // Remove prototype
|
||||
// Remove moves iterator to point to the next one automatically
|
||||
Changed = true;
|
||||
} else {
|
||||
++MI; // Skip prototype in use.
|
||||
}
|
||||
}
|
||||
|
||||
for (Module::giterator GI = Mod->gbegin(); GI != Mod->gend(); ) {
|
||||
GlobalVariable *GV = *GI;
|
||||
if (!GV->hasInitializer() && GV->use_size() == 0) {
|
||||
// No references to uninitialized global variable?
|
||||
//cerr << "Removing global var: " << GV->getName() << endl;
|
||||
delete Mod->getGlobalList().remove(GI);
|
||||
// Remove moves iterator to point to the next one automatically
|
||||
Changed = true;
|
||||
} else {
|
||||
++GI;
|
||||
}
|
||||
}
|
||||
|
||||
return Changed;
|
||||
}
|
||||
|
||||
namespace {
|
||||
struct DeadCodeElimination : public FunctionPass {
|
||||
struct DCE : public FunctionPass {
|
||||
const char *getPassName() const { return "Dead Code Elimination"; }
|
||||
|
||||
// Pass Interface...
|
||||
virtual bool doInitialization(Module *M) {
|
||||
return RemoveUnusedGlobalValues(M);
|
||||
virtual bool runOnFunction(Function *F);
|
||||
|
||||
virtual void getAnalysisUsage(AnalysisUsage &AU) const {
|
||||
AU.preservesCFG();
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
bool DCE::runOnFunction(Function *F) {
|
||||
// Start out with all of the instructions in the worklist...
|
||||
std::vector<Instruction*> WorkList(inst_begin(F), inst_end(F));
|
||||
std::set<Instruction*> DeadInsts;
|
||||
|
||||
// Loop over the worklist finding instructions that are dead. If they are
|
||||
// dead make them drop all of their uses, making other instructions
|
||||
// potentially dead, and work until the worklist is empty.
|
||||
//
|
||||
while (!WorkList.empty()) {
|
||||
Instruction *I = WorkList.back();
|
||||
WorkList.pop_back();
|
||||
|
||||
// It is possible that we may require multiple passes over the code to fully
|
||||
// eliminate dead code. Iterate until we are done.
|
||||
//
|
||||
virtual bool runOnFunction(Function *F) {
|
||||
bool Changed = false;
|
||||
while (DoDCEPass(F)) Changed = true;
|
||||
return Changed;
|
||||
if (isInstDead(I)) { // If the instruction is dead...
|
||||
// Loop over all of the values that the instruction uses, if there are
|
||||
// instructions being used, add them to the worklist, because they might
|
||||
// go dead after this one is removed.
|
||||
//
|
||||
for (User::use_iterator UI = I->use_begin(), UE = I->use_end();
|
||||
UI != UE; ++UI)
|
||||
if (Instruction *Used = dyn_cast<Instruction>(*UI))
|
||||
WorkList.push_back(Used);
|
||||
|
||||
// Tell the instruction to let go of all of the values it uses...
|
||||
I->dropAllReferences();
|
||||
|
||||
// Keep track of this instruction, because we are going to delete it later
|
||||
DeadInsts.insert(I);
|
||||
}
|
||||
|
||||
virtual bool doFinalization(Module *M) {
|
||||
return RemoveUnusedGlobalValues(M);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
// If we found no dead instructions, we haven't changed the function...
|
||||
if (DeadInsts.empty()) return false;
|
||||
|
||||
// Otherwise, loop over the program, removing and deleting the instructions...
|
||||
for (Function::iterator I = F->begin(), E = F->end(); I != E; ++I) {
|
||||
BasicBlock::InstListType &BBIL = (*I)->getInstList();
|
||||
for (BasicBlock::iterator BI = BBIL.begin(); BI != BBIL.end(); )
|
||||
if (DeadInsts.count(*BI)) { // Is this instruction dead?
|
||||
delete BBIL.remove(BI); // Yup, remove and delete inst
|
||||
} else { // This instruction is not dead
|
||||
++BI; // Continue on to the next one...
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
Pass *createDeadCodeEliminationPass() {
|
||||
return new DeadCodeElimination();
|
||||
return new DCE();
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user