Eliminate the use of PriorityQueue and just use a std::vector,

implementing pop with a linear search for a "best" element. The priority
queue was a neat idea, but in practice the comparison functions depend
on dynamic information.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@104718 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Dan Gohman 2010-05-26 18:52:00 +00:00
parent f0f1bfe89a
commit 93d3433579
3 changed files with 46 additions and 21 deletions

View File

@ -17,7 +17,6 @@
#define LATENCY_PRIORITY_QUEUE_H
#include "llvm/CodeGen/ScheduleDAG.h"
#include "llvm/ADT/PriorityQueue.h"
namespace llvm {
class LatencyPriorityQueue;
@ -41,10 +40,11 @@ namespace llvm {
std::vector<unsigned> NumNodesSolelyBlocking;
/// Queue - The queue.
PriorityQueue<SUnit*, std::vector<SUnit*>, latency_sort> Queue;
std::vector<SUnit*> Queue;
latency_sort Picker;
public:
LatencyPriorityQueue() : Queue(latency_sort(this)) {
LatencyPriorityQueue() : Picker(this) {
}
void initNodes(std::vector<SUnit> &sunits) {
@ -77,17 +77,9 @@ namespace llvm {
virtual void push(SUnit *U);
SUnit *pop() {
if (empty()) return NULL;
SUnit *V = Queue.top();
Queue.pop();
return V;
}
virtual SUnit *pop();
void remove(SUnit *SU) {
assert(!Queue.empty() && "Not in queue!");
Queue.erase_one(SU);
}
virtual void remove(SUnit *SU);
// ScheduledNode - As nodes are scheduled, we look to see if there are any
// successor nodes that have a single unscheduled predecessor. If so, that

View File

@ -79,7 +79,7 @@ void LatencyPriorityQueue::push(SUnit *SU) {
}
NumNodesSolelyBlocking[SU->NodeNum] = NumNodesBlocking;
Queue.push(SU);
Queue.push_back(SU);
}
@ -114,3 +114,25 @@ void LatencyPriorityQueue::AdjustPriorityOfUnscheduledPreds(SUnit *SU) {
// NumNodesSolelyBlocking value.
push(OnlyAvailablePred);
}
SUnit *LatencyPriorityQueue::pop() {
if (empty()) return NULL;
std::vector<SUnit *>::iterator Best = Queue.begin();
for (std::vector<SUnit *>::iterator I = next(Queue.begin()),
E = Queue.end(); I != E; ++I)
if (Picker(*Best, *I))
Best = I;
SUnit *V = *Best;
if (Best != prior(Queue.end()))
std::swap(*Best, Queue.back());
Queue.pop_back();
return V;
}
void LatencyPriorityQueue::remove(SUnit *SU) {
assert(!Queue.empty() && "Queue is empty!");
std::vector<SUnit *>::iterator I = std::find(Queue.begin(), Queue.end(), SU);
if (I != prior(Queue.end()))
std::swap(*I, Queue.back());
Queue.pop_back();
}

View File

@ -24,7 +24,6 @@
#include "llvm/Target/TargetData.h"
#include "llvm/Target/TargetMachine.h"
#include "llvm/Target/TargetInstrInfo.h"
#include "llvm/ADT/PriorityQueue.h"
#include "llvm/ADT/SmallSet.h"
#include "llvm/ADT/Statistic.h"
#include "llvm/ADT/STLExtras.h"
@ -1027,7 +1026,8 @@ CalcNodeSethiUllmanNumber(const SUnit *SU, std::vector<unsigned> &SUNumbers) {
namespace {
template<class SF>
class RegReductionPriorityQueue : public SchedulingPriorityQueue {
PriorityQueue<SUnit*, std::vector<SUnit*>, SF> Queue;
std::vector<SUnit*> Queue;
SF Picker;
unsigned CurQueueId;
protected:
@ -1044,7 +1044,7 @@ namespace {
public:
RegReductionPriorityQueue(const TargetInstrInfo *tii,
const TargetRegisterInfo *tri)
: Queue(SF(this)), CurQueueId(0),
: Picker(this), CurQueueId(0),
TII(tii), TRI(tri), scheduleDAG(NULL) {}
void initNodes(std::vector<SUnit> &sunits) {
@ -1110,13 +1110,20 @@ namespace {
void push(SUnit *U) {
assert(!U->NodeQueueId && "Node in the queue already");
U->NodeQueueId = ++CurQueueId;
Queue.push(U);
Queue.push_back(U);
}
SUnit *pop() {
if (empty()) return NULL;
SUnit *V = Queue.top();
Queue.pop();
std::vector<SUnit *>::iterator Best = Queue.begin();
for (std::vector<SUnit *>::iterator I = next(Queue.begin()),
E = Queue.end(); I != E; ++I)
if (Picker(*Best, *I))
Best = I;
SUnit *V = *Best;
if (Best != prior(Queue.end()))
std::swap(*Best, Queue.back());
Queue.pop_back();
V->NodeQueueId = 0;
return V;
}
@ -1124,7 +1131,11 @@ namespace {
void remove(SUnit *SU) {
assert(!Queue.empty() && "Queue is empty!");
assert(SU->NodeQueueId != 0 && "Not in queue!");
Queue.erase_one(SU);
std::vector<SUnit *>::iterator I = std::find(Queue.begin(), Queue.end(),
SU);
if (I != prior(Queue.end()))
std::swap(*I, Queue.back());
Queue.pop_back();
SU->NodeQueueId = 0;
}