implement some fixme's by making "autorenaming" in the value symbol table not

thrash the heap with string stuff (e.g. utostr).


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@52838 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Chris Lattner 2008-06-27 21:26:26 +00:00
parent 48cd712d4c
commit 97388469b1
2 changed files with 11 additions and 32 deletions

View File

@ -76,12 +76,6 @@ public:
/// @brief The number of name/type pairs is returned.
inline unsigned size() const { return unsigned(vmap.size()); }
/// Given a base name, return a string that is either equal to it or
/// derived from it that does not already occur in the symbol table
/// for the specified type.
/// @brief Get a name unique to this symbol table
std::string getUniqueName(const std::string &BaseName) const;
/// This function can be used from the debugger to display the
/// content of the symbol table while debugging.
/// @brief Print out symbol table on stderr

View File

@ -15,7 +15,7 @@
#include "llvm/GlobalValue.h"
#include "llvm/Type.h"
#include "llvm/ValueSymbolTable.h"
#include "llvm/ADT/StringExtras.h"
#include "llvm/ADT/SmallString.h"
#include "llvm/Support/Debug.h"
using namespace llvm;
@ -30,21 +30,6 @@ ValueSymbolTable::~ValueSymbolTable() {
#endif
}
// getUniqueName - Given a base name, return a string that is either equal to
// it (or derived from it) that does not already occur in the symbol table for
// the specified type.
//
std::string ValueSymbolTable::getUniqueName(const std::string &BaseName) const {
std::string TryName = BaseName;
// See if the name exists
while (vmap.find(&TryName[0], &TryName[TryName.size()]) != vmap.end())
// Loop until we find a free name in the symbol table.
TryName = BaseName + utostr(++LastUnique);
return TryName;
}
// lookup a value - Returns null on failure...
//
Value *ValueSymbolTable::lookup(const std::string &Name) const {
@ -73,18 +58,17 @@ void ValueSymbolTable::reinsertValue(Value* V) {
return;
}
// FIXME: this could be much more efficient.
// Otherwise, there is a naming conflict. Rename this value.
std::string UniqueName = V->getName();
SmallString<128> UniqueName(V->getNameStart(), V->getNameEnd());
// The name is too already used, just free it so we can allocate a new name.
V->Name->Destroy();
unsigned BaseSize = UniqueName.size();
while (1) {
// Trim any suffix off.
UniqueName.resize(BaseSize);
UniqueName += utostr(++LastUnique);
UniqueName.append_uint_32(++LastUnique);
// Try insert the vmap entry with this suffix.
ValueName &NewName = vmap.GetOrCreateValue(&UniqueName[0],
&UniqueName[UniqueName.size()]);
@ -100,7 +84,7 @@ void ValueSymbolTable::reinsertValue(Value* V) {
void ValueSymbolTable::removeValueName(ValueName *V) {
//DEBUG(DOUT << " Removing Value: " << V->getKeyData() << "\n");
// Remove the value from the plane.
// Remove the value from the symbol table.
vmap.remove(V);
}
@ -109,6 +93,7 @@ void ValueSymbolTable::removeValueName(ValueName *V) {
/// auto-renames the name and returns that instead.
ValueName *ValueSymbolTable::createValueName(const char *NameStart,
unsigned NameLen, Value *V) {
// In the common case, the name is not already in the symbol table.
ValueName &Entry = vmap.GetOrCreateValue(NameStart, NameStart+NameLen);
if (Entry.getValue() == 0) {
Entry.setValue(V);
@ -117,14 +102,14 @@ ValueName *ValueSymbolTable::createValueName(const char *NameStart,
return &Entry;
}
// FIXME: this could be much more efficient.
// Otherwise, there is a naming conflict. Rename this value.
std::string UniqueName(NameStart, NameStart+NameLen);
SmallString<128> UniqueName(NameStart, NameStart+NameLen);
while (1) {
// Trim any suffix off.
UniqueName.resize(NameLen);
UniqueName += utostr(++LastUnique);
UniqueName.append_uint_32(++LastUnique);
// Try insert the vmap entry with this suffix.
ValueName &NewName = vmap.GetOrCreateValue(&UniqueName[0],
&UniqueName[UniqueName.size()]);