Add correct encodings for basic variants for vst3 and vst4.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@118082 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Owen Anderson 2010-11-02 21:47:03 +00:00
parent 187ce544b2
commit a1a45fd254
2 changed files with 83 additions and 37 deletions

View File

@ -995,12 +995,15 @@ def VST2b32_UPD : VST2DWB<0b1001, {1,0,?,?}, "32">;
// VST3 : Vector Store (multiple 3-element structures)
class VST3D<bits<4> op11_8, bits<4> op7_4, string Dt>
: NLdSt<0, 0b00, op11_8, op7_4, (outs),
(ins addrmode6:$addr, DPR:$src1, DPR:$src2, DPR:$src3), IIC_VST3,
"vst3", Dt, "\\{$src1, $src2, $src3\\}, $addr", "", []>;
(ins addrmode6:$Rn, DPR:$Vd, DPR:$src2, DPR:$src3), IIC_VST3,
"vst3", Dt, "\\{$Vd, $src2, $src3\\}, $Rn", "", []> {
let Rm = 0b1111;
let Inst{4} = Rn{4};
}
def VST3d8 : VST3D<0b0100, 0b0000, "8">;
def VST3d16 : VST3D<0b0100, 0b0100, "16">;
def VST3d32 : VST3D<0b0100, 0b1000, "32">;
def VST3d8 : VST3D<0b0100, {0,0,0,?}, "8">;
def VST3d16 : VST3D<0b0100, {0,1,0,?}, "16">;
def VST3d32 : VST3D<0b0100, {1,0,0,?}, "32">;
def VST3d8Pseudo : VSTQQPseudo<IIC_VST3>;
def VST3d16Pseudo : VSTQQPseudo<IIC_VST3>;
@ -1009,26 +1012,28 @@ def VST3d32Pseudo : VSTQQPseudo<IIC_VST3>;
// ...with address register writeback:
class VST3DWB<bits<4> op11_8, bits<4> op7_4, string Dt>
: NLdSt<0, 0b00, op11_8, op7_4, (outs GPR:$wb),
(ins addrmode6:$addr, am6offset:$offset,
DPR:$src1, DPR:$src2, DPR:$src3), IIC_VST3u,
"vst3", Dt, "\\{$src1, $src2, $src3\\}, $addr$offset",
"$addr.addr = $wb", []>;
(ins addrmode6:$Rn, am6offset:$Rm,
DPR:$Vd, DPR:$src2, DPR:$src3), IIC_VST3u,
"vst3", Dt, "\\{$Vd, $src2, $src3\\}, $Rn$Rm",
"$Rn.addr = $wb", []> {
let Inst{4} = Rn{4};
}
def VST3d8_UPD : VST3DWB<0b0100, 0b0000, "8">;
def VST3d16_UPD : VST3DWB<0b0100, 0b0100, "16">;
def VST3d32_UPD : VST3DWB<0b0100, 0b1000, "32">;
def VST3d8_UPD : VST3DWB<0b0100, {0,0,0,?}, "8">;
def VST3d16_UPD : VST3DWB<0b0100, {0,1,0,?}, "16">;
def VST3d32_UPD : VST3DWB<0b0100, {1,0,0,?}, "32">;
def VST3d8Pseudo_UPD : VSTQQWBPseudo<IIC_VST3u>;
def VST3d16Pseudo_UPD : VSTQQWBPseudo<IIC_VST3u>;
def VST3d32Pseudo_UPD : VSTQQWBPseudo<IIC_VST3u>;
// ...with double-spaced registers (non-updating versions for disassembly only):
def VST3q8 : VST3D<0b0101, 0b0000, "8">;
def VST3q16 : VST3D<0b0101, 0b0100, "16">;
def VST3q32 : VST3D<0b0101, 0b1000, "32">;
def VST3q8_UPD : VST3DWB<0b0101, 0b0000, "8">;
def VST3q16_UPD : VST3DWB<0b0101, 0b0100, "16">;
def VST3q32_UPD : VST3DWB<0b0101, 0b1000, "32">;
def VST3q8 : VST3D<0b0101, {0,0,0,?}, "8">;
def VST3q16 : VST3D<0b0101, {0,1,0,?}, "16">;
def VST3q32 : VST3D<0b0101, {1,0,0,?}, "32">;
def VST3q8_UPD : VST3DWB<0b0101, {0,0,0,?}, "8">;
def VST3q16_UPD : VST3DWB<0b0101, {0,1,0,?}, "16">;
def VST3q32_UPD : VST3DWB<0b0101, {1,0,0,?}, "32">;
def VST3q8Pseudo_UPD : VSTQQQQWBPseudo<IIC_VST3u>;
def VST3q16Pseudo_UPD : VSTQQQQWBPseudo<IIC_VST3u>;
@ -1042,13 +1047,16 @@ def VST3q32oddPseudo_UPD : VSTQQQQWBPseudo<IIC_VST3u>;
// VST4 : Vector Store (multiple 4-element structures)
class VST4D<bits<4> op11_8, bits<4> op7_4, string Dt>
: NLdSt<0, 0b00, op11_8, op7_4, (outs),
(ins addrmode6:$addr, DPR:$src1, DPR:$src2, DPR:$src3, DPR:$src4),
IIC_VST4, "vst4", Dt, "\\{$src1, $src2, $src3, $src4\\}, $addr",
"", []>;
(ins addrmode6:$Rn, DPR:$Vd, DPR:$src2, DPR:$src3, DPR:$src4),
IIC_VST4, "vst4", Dt, "\\{$Vd, $src2, $src3, $src4\\}, $Rn",
"", []> {
let Rm = 0b1111;
let Inst{5-4} = Rn{5-4};
}
def VST4d8 : VST4D<0b0000, 0b0000, "8">;
def VST4d16 : VST4D<0b0000, 0b0100, "16">;
def VST4d32 : VST4D<0b0000, 0b1000, "32">;
def VST4d8 : VST4D<0b0000, {0,0,?,?}, "8">;
def VST4d16 : VST4D<0b0000, {0,1,?,?}, "16">;
def VST4d32 : VST4D<0b0000, {1,0,?,?}, "32">;
def VST4d8Pseudo : VSTQQPseudo<IIC_VST4>;
def VST4d16Pseudo : VSTQQPseudo<IIC_VST4>;
@ -1057,26 +1065,28 @@ def VST4d32Pseudo : VSTQQPseudo<IIC_VST4>;
// ...with address register writeback:
class VST4DWB<bits<4> op11_8, bits<4> op7_4, string Dt>
: NLdSt<0, 0b00, op11_8, op7_4, (outs GPR:$wb),
(ins addrmode6:$addr, am6offset:$offset,
DPR:$src1, DPR:$src2, DPR:$src3, DPR:$src4), IIC_VST4u,
"vst4", Dt, "\\{$src1, $src2, $src3, $src4\\}, $addr$offset",
"$addr.addr = $wb", []>;
(ins addrmode6:$Rn, am6offset:$Rm,
DPR:$Vd, DPR:$src2, DPR:$src3, DPR:$src4), IIC_VST4u,
"vst4", Dt, "\\{$Vd, $src2, $src3, $src4\\}, $Rn$Rm",
"$Rn.addr = $wb", []> {
let Inst{5-4} = Rn{5-4};
}
def VST4d8_UPD : VST4DWB<0b0000, 0b0000, "8">;
def VST4d16_UPD : VST4DWB<0b0000, 0b0100, "16">;
def VST4d32_UPD : VST4DWB<0b0000, 0b1000, "32">;
def VST4d8_UPD : VST4DWB<0b0000, {0,0,?,?}, "8">;
def VST4d16_UPD : VST4DWB<0b0000, {0,1,?,?}, "16">;
def VST4d32_UPD : VST4DWB<0b0000, {1,0,?,?}, "32">;
def VST4d8Pseudo_UPD : VSTQQWBPseudo<IIC_VST4u>;
def VST4d16Pseudo_UPD : VSTQQWBPseudo<IIC_VST4u>;
def VST4d32Pseudo_UPD : VSTQQWBPseudo<IIC_VST4u>;
// ...with double-spaced registers (non-updating versions for disassembly only):
def VST4q8 : VST4D<0b0001, 0b0000, "8">;
def VST4q16 : VST4D<0b0001, 0b0100, "16">;
def VST4q32 : VST4D<0b0001, 0b1000, "32">;
def VST4q8_UPD : VST4DWB<0b0001, 0b0000, "8">;
def VST4q16_UPD : VST4DWB<0b0001, 0b0100, "16">;
def VST4q32_UPD : VST4DWB<0b0001, 0b1000, "32">;
def VST4q8 : VST4D<0b0001, {0,0,?,?}, "8">;
def VST4q16 : VST4D<0b0001, {0,1,?,?}, "16">;
def VST4q32 : VST4D<0b0001, {1,0,?,?}, "32">;
def VST4q8_UPD : VST4DWB<0b0001, {0,0,?,?}, "8">;
def VST4q16_UPD : VST4DWB<0b0001, {0,1,?,?}, "16">;
def VST4q32_UPD : VST4DWB<0b0001, {1,0,?,?}, "32">;
def VST4q8Pseudo_UPD : VSTQQQQWBPseudo<IIC_VST4u>;
def VST4q16Pseudo_UPD : VSTQQQQWBPseudo<IIC_VST4u>;

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@ -30,3 +30,39 @@
vst2.16 {d16, d17, d18, d19}, [r0, :128]
@ CHECK: vst2.32 {d16, d17, d18, d19}, [r0, :256] @ encoding: [0xbf,0x03,0x40,0xf4]
vst2.32 {d16, d17, d18, d19}, [r0, :256]
@ CHECK: vst3.8 {d16, d17, d18}, [r0, :64] @ encoding: [0x1f,0x04,0x40,0xf4]
vst3.8 {d16, d17, d18}, [r0, :64]
@ CHECK: vst3.16 {d16, d17, d18}, [r0] @ encoding: [0x4f,0x04,0x40,0xf4]
vst3.16 {d16, d17, d18}, [r0]
@ CHECK: vst3.32 {d16, d17, d18}, [r0] @ encoding: [0x8f,0x04,0x40,0xf4]
vst3.32 {d16, d17, d18}, [r0]
@ CHECK: vst3.8 {d16, d18, d20}, [r0, :64]! @ encoding: [0x1d,0x05,0x40,0xf4]
vst3.8 {d16, d18, d20}, [r0, :64]!
@ CHECK: vst3.8 {d17, d19, d21}, [r0, :64]! @ encoding: [0x1d,0x15,0x40,0xf4]
vst3.8 {d17, d19, d21}, [r0, :64]!
@ CHECK: vst3.16 {d16, d18, d20}, [r0]! @ encoding: [0x4d,0x05,0x40,0xf4]
vst3.16 {d16, d18, d20}, [r0]!
@ CHECK: vst3.16 {d17, d19, d21}, [r0]! @ encoding: [0x4d,0x15,0x40,0xf4]
vst3.16 {d17, d19, d21}, [r0]!
@ CHECK: vst3.32 {d16, d18, d20}, [r0]! @ encoding: [0x8d,0x05,0x40,0xf4]
vst3.32 {d16, d18, d20}, [r0]!
@ CHECK: vst3.32 {d17, d19, d21}, [r0]! @ encoding: [0x8d,0x15,0x40,0xf4]
vst3.32 {d17, d19, d21}, [r0]!
@ CHECK: vst4.8 {d16, d17, d18, d19}, [r0, :64] @ encoding: [0x1f,0x00,0x40,0xf4]
vst4.8 {d16, d17, d18, d19}, [r0, :64]
@ CHECK: vst4.16 {d16, d17, d18, d19}, [r0, :128] @ encoding: [0x6f,0x00,0x40,0xf4]
vst4.16 {d16, d17, d18, d19}, [r0, :128]
@ CHECK: vst4.8 {d16, d18, d20, d22}, [r0, :256]! @ encoding: [0x3d,0x01,0x40,0xf4]
vst4.8 {d16, d18, d20, d22}, [r0, :256]!
@ CHECK: vst4.8 {d17, d19, d21, d23}, [r0, :256]! @ encoding: [0x3d,0x11,0x40,0xf4]
vst4.8 {d17, d19, d21, d23}, [r0, :256]!
@ CHECK: vst4.16 {d16, d18, d20, d22}, [r0]! @ encoding: [0x4d,0x01,0x40,0xf4]
vst4.16 {d16, d18, d20, d22}, [r0]!
@ CHECK: vst4.16 {d17, d19, d21, d23}, [r0]! @ encoding: [0x4d,0x11,0x40,0xf4]
vst4.16 {d17, d19, d21, d23}, [r0]!
@ CHECK: vst4.32 {d16, d18, d20, d22}, [r0]! @ encoding: [0x8d,0x01,0x40,0xf4]
vst4.32 {d16, d18, d20, d22}, [r0]!
@ CHECK: vst4.32 {d17, d19, d21, d23}, [r0]! @ encoding: [0x8d,0x11,0x40,0xf4]
vst4.32 {d17, d19, d21, d23}, [r0]!