Add a method "getMainFunction()" that efficiently locates 'main' in a module

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@4629 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Chris Lattner 2002-11-08 20:34:02 +00:00
parent d321593330
commit a9a93f3777
2 changed files with 58 additions and 0 deletions

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@ -80,6 +80,12 @@ public:
///
Function *getFunction(const std::string &Name, const FunctionType *Ty);
/// getMainFunction - This function looks up main efficiently. This is such a
/// common case, that it is a method in Module. If main cannot be found, a
/// null pointer is returned.
///
Function *getMainFunction();
/// addTypeName - Insert an entry in the symbol table mapping Str to Type. If
/// there is already an entry for this name, true is returned and the symbol
/// table is not modified.

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@ -139,6 +139,58 @@ bool Module::addTypeName(const std::string &Name, const Type *Ty) {
return false;
}
/// getMainFunction - This function looks up main efficiently. This is such a
/// common case, that it is a method in Module. If main cannot be found, a
/// null pointer is returned.
///
Function *Module::getMainFunction() {
std::vector<const Type*> Params;
// int main(void)...
if (Function *F = getFunction("main", FunctionType::get(Type::IntTy,
Params, false)))
return F;
// void main(void)...
if (Function *F = getFunction("main", FunctionType::get(Type::VoidTy,
Params, false)))
return F;
Params.push_back(Type::IntTy);
// int main(int argc)...
if (Function *F = getFunction("main", FunctionType::get(Type::IntTy,
Params, false)))
return F;
// void main(int argc)...
if (Function *F = getFunction("main", FunctionType::get(Type::VoidTy,
Params, false)))
return F;
for (unsigned i = 0; i != 2; ++i) { // Check argv and envp
Params.push_back(PointerType::get(PointerType::get(Type::SByteTy)));
// int main(int argc, char **argv)...
if (Function *F = getFunction("main", FunctionType::get(Type::IntTy,
Params, false)))
return F;
// void main(int argc, char **argv)...
if (Function *F = getFunction("main", FunctionType::get(Type::VoidTy,
Params, false)))
return F;
}
// Loop over all of the methods, trying to find main the hard way...
for (iterator I = begin(), E = end(); I != E; ++I)
if (I->getName() == "main")
return I;
return 0; // Main not found...
}
// getTypeName - If there is at least one entry in the symbol table for the
// specified type, return it.
//