add some DEBUG statements.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@121038 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Chris Lattner 2010-12-06 21:13:51 +00:00
parent 1e8cdd599c
commit a9d4da85d6

View File

@ -23,8 +23,6 @@
#include "llvm/Instructions.h"
#include "llvm/IntrinsicInst.h"
#include "llvm/Pass.h"
#include "llvm/ADT/SmallPtrSet.h"
#include "llvm/ADT/Statistic.h"
#include "llvm/Analysis/AliasAnalysis.h"
#include "llvm/Analysis/Dominators.h"
#include "llvm/Analysis/MemoryBuiltins.h"
@ -32,6 +30,9 @@
#include "llvm/Analysis/ValueTracking.h"
#include "llvm/Target/TargetData.h"
#include "llvm/Transforms/Utils/Local.h"
#include "llvm/Support/Debug.h"
#include "llvm/ADT/SmallPtrSet.h"
#include "llvm/ADT/Statistic.h"
using namespace llvm;
STATISTIC(NumFastStores, "Number of stores deleted");
@ -441,6 +442,9 @@ bool DSE::runOnBasicBlock(BasicBlock &BB) {
if (LoadInst *DepLoad = dyn_cast<LoadInst>(InstDep.getInst())) {
if (SI->getPointerOperand() == DepLoad->getPointerOperand() &&
SI->getOperand(0) == DepLoad && !SI->isVolatile()) {
DEBUG(dbgs() << "DSE: Remove Store Of Load from same pointer:\n "
<< "LOAD: " << *DepLoad << "\n STORE: " << *SI << '\n');
// DeleteDeadInstruction can delete the current instruction. Save BBI
// in case we need it.
WeakVH NextInst(BBI);
@ -484,6 +488,9 @@ bool DSE::runOnBasicBlock(BasicBlock &BB) {
// 'Inst' doesn't load from, then we can remove it.
if (isRemovable(DepWrite) && isCompleteOverwrite(Loc, DepLoc, *AA) &&
!isPossibleSelfRead(Inst, Loc, DepWrite, *AA)) {
DEBUG(dbgs() << "DSE: Remove Dead Store:\n DEAD: "
<< *DepWrite << "\n KILLER: " << *Inst << '\n');
// Delete the store and now-dead instructions that feed it.
DeleteDeadInstruction(DepWrite, *MD);
++NumFastStores;
@ -593,8 +600,12 @@ bool DSE::handleEndBlock(BasicBlock &BB) {
// Stores to stack values are valid candidates for removal.
if (DeadStackObjects.count(Pointer)) {
// DCE instructions only used to calculate that store.
Instruction *Dead = BBI++;
DEBUG(dbgs() << "DSE: Dead Store at End of Block:\n DEAD: "
<< *Dead << "\n Object: " << *Pointer << '\n');
// DCE instructions only used to calculate that store.
DeleteDeadInstruction(Dead, *MD, &DeadStackObjects);
++NumFastStores;
MadeChange = true;