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Initial checkin of InstVisitor class
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@1916 91177308-0d34-0410-b5e6-96231b3b80d8
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include/llvm/Support/InstVisitor.h
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include/llvm/Support/InstVisitor.h
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//===- llvm/Support/InstVisitor.h - Define instruction visitors --*- C++ -*--=//
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//
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// This template class is used to define instruction visitors in a typesafe
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// manner without having to use lots of casts and a big switch statement (in
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// your code that is). The win here is that if instructions are added in the
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// future, they will be added to the InstVisitor<T> class, allowing you to
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// automatically support them (if you handle on of their superclasses).
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//
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// Note that this library is specifically designed as a template to avoid
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// virtual function call overhead. Defining and using an InstVisitor is just as
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// efficient as having your own switch statement over the instruction opcode.
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//
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// InstVisitor Usage:
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// You define InstVisitors from inheriting from the InstVisitor base class
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// and "overriding" functions in your class. I say "overriding" because this
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// class is defined in terms of statically resolved overloading, not virtual
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// functions. As an example, here is a visitor that counts the number of malloc
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// instructions processed:
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//
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// // Declare the class. Note that we derive from InstVisitor instantiated
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// // with _our new subclasses_ type.
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// //
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// struct CountMallocVisitor : public InstVisitor<CountMallocVisitor> {
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// unsigned Count;
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// CountMallocVisitor() : Count(0) {}
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//
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// void visitMallocInst(MallocInst *MI) { ++Count; }
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// };
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//
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// And this class would be used like this:
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// CountMallocVistor CMV;
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// CMV.visit(method);
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// NumMallocs = CMV.Count;
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_SUPPORT_INSTVISITOR_H
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#define LLVM_SUPPORT_INSTVISITOR_H
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#include "llvm/Instruction.h"
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// We operate on opaque instruction classes, so forward declare all instruction
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// types now...
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//
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#define HANDLE_INST(NUM, OPCODE, CLASS) class CLASS;
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#include "llvm/Instruction.def"
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// Forward declare the intermediate types...
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class TerminatorInst; class UnaryOperator; class BinaryOperator;
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class AllocationInst; class MemAccessInst;
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template<typename SubClass>
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struct InstVisitor {
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~InstVisitor() {} // We are meant to be derived from
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//===--------------------------------------------------------------------===//
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// Interface code - This is the public interface of the InstVisitor that you
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// use to visit instructions...
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//
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// Generic visit method - Allow visitation to all instructions in a range
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template<class Iterator>
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void visit(Iterator Start, Iterator End) {
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while (Start != End)
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visit(*Start++);
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}
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// Define visitors for modules, methods and basic blocks...
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//
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void visit(Module *M) { visit(M->begin(), M->end()); }
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void visit(Method *M) { visit(M->begin(), M->end()); }
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void visit(BasicBlock *BB) { visit(BB->begin(), BB->end()); }
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// visit - Finally, code to visit an instruction...
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//
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void visit(Instruction *I) {
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switch (I->getOpcode()) {
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// Build the switch statement using the Instruction.def file...
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#define HANDLE_INST(NUM, OPCODE, CLASS) \
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case Instruction::OPCODE: ((SubClass*)this)->visit##CLASS((CLASS*)I); return;
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#include "llvm/Instruction.def"
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default: assert(0 && "Unknown instruction type encountered!");
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}
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}
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//===--------------------------------------------------------------------===//
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// Visitation functions... these functions provide default fallbacks in case
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// the user does not specify what to do for a particular instruction type.
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// The default behavior is to generalize the instruction type to its subtype
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// and try visiting the subtype. All of this should be inlined perfectly,
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// because there are no virtual functions to get in the way.
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//
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// Specific Instruction type classes... note that all of the casts are
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// neccesary because we use the instruction classes as opaque types...
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//
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void visitReturnInst(ReturnInst *I) { ((SubClass*)this)->visitTerminatorInst((TerminatorInst*)I); }
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void visitBranchInst(BranchInst *I) { ((SubClass*)this)->visitTerminatorInst((TerminatorInst*)I); }
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void visitSwitchInst(SwitchInst *I) { ((SubClass*)this)->visitTerminatorInst((TerminatorInst*)I); }
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void visitInvokeInst(InvokeInst *I) { ((SubClass*)this)->visitTerminatorInst((TerminatorInst*)I); }
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void visitGenericUnaryInst(GenericUnaryInst *I) { ((SubClass*)this)->visitUnaryOperator((UnaryOperator*)I); }
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void visitGenericBinaryInst(GenericBinaryInst *I) { ((SubClass*)this)->visitBinaryOperator((BinaryOperator*)I); }
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void visitSetCondInst(SetCondInst *I) { ((SubClass*)this)->visitBinaryOperator((BinaryOperator *)I); }
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void visitMallocInst(MallocInst *I) { ((SubClass*)this)->visitAllocationInst((AllocationInst *)I); }
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void visitAllocaInst(AllocaInst *I) { ((SubClass*)this)->visitAllocationInst((AllocationInst *)I); }
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void visitFreeInst(FreeInst *I) { ((SubClass*)this)->visitInstruction((Instruction *)I); }
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void visitLoadInst(LoadInst *I) { ((SubClass*)this)->visitMemAccessInst((MemAccessInst *)I); }
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void visitStoreInst(StoreInst *I) { ((SubClass*)this)->visitMemAccessInst((MemAccessInst *)I); }
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void visitGetElementPtrInst(GetElementPtrInst *I) { ((SubClass*)this)->visitMemAccessInst((MemAccessInst *)I); }
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void visitPHINode(PHINode *I) { ((SubClass*)this)->visitInstruction((Instruction *)I); }
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void visitCastInst(CastInst *I) { ((SubClass*)this)->visitInstruction((Instruction *)I); }
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void visitCallInst(CallInst *I) { ((SubClass*)this)->visitInstruction((Instruction *)I); }
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void visitShiftInst(ShiftInst *I) { ((SubClass*)this)->visitInstruction((Instruction *)I); }
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// Next level propogators... if the user does not overload a specific
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// instruction type, they can overload one of these to get the whole class
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// of instructions...
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//
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void visitTerminatorInst(TerminatorInst *I) { ((SubClass*)this)->visitInstruction((Instruction*)I); }
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void visitUnaryOperator (UnaryOperator *I) { ((SubClass*)this)->visitInstruction((Instruction*)I); }
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void visitBinaryOperator(BinaryOperator *I) { ((SubClass*)this)->visitInstruction((Instruction*)I); }
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void visitAllocationInst(AllocationInst *I) { ((SubClass*)this)->visitInstruction((Instruction*)I); }
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void visitMemAccessInst (MemAccessInst *I) { ((SubClass*)this)->visitInstruction((Instruction*)I); }
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// If the user wants a 'default' case, they can choose to override this
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// function. If this function is not overloaded in the users subclass, then
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// this instruction just gets ignored.
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//
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void visitInstruction(Instruction *I) {} // Ignore unhandled instructions
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};
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#endif
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