add llvm ir bitcode definition file

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@36337 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Chris Lattner 2007-04-22 07:03:00 +00:00
parent 197cceaaac
commit b9707d50f7

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//===- LLVMBitCodes.h - Enum values for the LLVM bitcode format -*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file was developed by Chris Lattner and is distributed under
// the University of Illinois Open Source License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This header defines Bitcode enum values for LLVM IR bitcode files.
//
// The enum values defined in this file should be considered permanent. If
// new features are added, they should have values added at the end of the
// respective lists.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_BITCODE_LLVMBITCODES_H
#define LLVM_BITCODE_LLVMBITCODES_H
#include "llvm/Bitcode/BitCodes.h"
namespace llvm {
namespace bitc {
// The only top-level block type defined is for a module.
enum BlockIDs {
// Blocks
MODULE_BLOCK_ID = 0,
// Module sub-block id's
TYPE_BLOCK_ID = 1,
MODULEINFO_BLOCK_ID = 2,
GLOBALCONSTANTS_BLOCK_ID = 3,
FUNCTION_BLOCK_ID = 4,
TYPE_SYMTAB_BLOCK_ID = 5,
GLOBAL_SYMTAB_BLOCK_ID = 6
};
/// MODULE blocks have a number of optional fields and subblocks.
enum ModuleCodes {
MODULE_CODE_VERSION = 1, // VERSION: [version#]
MODULE_CODE_TRIPLE = 2, // TRIPLE: [strlen, strchr x N]
MODULE_CODE_DATALAYOUT = 3, // DATALAYOUT: [strlen, strchr x N]
MODULE_CODE_ASM = 4, // ASM: [strlen, strchr x N]
MODULE_CODE_SECTIONNAME = 5, // SECTIONNAME: [strlen, strchr x N]
MODULE_CODE_DEPLIB = 6, // DEPLIB: [strlen, strchr x N]
// GLOBALVAR: [type, isconst, initid,
// linkage, alignment, section, visibility, threadlocal]
MODULE_CODE_GLOBALVAR = 7,
// FUNCTION: [type, callingconv, isproto, linkage, alignment, section,
// visibility]
MODULE_CODE_FUNCTION = 8
};
/// TYPE blocks have codes for each type primitive they use.
enum TypeCodes {
TYPE_CODE_NUMENTRY = 1, // TYPE_CODE_NUMENTRY: [numentries]
TYPE_CODE_META = 2, // TYPE_CODE_META: [metacode]... - Future use
// Type Codes
TYPE_CODE_VOID = 3, // VOID
TYPE_CODE_FLOAT = 4, // FLOAT
TYPE_CODE_DOUBLE = 5, // DOUBLE
TYPE_CODE_LABEL = 6, // LABEL
TYPE_CODE_OPAQUE = 7, // OPAQUE
TYPE_CODE_INTEGER = 8, // INTEGER: [width]
TYPE_CODE_POINTER = 9, // POINTER: [pointee type]
TYPE_CODE_FUNCTION = 10, // FUNCTION: [vararg, retty, #pararms, paramty N]
TYPE_CODE_STRUCT = 11, // STRUCT: [ispacked, #elts, eltty x N]
TYPE_CODE_ARRAY = 12, // ARRAY: [numelts, eltty]
TYPE_CODE_VECTOR = 13 // VECTOR: [numelts, eltty]
// Any other type code is assumed to be an unknown type.
};
// The type symbol table only has one code (TST_ENTRY_CODE).
enum TypeSymtabCodes {
TST_ENTRY_CODE = 1 // TST_ENTRY: [typeid, namelen, namechar x N]
};
} // End bitc namespace
} // End llvm namespace
#endif