Add VirtRegMap::rewrite() and use it in the new register allocators.

The rewriter works almost identically to -rewriter=trivial, except it also
eliminates any identity copies.

This makes the new register allocators independent of VirtRegRewriter.cpp which
will be going away at the same time as RegAllocLinearScan.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@125967 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Jakob Stoklund Olesen
2011-02-18 22:03:18 +00:00
parent d8c87888a7
commit ba05c01dab
4 changed files with 81 additions and 6 deletions
+1 -3
View File
@@ -18,7 +18,6 @@
#include "RenderMachineFunction.h"
#include "Spiller.h"
#include "VirtRegMap.h"
#include "VirtRegRewriter.h"
#include "llvm/ADT/OwningPtr.h"
#include "llvm/ADT/Statistic.h"
#include "llvm/Analysis/AliasAnalysis.h"
@@ -510,8 +509,7 @@ bool RABasic::runOnMachineFunction(MachineFunction &mf) {
#endif // !NDEBUG
// Run rewriter
std::auto_ptr<VirtRegRewriter> rewriter(createVirtRegRewriter());
rewriter->runOnMachineFunction(*MF, *VRM, LIS);
VRM->rewrite(LIS->getSlotIndexes());
// The pass output is in VirtRegMap. Release all the transient data.
releaseMemory();