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https://github.com/c64scene-ar/llvm-6502.git
synced 2025-06-22 10:24:26 +00:00
move isBytewiseValue out to ValueTracking.h/cpp
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@122565 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -989,6 +989,75 @@ bool llvm::CannotBeNegativeZero(const Value *V, unsigned Depth) {
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return false;
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}
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/// isBytewiseValue - If the specified value can be set by repeating the same
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/// byte in memory, return the i8 value that it is represented with. This is
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/// true for all i8 values obviously, but is also true for i32 0, i32 -1,
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/// i16 0xF0F0, double 0.0 etc. If the value can't be handled with a repeated
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/// byte store (e.g. i16 0x1234), return null.
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Value *llvm::isBytewiseValue(Value *V) {
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// All byte-wide stores are splatable, even of arbitrary variables.
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if (V->getType()->isIntegerTy(8)) return V;
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// Constant float and double values can be handled as integer values if the
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// corresponding integer value is "byteable". An important case is 0.0.
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if (ConstantFP *CFP = dyn_cast<ConstantFP>(V)) {
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if (CFP->getType()->isFloatTy())
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V = ConstantExpr::getBitCast(CFP, Type::getInt32Ty(V->getContext()));
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if (CFP->getType()->isDoubleTy())
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V = ConstantExpr::getBitCast(CFP, Type::getInt64Ty(V->getContext()));
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// Don't handle long double formats, which have strange constraints.
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}
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// We can handle constant integers that are power of two in size and a
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// multiple of 8 bits.
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if (ConstantInt *CI = dyn_cast<ConstantInt>(V)) {
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unsigned Width = CI->getBitWidth();
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if (isPowerOf2_32(Width) && Width > 8) {
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// We can handle this value if the recursive binary decomposition is the
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// same at all levels.
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APInt Val = CI->getValue();
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APInt Val2;
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while (Val.getBitWidth() != 8) {
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unsigned NextWidth = Val.getBitWidth()/2;
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Val2 = Val.lshr(NextWidth);
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Val2 = Val2.trunc(Val.getBitWidth()/2);
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Val = Val.trunc(Val.getBitWidth()/2);
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// If the top/bottom halves aren't the same, reject it.
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if (Val != Val2)
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return 0;
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}
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return ConstantInt::get(V->getContext(), Val);
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}
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}
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// A ConstantArray is splatable if all its members are equal and also
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// splatable.
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if (ConstantArray *CA = dyn_cast<ConstantArray>(V)) {
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if (CA->getNumOperands() == 0)
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return 0;
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Value *Val = isBytewiseValue(CA->getOperand(0));
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if (!Val)
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return 0;
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for (unsigned I = 1, E = CA->getNumOperands(); I != E; ++I)
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if (CA->getOperand(I-1) != CA->getOperand(I))
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return 0;
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return Val;
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}
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// Conceptually, we could handle things like:
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// %a = zext i8 %X to i16
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// %b = shl i16 %a, 8
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// %c = or i16 %a, %b
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// but until there is an example that actually needs this, it doesn't seem
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// worth worrying about.
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return 0;
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}
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// This is the recursive version of BuildSubAggregate. It takes a few different
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// arguments. Idxs is the index within the nested struct From that we are
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// looking at now (which is of type IndexedType). IdxSkip is the number of
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