Add non-blocking Wait() for launched processes

- New ProcessInfo class to encapsulate information about child processes.
- Generalized the Wait() to support non-blocking wait on child processes.
- ExecuteNoWait() now returns a ProcessInfo object with information about
  the launched child. Users will be able to use this object to
  perform non-blocking wait.
- ExecuteNoWait() now accepts an ExecutionFailed param that tells if execution
  failed or not.

These changes will allow users to implement basic process parallel
tools.

Differential Revision: http://llvm-reviews.chandlerc.com/D1728


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@191763 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Tareq A. Siraj
2013-10-01 14:28:18 +00:00
parent b9dcca8265
commit c269c4f505
5 changed files with 298 additions and 130 deletions

View File

@@ -30,6 +30,28 @@ namespace sys {
const char EnvPathSeparator = ';';
#endif
/// @brief This struct encapsulates information about a process.
struct ProcessInfo {
#if defined(LLVM_ON_UNIX)
typedef pid_t ProcessId;
#elif defined(LLVM_ON_WIN32)
typedef unsigned long ProcessId; // Must match the type of DWORD on Windows.
typedef void * HANDLE; // Must match the type of HANDLE on Windows.
/// The handle to the process (available on Windows only).
HANDLE ProcessHandle;
#else
#error "ProcessInfo is not defined for this platform!"
#endif
/// The process identifier.
ProcessId Pid;
/// The return code, set after execution.
int ReturnCode;
ProcessInfo();
};
/// This static constructor (factory) will attempt to locate a program in
/// the operating system's file system using some pre-determined set of
/// locations to search (e.g. the PATH on Unix). Paths with slashes are
@@ -87,15 +109,41 @@ namespace sys {
///< program.
bool *ExecutionFailed = 0);
/// Similar to ExecuteAndWait, but return immediately.
void ExecuteNoWait(StringRef Program, const char **args, const char **env = 0,
const StringRef **redirects = 0, unsigned memoryLimit = 0,
std::string *ErrMsg = 0);
/// Similar to ExecuteAndWait, but returns immediately.
/// @returns The \see ProcessInfo of the newly launced process.
/// \Note On Microsoft Windows systems, users will need to either call \see
/// Wait until the process finished execution or win32 CloseHandle() API on
/// ProcessInfo.ProcessHandle to avoid memory leaks.
ProcessInfo
ExecuteNoWait(StringRef Program, const char **args, const char **env = 0,
const StringRef **redirects = 0, unsigned memoryLimit = 0,
std::string *ErrMsg = 0, bool *ExecutionFailed = 0);
// Return true if the given arguments fit within system-specific
// argument length limits.
/// Return true if the given arguments fit within system-specific
/// argument length limits.
bool argumentsFitWithinSystemLimits(ArrayRef<const char*> Args);
}
/// This function waits for the process specified by \p PI to finish.
/// \returns A \see ProcessInfo struct with Pid set to:
/// \li The process id of the child process if the child process has changed
/// state.
/// \li 0 if the child process has not changed state.
/// \Note Users of this function should always check the ReturnCode member of
/// the \see ProcessInfo returned from this function.
ProcessInfo Wait(
const ProcessInfo &PI, ///< The child process that should be waited on.
unsigned SecondsToWait, ///< If non-zero, this specifies the amount of
///< time to wait for the child process to exit. If the time expires, the
///< child is killed and this function returns. If zero, this function
///< will perform a non-blocking wait on the child process.
bool WaitUntilTerminates, ///< If true, ignores \p SecondsToWait and waits
///< until child has terminated.
std::string *ErrMsg = 0 ///< If non-zero, provides a pointer to a string
///< instance in which error messages will be returned. If the string
///< is non-empty upon return an error occurred while invoking the
///< program.
);
}
}
#endif