Have the JIT tutorial use IRBuilder for the IR.

Patch by Jake Waskett!


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@132770 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Eric Christopher 2011-06-09 05:58:50 +00:00
parent c53cc48ca9
commit c3a627de3f

View File

@ -45,6 +45,8 @@
#include "llvm/Target/TargetSelect.h"
#include "llvm/Support/ManagedStatic.h"
#include "llvm/Support/raw_ostream.h"
#include "llvm/Support/IRBuilder.h"
using namespace llvm;
int main() {
@ -68,8 +70,12 @@ int main() {
// because of the last argument.
BasicBlock *BB = BasicBlock::Create(Context, "EntryBlock", Add1F);
// Create a basic block builder with default parameters. The builder will
// automatically append instructions to the basic block `BB'.
IRBuilder<> builder(BB);
// Get pointers to the constant `1'.
Value *One = ConstantInt::get(Type::getInt32Ty(Context), 1);
Value *One = builder.getInt32(1);
// Get pointers to the integer argument of the add1 function...
assert(Add1F->arg_begin() != Add1F->arg_end()); // Make sure there's an arg
@ -77,10 +83,10 @@ int main() {
ArgX->setName("AnArg"); // Give it a nice symbolic name for fun.
// Create the add instruction, inserting it into the end of BB.
Instruction *Add = BinaryOperator::CreateAdd(One, ArgX, "addresult", BB);
Value *Add = builder.CreateAdd(One, ArgX);
// Create the return instruction and add it to the basic block
ReturnInst::Create(Context, Add, BB);
builder.CreateRet(Add);
// Now, function add1 is ready.
@ -94,15 +100,18 @@ int main() {
// Add a basic block to the FooF function.
BB = BasicBlock::Create(Context, "EntryBlock", FooF);
// Get pointers to the constant `10'.
Value *Ten = ConstantInt::get(Type::getInt32Ty(Context), 10);
// Tell the basic block builder to attach itself to the new basic block
builder.SetInsertPoint(BB);
// Pass Ten to the call call:
CallInst *Add1CallRes = CallInst::Create(Add1F, Ten, "add1", BB);
// Get pointer to the constant `10'.
Value *Ten = builder.getInt32(10);
// Pass Ten to the call to Add1F
CallInst *Add1CallRes = builder.CreateCall(Add1F, Ten);
Add1CallRes->setTailCall(true);
// Create the return instruction and add it to the basic block.
ReturnInst::Create(Context, Add1CallRes, BB);
builder.CreateRet(Add1CallRes);
// Now we create the JIT.
ExecutionEngine* EE = EngineBuilder(M).create();