Hoist back-copies to the least busy dominator.

When a back-copy is hoisted to the nearest common dominator, keep
looking up the dominator tree for a less loopy dominator, and place the
back-copy there instead.

Don't do this when a single existing back-copy dominates all the others.
Assume the client knows what he is doing, and keep the dominating
back-copy.

This prevents us from hoisting back-copies into loops in most cases.  If
a value is defined in a loop with multiple exits, we may still hoist
back-copies into that loop.  That is the speed/size tradeoff.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@139698 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Jakob Stoklund Olesen 2011-09-14 16:45:39 +00:00
parent 6148225b95
commit c4c633852f
2 changed files with 66 additions and 2 deletions

View File

@ -20,6 +20,7 @@
#include "llvm/CodeGen/LiveIntervalAnalysis.h"
#include "llvm/CodeGen/MachineDominators.h"
#include "llvm/CodeGen/MachineInstrBuilder.h"
#include "llvm/CodeGen/MachineLoopInfo.h"
#include "llvm/CodeGen/MachineRegisterInfo.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/raw_ostream.h"
@ -635,6 +636,60 @@ void SplitEditor::removeBackCopies(SmallVectorImpl<VNInfo*> &Copies) {
}
}
MachineBasicBlock*
SplitEditor::findShallowDominator(MachineBasicBlock *MBB,
MachineBasicBlock *DefMBB) {
if (MBB == DefMBB)
return MBB;
assert(MDT.dominates(DefMBB, MBB) && "MBB must be dominated by the def.");
const MachineLoopInfo &Loops = SA.Loops;
const MachineLoop *DefLoop = Loops.getLoopFor(DefMBB);
MachineDomTreeNode *DefDomNode = MDT[DefMBB];
// Best candidate so far.
MachineBasicBlock *BestMBB = MBB;
unsigned BestDepth = UINT_MAX;
for (;;) {
const MachineLoop *Loop = Loops.getLoopFor(MBB);
// MBB isn't in a loop, it doesn't get any better. All dominators have a
// higher frequency by definition.
if (!Loop) {
DEBUG(dbgs() << "Def in BB#" << DefMBB->getNumber() << " dominates BB#"
<< MBB->getNumber() << " at depth 0\n");
return MBB;
}
// We'll never be able to exit the DefLoop.
if (Loop == DefLoop) {
DEBUG(dbgs() << "Def in BB#" << DefMBB->getNumber() << " dominates BB#"
<< MBB->getNumber() << " in the same loop\n");
return MBB;
}
// Least busy dominator seen so far.
unsigned Depth = Loop->getLoopDepth();
if (Depth < BestDepth) {
BestMBB = MBB;
BestDepth = Depth;
DEBUG(dbgs() << "Def in BB#" << DefMBB->getNumber() << " dominates BB#"
<< MBB->getNumber() << " at depth " << Depth << '\n');
}
// Leave loop by going to the immediate dominator of the loop header.
// This is a bigger stride than simply walking up the dominator tree.
MachineDomTreeNode *IDom = MDT[Loop->getHeader()]->getIDom();
// Too far up the dominator tree?
if (!IDom || !MDT.dominates(DefDomNode, IDom))
return BestMBB;
MBB = IDom->getBlock();
}
}
void SplitEditor::hoistCopiesForSize() {
// Get the complement interval, always RegIdx 0.
LiveInterval *LI = Edit->get(0);
@ -706,10 +761,14 @@ void SplitEditor::hoistCopiesForSize() {
DomPair &Dom = NearestDom[i];
if (!Dom.first || Dom.second.isValid())
continue;
// This value needs a hoisted copy inserted at the end of Dom.second.
// This value needs a hoisted copy inserted at the end of Dom.first.
VNInfo *ParentVNI = Parent->getValNumInfo(i);
MachineBasicBlock *DefMBB = LIS.getMBBFromIndex(ParentVNI->def);
// Get a less loopy dominator than Dom.first.
Dom.first = findShallowDominator(Dom.first, DefMBB);
SlotIndex Last = LIS.getMBBEndIdx(Dom.first).getPrevSlot();
Dom.second =
defFromParent(0, Parent->getValNumInfo(i), Last, *Dom.first,
defFromParent(0, ParentVNI, Last, *Dom.first,
LIS.getLastSplitPoint(Edit->getParent(), Dom.first))->def;
}

View File

@ -315,6 +315,11 @@ private:
/// in the vector in the complement interval.
void removeBackCopies(SmallVectorImpl<VNInfo*> &Copies);
/// getShallowDominator - Returns the least busy dominator of MBB that is
/// also dominated by DefMBB. Busy is measured by loop depth.
MachineBasicBlock *findShallowDominator(MachineBasicBlock *MBB,
MachineBasicBlock *DefMBB);
/// hoistCopiesForSize - Hoist back-copies to the complement interval in a
/// way that minimizes code size. This implements the SM_Size spill mode.
void hoistCopiesForSize();