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MC: Merge MCSymbol and MCSymbolData
Turn `MCSymbolData` into a field inside of `MCSymbol`. Keep all the old API alive for now, so that consumers can be updated in a later commit. This means we still temporarily need the back pointer from `MCSymbolData` to `MCSymbol`, but I'll remove it in a follow-up. This optimizes for object emission over assembly emission. By removing the `DenseMap` in `MCAssembler`, llc memory usage drops from around 1040 MB to 1001 MB (3.8%). (I'm looking at `llc` memory usage on `verify-uselistorder.lto.opt.bc`; see r236629 for details.) git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@237490 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -676,7 +676,7 @@ class MCAssembler {
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public:
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typedef iplist<MCSectionData> SectionDataListType;
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typedef std::vector<std::unique_ptr<MCSymbolData>> SymbolDataListType;
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typedef std::vector<MCSymbolData *> SymbolDataListType;
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typedef SectionDataListType::const_iterator const_iterator;
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typedef SectionDataListType::iterator iterator;
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@ -734,11 +734,6 @@ private:
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// FIXME: Avoid this indirection?
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DenseMap<const MCSection *, MCSectionData *> SectionMap;
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/// The map of symbols to their associated assembler backend data.
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//
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// FIXME: Avoid this indirection?
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DenseMap<const MCSymbol *, MCSymbolData *> SymbolMap;
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std::vector<IndirectSymbolData> IndirectSymbols;
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std::vector<DataRegionData> DataRegions;
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@ -1039,7 +1034,7 @@ public:
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}
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bool hasSymbolData(const MCSymbol &Symbol) const {
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return SymbolMap.lookup(&Symbol) != nullptr;
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return Symbol.getUnsafeData().isInitialized();
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}
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MCSymbolData &getSymbolData(const MCSymbol &Symbol) {
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@ -1048,23 +1043,18 @@ public:
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}
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const MCSymbolData &getSymbolData(const MCSymbol &Symbol) const {
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MCSymbolData *Entry = SymbolMap.lookup(&Symbol);
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assert(Entry && "Missing symbol data!");
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return *Entry;
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return Symbol.getData();
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}
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MCSymbolData &getOrCreateSymbolData(const MCSymbol &Symbol,
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bool *Created = nullptr) {
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MCSymbolData *&Entry = SymbolMap[&Symbol];
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if (Created)
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*Created = !Entry;
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if (!Entry) {
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Symbols.emplace_back(new MCSymbolData(Symbol, nullptr, 0));
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Entry = Symbols.back().get();
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*Created = !hasSymbolData(Symbol);
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if (!hasSymbolData(Symbol)) {
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Symbol.getUnsafeData().initialize(Symbol, nullptr, 0);
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Symbols.push_back(&Symbol.getData());
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}
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return *Entry;
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return Symbol.getData();
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}
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const_file_name_iterator file_names_begin() const {
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@ -27,7 +27,7 @@ class MCSection;
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class MCContext;
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class raw_ostream;
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// FIXME: Same concerns as with SectionData.
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// TODO: Merge completely with MCSymbol.
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class MCSymbolData {
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const MCSymbol *Symbol;
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@ -64,10 +64,12 @@ class MCSymbolData {
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public:
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// Only for use as sentinel.
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MCSymbolData();
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MCSymbolData(const MCSymbol &Symbol, MCFragment *Fragment, uint64_t Offset);
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void initialize(const MCSymbol &Symbol, MCFragment *Fragment,
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uint64_t Offset);
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/// \name Accessors
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/// @{
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bool isInitialized() const { return Symbol; }
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const MCSymbol &getSymbol() const { return *Symbol; }
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@ -185,6 +187,8 @@ class MCSymbol {
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/// IsUsed - True if this symbol has been used.
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mutable unsigned IsUsed : 1;
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mutable MCSymbolData Data;
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private: // MCContext creates and uniques these.
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friend class MCExpr;
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friend class MCContext;
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@ -204,6 +208,17 @@ public:
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/// getName - Get the symbol name.
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StringRef getName() const { return Name; }
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/// Get associated symbol data.
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MCSymbolData &getData() const {
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assert(Data.isInitialized() && "Missing symbol data!");
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return Data;
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}
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/// Get unsafe symbol data (even if uninitialized).
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///
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/// Don't assert on uninitialized data; just return it.
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MCSymbolData &getUnsafeData() const { return Data; }
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/// \name Accessors
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/// @{
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@ -360,10 +360,18 @@ void MCSectionData::setBundleLockState(BundleLockStateType NewState) {
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MCSymbolData::MCSymbolData() : Symbol(nullptr) {}
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MCSymbolData::MCSymbolData(const MCSymbol &Symbol, MCFragment *Fragment,
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uint64_t Offset)
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: Symbol(&Symbol), Fragment(Fragment), Offset(Offset), SymbolSize(nullptr),
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CommonAlign(-1U), Flags(0), Index(0) {}
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void MCSymbolData::initialize(const MCSymbol &Symbol, MCFragment *Fragment,
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uint64_t Offset) {
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assert(!isInitialized() && "Expected uninitialized symbol");
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this->Symbol = &Symbol;
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this->Fragment.setPointer(Fragment);
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this->Offset = Offset;
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this->SymbolSize = nullptr;
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this->CommonAlign = -1U;
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this->Flags = 0;
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this->Index = 0;
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}
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/* *** */
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@ -383,7 +391,6 @@ void MCAssembler::reset() {
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Sections.clear();
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Symbols.clear();
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SectionMap.clear();
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SymbolMap.clear();
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IndirectSymbols.clear();
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DataRegions.clear();
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LinkerOptions.clear();
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