MC: Merge MCSymbol and MCSymbolData

Turn `MCSymbolData` into a field inside of `MCSymbol`.  Keep all the old
API alive for now, so that consumers can be updated in a later commit.
This means we still temporarily need the back pointer from
`MCSymbolData` to `MCSymbol`, but I'll remove it in a follow-up.

This optimizes for object emission over assembly emission.  By removing
the `DenseMap` in `MCAssembler`, llc memory usage drops from around 1040
MB to 1001 MB (3.8%).

(I'm looking at `llc` memory usage on `verify-uselistorder.lto.opt.bc`;
see r236629 for details.)

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@237490 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Duncan P. N. Exon Smith
2015-05-16 00:03:06 +00:00
parent b42b9f8563
commit c5f2ba0401
3 changed files with 37 additions and 25 deletions

View File

@ -676,7 +676,7 @@ class MCAssembler {
public:
typedef iplist<MCSectionData> SectionDataListType;
typedef std::vector<std::unique_ptr<MCSymbolData>> SymbolDataListType;
typedef std::vector<MCSymbolData *> SymbolDataListType;
typedef SectionDataListType::const_iterator const_iterator;
typedef SectionDataListType::iterator iterator;
@ -734,11 +734,6 @@ private:
// FIXME: Avoid this indirection?
DenseMap<const MCSection *, MCSectionData *> SectionMap;
/// The map of symbols to their associated assembler backend data.
//
// FIXME: Avoid this indirection?
DenseMap<const MCSymbol *, MCSymbolData *> SymbolMap;
std::vector<IndirectSymbolData> IndirectSymbols;
std::vector<DataRegionData> DataRegions;
@ -1039,7 +1034,7 @@ public:
}
bool hasSymbolData(const MCSymbol &Symbol) const {
return SymbolMap.lookup(&Symbol) != nullptr;
return Symbol.getUnsafeData().isInitialized();
}
MCSymbolData &getSymbolData(const MCSymbol &Symbol) {
@ -1048,23 +1043,18 @@ public:
}
const MCSymbolData &getSymbolData(const MCSymbol &Symbol) const {
MCSymbolData *Entry = SymbolMap.lookup(&Symbol);
assert(Entry && "Missing symbol data!");
return *Entry;
return Symbol.getData();
}
MCSymbolData &getOrCreateSymbolData(const MCSymbol &Symbol,
bool *Created = nullptr) {
MCSymbolData *&Entry = SymbolMap[&Symbol];
if (Created)
*Created = !Entry;
if (!Entry) {
Symbols.emplace_back(new MCSymbolData(Symbol, nullptr, 0));
Entry = Symbols.back().get();
*Created = !hasSymbolData(Symbol);
if (!hasSymbolData(Symbol)) {
Symbol.getUnsafeData().initialize(Symbol, nullptr, 0);
Symbols.push_back(&Symbol.getData());
}
return *Entry;
return Symbol.getData();
}
const_file_name_iterator file_names_begin() const {