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https://github.com/c64scene-ar/llvm-6502.git
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misched: Inital interface and implementation for ScheduleTopDownLive and ShuffleInstructions.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@148291 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -27,6 +27,8 @@
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#include "llvm/Support/raw_ostream.h"
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#include "llvm/ADT/OwningPtr.h"
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#include <queue>
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using namespace llvm;
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//===----------------------------------------------------------------------===//
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@ -159,9 +161,93 @@ protected:
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public:
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ScheduleTopDownLive(MachineScheduler *P):
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ScheduleDAGInstrs(*P->MF, *P->MLI, *P->MDT, /*IsPostRA=*/false), Pass(P) {}
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/// ScheduleDAGInstrs callback.
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void Schedule();
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/// Interface implemented by the selected top-down liveinterval scheduler.
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///
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/// Pick the next node to schedule, or return NULL.
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virtual SUnit *pickNode() = 0;
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/// When all preceeding dependencies have been resolved, free this node for
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/// scheduling.
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virtual void releaseNode(SUnit *SU) = 0;
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protected:
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void releaseSucc(SUnit *SU, SDep *SuccEdge);
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void releaseSuccessors(SUnit *SU);
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};
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} // namespace
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/// ReleaseSucc - Decrement the NumPredsLeft count of a successor. When
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/// NumPredsLeft reaches zero, release the successor node.
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void ScheduleTopDownLive::releaseSucc(SUnit *SU, SDep *SuccEdge) {
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SUnit *SuccSU = SuccEdge->getSUnit();
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#ifndef NDEBUG
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if (SuccSU->NumPredsLeft == 0) {
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dbgs() << "*** Scheduling failed! ***\n";
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SuccSU->dump(this);
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dbgs() << " has been released too many times!\n";
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llvm_unreachable(0);
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}
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#endif
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--SuccSU->NumPredsLeft;
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if (SuccSU->NumPredsLeft == 0 && SuccSU != &ExitSU)
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releaseNode(SuccSU);
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}
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/// releaseSuccessors - Call releaseSucc on each of SU's successors.
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void ScheduleTopDownLive::releaseSuccessors(SUnit *SU) {
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for (SUnit::succ_iterator I = SU->Succs.begin(), E = SU->Succs.end();
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I != E; ++I) {
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releaseSucc(SU, &*I);
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}
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}
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/// Schedule - This is called back from ScheduleDAGInstrs::Run() when it's
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/// time to do some work.
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void ScheduleTopDownLive::Schedule() {
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BuildSchedGraph(&Pass->getAnalysis<AliasAnalysis>());
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DEBUG(dbgs() << "********** MI Scheduling **********\n");
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DEBUG(for (unsigned su = 0, e = SUnits.size(); su != e; ++su)
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SUnits[su].dumpAll(this));
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// Release any successors of the special Entry node. It is currently unused,
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// but we keep up appearances.
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releaseSuccessors(&EntrySU);
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// Release all DAG roots for scheduling.
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for (std::vector<SUnit>::iterator I = SUnits.begin(), E = SUnits.end();
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I != E; ++I) {
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// A SUnit is ready to schedule if it has no predecessors.
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if (I->Preds.empty())
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releaseNode(&(*I));
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}
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InsertPos = Begin;
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while (SUnit *SU = pickNode()) {
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DEBUG(dbgs() << "*** Scheduling Instruction:\n"; SU->dump(this));
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// Move the instruction to its new location in the instruction stream.
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MachineInstr *MI = SU->getInstr();
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if (&*InsertPos == MI)
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++InsertPos;
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else {
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BB->splice(InsertPos, BB, MI);
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if (Begin == InsertPos)
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Begin = MI;
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}
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// TODO: Update live intervals.
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// Release dependent instructions for scheduling.
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releaseSuccessors(SU);
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}
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}
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bool MachineScheduler::runOnMachineFunction(MachineFunction &mf) {
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// Initialize the context of the pass.
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MF = &mf;
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@ -201,17 +287,19 @@ bool MachineScheduler::runOnMachineFunction(MachineFunction &mf) {
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--RemainingCount;
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continue;
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}
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// Schedule regions with more than one instruction.
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if (I != llvm::prior(RegionEnd)) {
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DEBUG(dbgs() << "MachineScheduling " << MF->getFunction()->getName()
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<< ":BB#" << MBB->getNumber() << "\n From: " << *I << " To: "
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<< *RegionEnd << " Remaining: " << RemainingCount << "\n");
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// Inform ScheduleDAGInstrs of the region being scheduled. It calls back
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// to our Schedule() method.
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Scheduler->Run(MBB, I, RegionEnd, MBB->size());
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// Skip regions with one instruction.
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if (I == llvm::prior(RegionEnd)) {
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RegionEnd = llvm::prior(RegionEnd);
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continue;
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}
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RegionEnd = I;
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DEBUG(dbgs() << "MachineScheduling " << MF->getFunction()->getName()
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<< ":BB#" << MBB->getNumber() << "\n From: " << *I << " To: "
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<< *RegionEnd << " Remaining: " << RemainingCount << "\n");
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// Inform ScheduleDAGInstrs of the region being scheduled. It calls back
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// to our Schedule() method.
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Scheduler->Run(MBB, I, RegionEnd, MBB->size());
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RegionEnd = Scheduler->Begin;
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}
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assert(RemainingCount == 0 && "Instruction count mismatch!");
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}
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@ -227,11 +315,14 @@ void MachineScheduler::print(raw_ostream &O, const Module* m) const {
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//===----------------------------------------------------------------------===//
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namespace {
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class DefaultMachineScheduler : public ScheduleTopDownLive {
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class DefaultMachineScheduler : public ScheduleDAGInstrs {
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MachineScheduler *Pass;
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public:
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DefaultMachineScheduler(MachineScheduler *P):
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ScheduleTopDownLive(P) {}
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ScheduleDAGInstrs(*P->MF, *P->MLI, *P->MDT, /*IsPostRA=*/false), Pass(P) {}
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/// Schedule - This is called back from ScheduleDAGInstrs::Run() when it's
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/// time to do some work.
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void Schedule();
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};
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} // namespace
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@ -255,6 +346,9 @@ void DefaultMachineScheduler::Schedule() {
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SUnits[su].dumpAll(this));
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// TODO: Put interesting things here.
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//
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// When this is fully implemented, it will become a subclass of
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// ScheduleTopDownLive. So this driver will disappear.
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}
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//===----------------------------------------------------------------------===//
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@ -263,17 +357,36 @@ void DefaultMachineScheduler::Schedule() {
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#ifndef NDEBUG
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namespace {
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// Nodes with a higher number have lower priority. This way we attempt to
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// schedule the latest instructions earliest.
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//
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// TODO: Relies on the property of the BuildSchedGraph that results in SUnits
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// being ordered in sequence bottom-up. This will be formalized, probably be
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// constructing SUnits in a prepass.
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struct ShuffleSUnitOrder {
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bool operator()(SUnit *A, SUnit *B) const {
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return A->NodeNum > B->NodeNum;
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}
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};
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/// Reorder instructions as much as possible.
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class InstructionShuffler : public ScheduleTopDownLive {
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MachineScheduler *Pass;
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std::priority_queue<SUnit*, std::vector<SUnit*>, ShuffleSUnitOrder> Queue;
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public:
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InstructionShuffler(MachineScheduler *P):
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ScheduleTopDownLive(P) {}
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/// Schedule - This is called back from ScheduleDAGInstrs::Run() when it's
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/// time to do some work.
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virtual void Schedule() {
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llvm_unreachable("unimplemented");
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/// ScheduleTopDownLive Interface
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virtual SUnit *pickNode() {
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if (Queue.empty()) return NULL;
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SUnit *SU = Queue.top();
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Queue.pop();
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return SU;
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}
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virtual void releaseNode(SUnit *SU) {
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Queue.push(SU);
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}
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};
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} // namespace
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