Switch StringMap from an array of structures to a structure of arrays.

- -25% memory usage of the main table on x86_64 (was wasted in struct padding).
- no significant performance change.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@147294 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Benjamin Kramer 2011-12-27 20:35:07 +00:00
parent 91968489d7
commit c894b02ae0
2 changed files with 60 additions and 61 deletions

View File

@ -51,20 +51,11 @@ public:
/// StringMapImpl - This is the base class of StringMap that is shared among
/// all of its instantiations.
class StringMapImpl {
public:
/// ItemBucket - The hash table consists of an array of these. If Item is
/// non-null, this is an extant entry, otherwise, it is a hole.
struct ItemBucket {
/// FullHashValue - This remembers the full hash value of the key for
/// easy scanning.
unsigned FullHashValue;
/// Item - This is a pointer to the actual item object.
StringMapEntryBase *Item;
};
protected:
ItemBucket *TheTable;
// Array of NumBuckets pointers to entries, null pointers are holes.
// TheTable[NumBuckets] contains a sentinel value for easy iteration. Follwed
// by an array of the actual hash values as unsigned integers.
StringMapEntryBase **TheTable;
unsigned NumBuckets;
unsigned NumItems;
unsigned NumTombstones;
@ -320,13 +311,13 @@ public:
/// insert it and return true.
bool insert(MapEntryTy *KeyValue) {
unsigned BucketNo = LookupBucketFor(KeyValue->getKey());
ItemBucket &Bucket = TheTable[BucketNo];
if (Bucket.Item && Bucket.Item != getTombstoneVal())
StringMapEntryBase *&Bucket = TheTable[BucketNo];
if (Bucket && Bucket != getTombstoneVal())
return false; // Already exists in map.
if (Bucket.Item == getTombstoneVal())
if (Bucket == getTombstoneVal())
--NumTombstones;
Bucket.Item = KeyValue;
Bucket = KeyValue;
++NumItems;
assert(NumItems + NumTombstones <= NumBuckets);
@ -340,10 +331,11 @@ public:
// Zap all values, resetting the keys back to non-present (not tombstone),
// which is safe because we're removing all elements.
for (ItemBucket *I = TheTable, *E = TheTable+NumBuckets; I != E; ++I) {
if (I->Item && I->Item != getTombstoneVal()) {
static_cast<MapEntryTy*>(I->Item)->Destroy(Allocator);
I->Item = 0;
for (unsigned I = 0, E = NumBuckets; I != E; ++I) {
StringMapEntryBase *&Bucket = TheTable[I];
if (Bucket && Bucket != getTombstoneVal()) {
static_cast<MapEntryTy*>(Bucket)->Destroy(Allocator);
Bucket = 0;
}
}
@ -357,21 +349,21 @@ public:
template <typename InitTy>
MapEntryTy &GetOrCreateValue(StringRef Key, InitTy Val) {
unsigned BucketNo = LookupBucketFor(Key);
ItemBucket &Bucket = TheTable[BucketNo];
if (Bucket.Item && Bucket.Item != getTombstoneVal())
return *static_cast<MapEntryTy*>(Bucket.Item);
StringMapEntryBase *&Bucket = TheTable[BucketNo];
if (Bucket && Bucket != getTombstoneVal())
return *static_cast<MapEntryTy*>(Bucket);
MapEntryTy *NewItem =
MapEntryTy::Create(Key.begin(), Key.end(), Allocator, Val);
if (Bucket.Item == getTombstoneVal())
if (Bucket == getTombstoneVal())
--NumTombstones;
++NumItems;
assert(NumItems + NumTombstones <= NumBuckets);
// Fill in the bucket for the hash table. The FullHashValue was already
// filled in by LookupBucketFor.
Bucket.Item = NewItem;
Bucket = NewItem;
RehashTable();
return *NewItem;
@ -410,21 +402,21 @@ public:
template<typename ValueTy>
class StringMapConstIterator {
protected:
StringMapImpl::ItemBucket *Ptr;
StringMapEntryBase **Ptr;
public:
typedef StringMapEntry<ValueTy> value_type;
explicit StringMapConstIterator(StringMapImpl::ItemBucket *Bucket,
explicit StringMapConstIterator(StringMapEntryBase **Bucket,
bool NoAdvance = false)
: Ptr(Bucket) {
if (!NoAdvance) AdvancePastEmptyBuckets();
}
const value_type &operator*() const {
return *static_cast<StringMapEntry<ValueTy>*>(Ptr->Item);
return *static_cast<StringMapEntry<ValueTy>*>(*Ptr);
}
const value_type *operator->() const {
return static_cast<StringMapEntry<ValueTy>*>(Ptr->Item);
return static_cast<StringMapEntry<ValueTy>*>(*Ptr);
}
bool operator==(const StringMapConstIterator &RHS) const {
@ -445,7 +437,7 @@ public:
private:
void AdvancePastEmptyBuckets() {
while (Ptr->Item == 0 || Ptr->Item == StringMapImpl::getTombstoneVal())
while (*Ptr == 0 || *Ptr == StringMapImpl::getTombstoneVal())
++Ptr;
}
};
@ -453,15 +445,15 @@ private:
template<typename ValueTy>
class StringMapIterator : public StringMapConstIterator<ValueTy> {
public:
explicit StringMapIterator(StringMapImpl::ItemBucket *Bucket,
explicit StringMapIterator(StringMapEntryBase **Bucket,
bool NoAdvance = false)
: StringMapConstIterator<ValueTy>(Bucket, NoAdvance) {
}
StringMapEntry<ValueTy> &operator*() const {
return *static_cast<StringMapEntry<ValueTy>*>(this->Ptr->Item);
return *static_cast<StringMapEntry<ValueTy>*>(*this->Ptr);
}
StringMapEntry<ValueTy> *operator->() const {
return static_cast<StringMapEntry<ValueTy>*>(this->Ptr->Item);
return static_cast<StringMapEntry<ValueTy>*>(*this->Ptr);
}
};

View File

@ -39,11 +39,13 @@ void StringMapImpl::init(unsigned InitSize) {
NumItems = 0;
NumTombstones = 0;
TheTable = (ItemBucket*)calloc(NumBuckets+1, sizeof(ItemBucket));
TheTable = (StringMapEntryBase **)calloc(NumBuckets+1,
sizeof(StringMapEntryBase **) +
sizeof(unsigned));
// Allocate one extra bucket, set it to look filled so the iterators stop at
// end.
TheTable[NumBuckets].Item = (StringMapEntryBase*)2;
TheTable[NumBuckets] = (StringMapEntryBase*)2;
}
@ -60,29 +62,29 @@ unsigned StringMapImpl::LookupBucketFor(StringRef Name) {
}
unsigned FullHashValue = HashString(Name);
unsigned BucketNo = FullHashValue & (HTSize-1);
unsigned *HashTable = (unsigned *)(TheTable + NumBuckets + 1);
unsigned ProbeAmt = 1;
int FirstTombstone = -1;
while (1) {
ItemBucket &Bucket = TheTable[BucketNo];
StringMapEntryBase *BucketItem = Bucket.Item;
StringMapEntryBase *BucketItem = TheTable[BucketNo];
// If we found an empty bucket, this key isn't in the table yet, return it.
if (BucketItem == 0) {
// If we found a tombstone, we want to reuse the tombstone instead of an
// empty bucket. This reduces probing.
if (FirstTombstone != -1) {
TheTable[FirstTombstone].FullHashValue = FullHashValue;
HashTable[FirstTombstone] = FullHashValue;
return FirstTombstone;
}
Bucket.FullHashValue = FullHashValue;
HashTable[BucketNo] = FullHashValue;
return BucketNo;
}
if (BucketItem == getTombstoneVal()) {
// Skip over tombstones. However, remember the first one we see.
if (FirstTombstone == -1) FirstTombstone = BucketNo;
} else if (Bucket.FullHashValue == FullHashValue) {
} else if (HashTable[BucketNo] == FullHashValue) {
// If the full hash value matches, check deeply for a match. The common
// case here is that we are only looking at the buckets (for item info
// being non-null and for the full hash value) not at the items. This
@ -115,18 +117,18 @@ int StringMapImpl::FindKey(StringRef Key) const {
if (HTSize == 0) return -1; // Really empty table?
unsigned FullHashValue = HashString(Key);
unsigned BucketNo = FullHashValue & (HTSize-1);
unsigned *HashTable = (unsigned *)(TheTable + NumBuckets + 1);
unsigned ProbeAmt = 1;
while (1) {
ItemBucket &Bucket = TheTable[BucketNo];
StringMapEntryBase *BucketItem = Bucket.Item;
StringMapEntryBase *BucketItem = TheTable[BucketNo];
// If we found an empty bucket, this key isn't in the table yet, return.
if (BucketItem == 0)
return -1;
if (BucketItem == getTombstoneVal()) {
// Ignore tombstones.
} else if (Bucket.FullHashValue == FullHashValue) {
} else if (HashTable[BucketNo] == FullHashValue) {
// If the full hash value matches, check deeply for a match. The common
// case here is that we are only looking at the buckets (for item info
// being non-null and for the full hash value) not at the items. This
@ -165,8 +167,8 @@ StringMapEntryBase *StringMapImpl::RemoveKey(StringRef Key) {
int Bucket = FindKey(Key);
if (Bucket == -1) return 0;
StringMapEntryBase *Result = TheTable[Bucket].Item;
TheTable[Bucket].Item = getTombstoneVal();
StringMapEntryBase *Result = TheTable[Bucket];
TheTable[Bucket] = getTombstoneVal();
--NumItems;
++NumTombstones;
assert(NumItems + NumTombstones <= NumBuckets);
@ -180,6 +182,7 @@ StringMapEntryBase *StringMapImpl::RemoveKey(StringRef Key) {
/// the appropriate mod-of-hashtable-size.
void StringMapImpl::RehashTable() {
unsigned NewSize;
unsigned *HashTable = (unsigned *)(TheTable + NumBuckets + 1);
// If the hash table is now more than 3/4 full, or if fewer than 1/8 of
// the buckets are empty (meaning that many are filled with tombstones),
@ -194,19 +197,23 @@ void StringMapImpl::RehashTable() {
// Allocate one extra bucket which will always be non-empty. This allows the
// iterators to stop at end.
ItemBucket *NewTableArray =(ItemBucket*)calloc(NewSize+1, sizeof(ItemBucket));
NewTableArray[NewSize].Item = (StringMapEntryBase*)2;
StringMapEntryBase **NewTableArray =
(StringMapEntryBase **)calloc(NewSize+1, sizeof(StringMapEntryBase *) +
sizeof(unsigned));
unsigned *NewHashArray = (unsigned *)(NewTableArray + NewSize + 1);
NewTableArray[NewSize] = (StringMapEntryBase*)2;
// Rehash all the items into their new buckets. Luckily :) we already have
// the hash values available, so we don't have to rehash any strings.
for (ItemBucket *IB = TheTable, *E = TheTable+NumBuckets; IB != E; ++IB) {
if (IB->Item && IB->Item != getTombstoneVal()) {
for (unsigned I = 0, E = NumBuckets; I != E; ++I) {
StringMapEntryBase *Bucket = TheTable[I];
if (Bucket && Bucket != getTombstoneVal()) {
// Fast case, bucket available.
unsigned FullHash = IB->FullHashValue;
unsigned FullHash = HashTable[I];
unsigned NewBucket = FullHash & (NewSize-1);
if (NewTableArray[NewBucket].Item == 0) {
NewTableArray[FullHash & (NewSize-1)].Item = IB->Item;
NewTableArray[FullHash & (NewSize-1)].FullHashValue = FullHash;
if (NewTableArray[NewBucket] == 0) {
NewTableArray[FullHash & (NewSize-1)] = Bucket;
NewHashArray[FullHash & (NewSize-1)] = FullHash;
continue;
}
@ -214,11 +221,11 @@ void StringMapImpl::RehashTable() {
unsigned ProbeSize = 1;
do {
NewBucket = (NewBucket + ProbeSize++) & (NewSize-1);
} while (NewTableArray[NewBucket].Item);
} while (NewTableArray[NewBucket]);
// Finally found a slot. Fill it in.
NewTableArray[NewBucket].Item = IB->Item;
NewTableArray[NewBucket].FullHashValue = FullHash;
NewTableArray[NewBucket] = Bucket;
NewHashArray[NewBucket] = FullHash;
}
}