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Implement ComputeLatency for MachineInstr ScheduleDAGs. Factor
some of the latency computation logic out of the SDNode ScheduleDAG code into a TargetInstrItineraries helper method to help with this. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@59761 91177308-0d34-0410-b5e6-96231b3b80d8
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@@ -50,7 +50,7 @@ void ScheduleDAGInstrs::BuildSchedUnits() {
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assert(TRI->isPhysicalRegister(Reg) && "Virtual register encountered!");
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std::vector<SUnit *> &UseList = Uses[Reg];
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SUnit *&Def = Defs[Reg];
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// Optionally add output and anti dependences
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// Optionally add output and anti dependences.
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if (Def && Def != SU)
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Def->addPred(SU, /*isCtrl=*/true, /*isSpecial=*/false,
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/*PhyReg=*/Reg, Cost);
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@@ -102,6 +102,15 @@ void ScheduleDAGInstrs::BuildSchedUnits() {
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}
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}
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void ScheduleDAGInstrs::ComputeLatency(SUnit *SU) {
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const InstrItineraryData &InstrItins = TM.getInstrItineraryData();
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// Compute the latency for the node. We use the sum of the latencies for
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// all nodes flagged together into this SUnit.
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SU->Latency =
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InstrItins.getLatency(SU->getInstr()->getDesc().getSchedClass());
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}
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void ScheduleDAGInstrs::dumpNode(const SUnit *SU) const {
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SU->getInstr()->dump();
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}
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