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Simplify a bunch of isVirtualRegister() and isPhysicalRegister() logic.
These functions not longer assert when passed 0, but simply return false instead. No functional change intended. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@123155 91177308-0d34-0410-b5e6-96231b3b80d8
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@@ -115,11 +115,10 @@ unsigned VirtRegMap::createSpillSlot(const TargetRegisterClass *RC) {
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unsigned VirtRegMap::getRegAllocPref(unsigned virtReg) {
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std::pair<unsigned, unsigned> Hint = MRI->getRegAllocationHint(virtReg);
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unsigned physReg = Hint.second;
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if (physReg &&
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TargetRegisterInfo::isVirtualRegister(physReg) && hasPhys(physReg))
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if (TargetRegisterInfo::isVirtualRegister(physReg) && hasPhys(physReg))
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physReg = getPhys(physReg);
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if (Hint.first == 0)
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return (physReg && TargetRegisterInfo::isPhysicalRegister(physReg))
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return (TargetRegisterInfo::isPhysicalRegister(physReg))
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? physReg : 0;
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return TRI->ResolveRegAllocHint(Hint.first, physReg, *MF);
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}
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