Update SlotIndexes after updateTerminator() possibly removes instructions. I am

really trying to avoid piping SlotIndexes through to RemoveBranch() and friends.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@174869 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Cameron Zwarich 2013-02-11 09:24:45 +00:00
parent 4e08e35e96
commit cbe3f5e162

View File

@ -693,8 +693,32 @@ MachineBasicBlock::SplitCriticalEdge(MachineBasicBlock *Succ, Pass *P) {
}
ReplaceUsesOfBlockWith(Succ, NMBB);
// If updateTerminator() removes instructions, we need to remove them from
// SlotIndexes.
SmallVector<MachineInstr*, 4> Terminators;
if (Indexes) {
for (instr_iterator I = getFirstInstrTerminator(), E = instr_end();
I != E; ++I)
Terminators.push_back(I);
}
updateTerminator();
if (Indexes) {
SmallVector<MachineInstr*, 4> NewTerminators;
for (instr_iterator I = getFirstInstrTerminator(), E = instr_end();
I != E; ++I)
NewTerminators.push_back(I);
for (SmallVectorImpl<MachineInstr*>::iterator I = Terminators.begin(),
E = Terminators.end(); I != E; ++I) {
if (std::find(NewTerminators.begin(), NewTerminators.end(), *I) ==
NewTerminators.end())
Indexes->removeMachineInstrFromMaps(*I);
}
}
// Insert unconditional "jump Succ" instruction in NMBB if necessary.
NMBB->addSuccessor(Succ);
if (!NMBB->isLayoutSuccessor(Succ)) {