* Eliminate commented out code

* Do not demand a shadow node when resolving
* Raise arbitrary inline limit


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@2100 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Chris Lattner 2002-04-04 19:21:06 +00:00
parent 744088c5e0
commit cc0c1b2e18

View File

@ -29,8 +29,6 @@ static void copyEdgesFromTo(PointerVal Val, DSNode *N) {
if (PVS[j].Node == Val.Node && PVS[j].Index >= ValIdx &&
PVS[j].Index < ValIdx+NLinks)
PVS.add(PointerVal(N, PVS[j].Index-ValIdx));
//PVS.add(PointerVal(N, Val.Index)); // TODO: support index
}
}
}
@ -39,21 +37,17 @@ static void ResolveNodesTo(const PointerVal &FromPtr,
const PointerValSet &ToVals) {
assert(FromPtr.Index == 0 &&
"Resolved node return pointer should be index 0!");
assert(isa<ShadowDSNode>(FromPtr.Node) &&
"Resolved node should be a shadow!");
ShadowDSNode *Shadow = cast<ShadowDSNode>(FromPtr.Node);
assert(Shadow->isCriticalNode() && "Shadow node should be a critical node!");
Shadow->resetCriticalMark();
DSNode *N = FromPtr.Node;
// Make everything that pointed to the shadow node also point to the values in
// ToVals...
//
for (unsigned i = 0, e = ToVals.size(); i != e; ++i)
copyEdgesFromTo(ToVals[i], Shadow);
copyEdgesFromTo(ToVals[i], N);
// Make everything that pointed to the shadow node now also point to the
// values it is equivalent to...
const vector<PointerValSet*> &PVSToUpdate(Shadow->getReferrers());
const vector<PointerValSet*> &PVSToUpdate(N->getReferrers());
for (unsigned i = 0, e = PVSToUpdate.size(); i != e; ++i)
PVSToUpdate[i]->add(ToVals);
}
@ -108,7 +102,7 @@ void FunctionDSGraph::computeClosure(const DataStructure &DS) {
CallDSNode *CN = *NI;
Function *F = CN->getCall()->getCalledFunction();
if (NumInlines++ == 40) { // CUTE hack huh?
if (NumInlines++ == 100) { // CUTE hack huh?
cerr << "Infinite (?) recursion halted\n";
return;
}