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* Eliminate commented out code
* Do not demand a shadow node when resolving * Raise arbitrary inline limit git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@2100 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -29,8 +29,6 @@ static void copyEdgesFromTo(PointerVal Val, DSNode *N) {
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if (PVS[j].Node == Val.Node && PVS[j].Index >= ValIdx &&
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PVS[j].Index < ValIdx+NLinks)
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PVS.add(PointerVal(N, PVS[j].Index-ValIdx));
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//PVS.add(PointerVal(N, Val.Index)); // TODO: support index
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}
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}
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}
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@ -39,21 +37,17 @@ static void ResolveNodesTo(const PointerVal &FromPtr,
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const PointerValSet &ToVals) {
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assert(FromPtr.Index == 0 &&
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"Resolved node return pointer should be index 0!");
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assert(isa<ShadowDSNode>(FromPtr.Node) &&
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"Resolved node should be a shadow!");
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ShadowDSNode *Shadow = cast<ShadowDSNode>(FromPtr.Node);
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assert(Shadow->isCriticalNode() && "Shadow node should be a critical node!");
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Shadow->resetCriticalMark();
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DSNode *N = FromPtr.Node;
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// Make everything that pointed to the shadow node also point to the values in
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// ToVals...
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//
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for (unsigned i = 0, e = ToVals.size(); i != e; ++i)
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copyEdgesFromTo(ToVals[i], Shadow);
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copyEdgesFromTo(ToVals[i], N);
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// Make everything that pointed to the shadow node now also point to the
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// values it is equivalent to...
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const vector<PointerValSet*> &PVSToUpdate(Shadow->getReferrers());
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const vector<PointerValSet*> &PVSToUpdate(N->getReferrers());
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for (unsigned i = 0, e = PVSToUpdate.size(); i != e; ++i)
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PVSToUpdate[i]->add(ToVals);
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}
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@ -108,7 +102,7 @@ void FunctionDSGraph::computeClosure(const DataStructure &DS) {
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CallDSNode *CN = *NI;
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Function *F = CN->getCall()->getCalledFunction();
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if (NumInlines++ == 40) { // CUTE hack huh?
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if (NumInlines++ == 100) { // CUTE hack huh?
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cerr << "Infinite (?) recursion halted\n";
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return;
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}
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