Second half of a fix for PR218 & test/Regression/Assembler/2004-02-01-NegativeZero.llx.

Basically we store floating point values as their integral components, instead of relying
on the semantics of floating point < to differentiate between values.  This is likely to
make the map search be faster anyway.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@11064 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Chris Lattner 2004-02-01 22:49:04 +00:00
parent cf2c4f8ae5
commit cfdf2419bc

View File

@ -698,15 +698,54 @@ ConstantInt *ConstantInt::get(const Type *Ty, unsigned char V) {
//---- ConstantFP::get() implementation...
//
static ValueMap<double, Type, ConstantFP> FPConstants;
namespace llvm {
template<>
struct ConstantCreator<ConstantFP, Type, uint64_t> {
static ConstantFP *create(const Type *Ty, uint64_t V) {
assert(Ty == Type::DoubleTy);
union {
double F;
uint64_t I;
} T;
T.I = V;
return new ConstantFP(Ty, T.F);
}
};
template<>
struct ConstantCreator<ConstantFP, Type, uint32_t> {
static ConstantFP *create(const Type *Ty, uint32_t V) {
assert(Ty == Type::FloatTy);
union {
float F;
uint32_t I;
} T;
T.I = V;
return new ConstantFP(Ty, T.F);
}
};
}
static ValueMap<uint64_t, Type, ConstantFP> DoubleConstants;
static ValueMap<uint32_t, Type, ConstantFP> FloatConstants;
ConstantFP *ConstantFP::get(const Type *Ty, double V) {
if (Ty == Type::FloatTy) {
// Force the value through memory to normalize it.
volatile float Tmp = V;
V = Tmp;
union {
float F;
uint32_t I;
} T;
T.F = (float)V;
return FloatConstants.getOrCreate(Ty, T.I);
} else {
assert(Ty == Type::DoubleTy);
union {
double F;
uint64_t I;
} T;
T.F = V;
return DoubleConstants.getOrCreate(Ty, T.I);
}
return FPConstants.getOrCreate(Ty, V);
}
//---- ConstantArray::get() implementation...