Finish up expr codegen.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@43238 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Chris Lattner 2007-10-23 04:51:30 +00:00
parent 28571edba8
commit d3f0cddb62

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@ -132,12 +132,13 @@ Value *NumberExprAST::Codegen() {
</pre>
</div>
<p>In the LLVM IR, numeric constants are represented with the ConstantFP class,
which holds the numeric value in an APFloat internally (APFloat has the
capability of holding floating point constants of arbitrary precision). This
code basically just creates and returns a ConstantFP. Note that in the LLVM IR
<p>In the LLVM IR, numeric constants are represented with the
<tt>ConstantFP</tt> class, which holds the numeric value in an <tt>APFloat</tt>
internally (<tt>APFloat</tt> has the capability of holding floating point
constants of <em>A</em>rbitrary <em>P</em>recision). This code basically just
creates and returns a <tt>ConstantFP</tt>. Note that in the LLVM IR
that constants are all uniqued together and shared. For this reason, the API
uses "the foo::get(...)" idiom instead of a "create" method or "new foo".</p>
uses "the foo::get(..)" idiom instead of "new foo(..)" or "foo::create(..).</p>
<div class="doc_code">
<pre>
@ -149,9 +150,10 @@ Value *VariableExprAST::Codegen() {
</pre>
</div>
<p>References to variables is also quite simple here. In our system, we assume
that the variable has already been emited somewhere and its value is available.
In practice, the only values in the NamedValues map will be arguments. This
<p>References to variables is also quite simple here. In the simple version
of Kaleidoscope, we assume that the variable has already been emited somewhere
and its value is available. In practice, the only values that can be in the
<tt>NamedValues</tt> map are function arguments. This
code simply checks to see that the specified name is in the map (if not, an
unknown variable is being referenced) and returns the value for it.</p>
@ -176,7 +178,38 @@ Value *BinaryExprAST::Codegen() {
</pre>
</div>
<p>Binary operators start to get more interesting. The basic idea here is that
we recursively emit code for the left-hand side of the expression, then the
right-hand side, then we compute the result of the binary expression. In this
code, we do a simple switch on the opcode to create the right LLVM instruction.
</p>
<p>In this example, the LLVM builder class is starting to show its value.
Because it knows where to insert the newly created instruction, you just have to
specificy what instruction to create (e.g. with <tt>CreateAdd</tt>), which
operands to use (<tt>L</tt> and <tt>R</tt> here) and optionally provide a name
for the generated instruction. One nice thing about LLVM is that the name is
just a hint: if there are multiple additions in a single function, the first
will be named "addtmp" and the second will be "autorenamed" by adding a suffix,
giving it a name like "addtmp42". Local value names for instructions are purely
optional, but it makes it much easier to read the IR dumps.</p>
<p><a href="../LangRef.html#instref">LLVM instructions</a> are constrained to
have very strict type properties: for example, the Left and Right operators of
an <a href="../LangRef.html#i_add">add instruction</a> have to have the same
type, and that the result of the add matches the operands. Because all values
in Kaleidoscope are doubles, this makes for very simple code for add, sub and
mul.</p>
<p>On the other hand, LLVM specifies that the <a
href="../LangRef.html#i_fcmp">fcmp instruction</a> always returns an 'i1' value
(a one bit integer). However, Kaleidoscope wants the value to be a 0.0 or 1.0
value. In order to get these semantics, we combine the fcmp instruction with
a <a href="../LangRef.html#i_uitofp">uitofp instruction</a>. This instruction
converts its input integer into a floating point value by treating the input
as an unsigned value. In contrast, if we used the <a
href="../LangRef.html#i_sitofp">sitofp instruction</a>, the Kaleidoscope '<'
operator would return 0.0 and -1.0, depending on the input value.</p>
<div class="doc_code">
<pre>
@ -201,7 +234,24 @@ Value *CallExprAST::Codegen() {
</pre>
</div>
<h1> more todo</h1>
<p>Code generation for function calls is quite straight-forward with LLVM. The
code above first looks the name of the function up in the LLVM Module's symbol
table. Recall that the LLVM Module is the container that holds all of the
functions we are JIT'ing. By giving each function the same name as what the
user specifies, we can use the LLVM symbol table to resolve function names for
us.</p>
<p>Once we have the function to call, we recursively codegen each argument that
is to be passed in, and create an LLVM <a href="../LangRef.html#i_call">call
instruction</a>. Note that LLVM uses the native C calling conventions by
default, allowing these calls to call into standard library functions like
"sin" and "cos" with no additional effort.</p>
<p>This wraps up our handling of the four basic expressions that we have so far
in Kaleidoscope. Feel free to go in and add some more. For example, by
browsing the <a href="../LangRef.html">LLVM language reference</a> you'll find
several other interesting instructions that are really easy to plug into our
basic framework.</p>
</div>