Support pointers to globals happily

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@754 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Chris Lattner 2001-10-13 06:35:09 +00:00
parent 8f486ddc76
commit f1fef65157
2 changed files with 74 additions and 18 deletions

View File

@ -70,6 +70,14 @@ SlotCalculator::SlotCalculator(const Method *M, bool IgnoreNamed) {
void SlotCalculator::processModule() {
SC_DEBUG("begin processModule!\n");
// Add all of the constants that the global variables might refer to first.
//
for (Module::const_giterator I = TheModule->gbegin(), E = TheModule->gend();
I != E; ++I) {
if ((*I)->hasInitializer())
insertValue((*I)->getInitializer());
}
// Add all of the global variables to the value table...
//
for_each(TheModule->gbegin(), TheModule->gend(),
@ -184,10 +192,10 @@ void SlotCalculator::purgeMethod() {
for (unsigned i = 0; i < NumModuleTypes; ++i) {
unsigned ModuleSize = ModuleLevel[i]; // Size of plane before method came
TypePlane &CurPlane = Table[i];
SC_DEBUG("Processing Plane " << i << " of size " << CurPlane.size() <<endl);
//SC_DEBUG("Processing Plane " <<i<< " of size " << CurPlane.size() <<endl);
while (CurPlane.size() != ModuleSize) {
SC_DEBUG(" Removing [" << i << "] Value=" << CurPlane.back() << "\n");
//SC_DEBUG(" Removing [" << i << "] Value=" << CurPlane.back() << "\n");
map<const Value *, unsigned>::iterator NI = NodeMap.find(CurPlane.back());
assert(NI != NodeMap.end() && "Node not in nodemap?");
NodeMap.erase(NI); // Erase from nodemap
@ -224,13 +232,14 @@ int SlotCalculator::getValSlot(const Value *D) const {
int SlotCalculator::insertValue(const Value *D) {
if (isa<ConstPoolVal>(D) || isa<GlobalVariable>(D)) {
const User *U = (const User *)D;
const User *U = cast<const User>(D);
// This makes sure that if a constant has uses (for example an array
// of const ints), that they are inserted also. Same for global variable
// initializers.
//
for_each(U->op_begin(), U->op_end(),
bind_obj(this, &SlotCalculator::insertValue));
for(User::op_const_iterator I = U->op_begin(), E = U->op_end(); I != E; ++I)
if (!isa<GlobalValue>(*I)) // Don't chain insert global values
insertValue(*I);
}
int SlotNo = getValSlot(D); // Check to see if it's already in!
@ -257,7 +266,19 @@ int SlotCalculator::insertVal(const Value *D, bool dontIgnore = false) {
// If it's a type, make sure that all subtypes of the type are included...
if (const Type *TheTy = dyn_cast<const Type>(D)) {
SC_DEBUG(" Inserted type: " << TheTy->getDescription() << endl);
// Insert the current type before any subtypes. This is important because
// recursive types elements are inserted in a bottom up order. Changing
// this here can break things. For example:
//
// global { \2 * } { { \2 }* null }
//
int ResultSlot;
if ((ResultSlot = getValSlot(TheTy)) == -1) {
ResultSlot = doInsertVal(TheTy);
SC_DEBUG(" Inserted type: " << TheTy->getDescription() << " slot=" <<
ResultSlot << endl);
}
// Loop over any contained types in the definition... in reverse depth first
// order. This assures that all of the leafs of a type are output before
@ -271,9 +292,12 @@ int SlotCalculator::insertVal(const Value *D, bool dontIgnore = false) {
const Type *SubTy = *I;
if (getValSlot(SubTy) == -1) {
SC_DEBUG(" Inserting subtype: " << SubTy->getDescription() << endl);
doInsertVal(SubTy);
int Slot = doInsertVal(SubTy);
SC_DEBUG(" Inserted subtype: " << SubTy->getDescription() <<
" slot=" << Slot << endl);
}
}
return ResultSlot;
}
// Okay, everything is happy, actually insert the silly value now...
@ -306,11 +330,15 @@ int SlotCalculator::doInsertVal(const Value *D) {
if (Table.size() <= Ty) // Make sure we have the type plane allocated...
Table.resize(Ty+1, TypePlane());
SC_DEBUG(" Inserting value [" << Ty << "] = " << D << endl);
// Insert node into table and NodeMap...
unsigned DestSlot = NodeMap[D] = Table[Ty].size();
Table[Ty].push_back(D);
SC_DEBUG(" Inserting value [" << Ty << "] = " << D << " slot=" <<
DestSlot << " [");
// G = Global, C = ConstPoolVal, T = Type, M = Method, o = other
SC_DEBUG((isa<GlobalVariable>(D) ? "G" : (isa<ConstPoolVal>(D) ? "C" :
(isa<Type>(D) ? "T" : (isa<Method>(D) ? "M" : "o")))));
SC_DEBUG("]\n");
return (int)DestSlot;
}

View File

@ -70,6 +70,14 @@ SlotCalculator::SlotCalculator(const Method *M, bool IgnoreNamed) {
void SlotCalculator::processModule() {
SC_DEBUG("begin processModule!\n");
// Add all of the constants that the global variables might refer to first.
//
for (Module::const_giterator I = TheModule->gbegin(), E = TheModule->gend();
I != E; ++I) {
if ((*I)->hasInitializer())
insertValue((*I)->getInitializer());
}
// Add all of the global variables to the value table...
//
for_each(TheModule->gbegin(), TheModule->gend(),
@ -184,10 +192,10 @@ void SlotCalculator::purgeMethod() {
for (unsigned i = 0; i < NumModuleTypes; ++i) {
unsigned ModuleSize = ModuleLevel[i]; // Size of plane before method came
TypePlane &CurPlane = Table[i];
SC_DEBUG("Processing Plane " << i << " of size " << CurPlane.size() <<endl);
//SC_DEBUG("Processing Plane " <<i<< " of size " << CurPlane.size() <<endl);
while (CurPlane.size() != ModuleSize) {
SC_DEBUG(" Removing [" << i << "] Value=" << CurPlane.back() << "\n");
//SC_DEBUG(" Removing [" << i << "] Value=" << CurPlane.back() << "\n");
map<const Value *, unsigned>::iterator NI = NodeMap.find(CurPlane.back());
assert(NI != NodeMap.end() && "Node not in nodemap?");
NodeMap.erase(NI); // Erase from nodemap
@ -224,13 +232,14 @@ int SlotCalculator::getValSlot(const Value *D) const {
int SlotCalculator::insertValue(const Value *D) {
if (isa<ConstPoolVal>(D) || isa<GlobalVariable>(D)) {
const User *U = (const User *)D;
const User *U = cast<const User>(D);
// This makes sure that if a constant has uses (for example an array
// of const ints), that they are inserted also. Same for global variable
// initializers.
//
for_each(U->op_begin(), U->op_end(),
bind_obj(this, &SlotCalculator::insertValue));
for(User::op_const_iterator I = U->op_begin(), E = U->op_end(); I != E; ++I)
if (!isa<GlobalValue>(*I)) // Don't chain insert global values
insertValue(*I);
}
int SlotNo = getValSlot(D); // Check to see if it's already in!
@ -257,7 +266,19 @@ int SlotCalculator::insertVal(const Value *D, bool dontIgnore = false) {
// If it's a type, make sure that all subtypes of the type are included...
if (const Type *TheTy = dyn_cast<const Type>(D)) {
SC_DEBUG(" Inserted type: " << TheTy->getDescription() << endl);
// Insert the current type before any subtypes. This is important because
// recursive types elements are inserted in a bottom up order. Changing
// this here can break things. For example:
//
// global { \2 * } { { \2 }* null }
//
int ResultSlot;
if ((ResultSlot = getValSlot(TheTy)) == -1) {
ResultSlot = doInsertVal(TheTy);
SC_DEBUG(" Inserted type: " << TheTy->getDescription() << " slot=" <<
ResultSlot << endl);
}
// Loop over any contained types in the definition... in reverse depth first
// order. This assures that all of the leafs of a type are output before
@ -271,9 +292,12 @@ int SlotCalculator::insertVal(const Value *D, bool dontIgnore = false) {
const Type *SubTy = *I;
if (getValSlot(SubTy) == -1) {
SC_DEBUG(" Inserting subtype: " << SubTy->getDescription() << endl);
doInsertVal(SubTy);
int Slot = doInsertVal(SubTy);
SC_DEBUG(" Inserted subtype: " << SubTy->getDescription() <<
" slot=" << Slot << endl);
}
}
return ResultSlot;
}
// Okay, everything is happy, actually insert the silly value now...
@ -306,11 +330,15 @@ int SlotCalculator::doInsertVal(const Value *D) {
if (Table.size() <= Ty) // Make sure we have the type plane allocated...
Table.resize(Ty+1, TypePlane());
SC_DEBUG(" Inserting value [" << Ty << "] = " << D << endl);
// Insert node into table and NodeMap...
unsigned DestSlot = NodeMap[D] = Table[Ty].size();
Table[Ty].push_back(D);
SC_DEBUG(" Inserting value [" << Ty << "] = " << D << " slot=" <<
DestSlot << " [");
// G = Global, C = ConstPoolVal, T = Type, M = Method, o = other
SC_DEBUG((isa<GlobalVariable>(D) ? "G" : (isa<ConstPoolVal>(D) ? "C" :
(isa<Type>(D) ? "T" : (isa<Method>(D) ? "M" : "o")))));
SC_DEBUG("]\n");
return (int)DestSlot;
}