When the function is doing dynamic stack realignment, the spill slot will be

indexed via the stack pointer, even if a frame pointer is present. Update the
heuristic to place it nearest the stack pointer in that case, rather than
nearest the frame pointer.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@85474 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Jim Grosbach 2009-10-29 02:33:47 +00:00
parent f7bb23f343
commit f2ce516828

View File

@ -542,7 +542,7 @@ void PEI::calculateFrameObjectOffsets(MachineFunction &Fn) {
// Make sure the special register scavenging spill slot is closest to the
// frame pointer if a frame pointer is required.
const TargetRegisterInfo *RegInfo = Fn.getTarget().getRegisterInfo();
if (RS && RegInfo->hasFP(Fn)) {
if (RS && RegInfo->hasFP(Fn) && !RegInfo->needsStackRealignment(Fn)) {
int SFI = RS->getScavengingFrameIndex();
if (SFI >= 0)
AdjustStackOffset(FFI, SFI, StackGrowsDown, Offset, MaxAlign);
@ -571,7 +571,7 @@ void PEI::calculateFrameObjectOffsets(MachineFunction &Fn) {
// Make sure the special register scavenging spill slot is closest to the
// stack pointer.
if (RS && !RegInfo->hasFP(Fn)) {
if (RS && (!RegInfo->hasFP(Fn) || RegInfo->needsStackRealignment(Fn))) {
int SFI = RS->getScavengingFrameIndex();
if (SFI >= 0)
AdjustStackOffset(FFI, SFI, StackGrowsDown, Offset, MaxAlign);