add iterators

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@33790 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Chris Lattner 2007-02-02 19:27:13 +00:00
parent 05cc424082
commit f6390f48e6

View File

@ -16,6 +16,7 @@
#include "llvm/Support/DataTypes.h"
#include <cassert>
#include <utility>
namespace llvm {
@ -38,10 +39,12 @@ struct DenseMapKeyInfo<T*> {
static bool isPod() { return true; }
};
template<typename KeyT, typename ValueT>
class DenseMapIterator;
template<typename KeyT, typename ValueT>
class DenseMap {
struct BucketT { KeyT Key; ValueT Value; };
typedef std::pair<KeyT, ValueT> BucketT;
unsigned NumBuckets;
BucketT *Buckets;
@ -54,21 +57,26 @@ public:
~DenseMap() {
const KeyT EmptyKey = getEmptyKey(), TombstoneKey = getTombstoneKey();
for (BucketT *P = Buckets, *E = Buckets+NumBuckets; P != E; ++P) {
if (P->Key != EmptyKey && P->Key != TombstoneKey)
P->Value.~ValueT();
P->Key.~KeyT();
if (P->first != EmptyKey && P->first != TombstoneKey)
P->second.~ValueT();
P->first.~KeyT();
}
delete[] (char*)Buckets;
}
typedef DenseMapIterator<KeyT, ValueT> iterator;
typedef DenseMapIterator<KeyT, ValueT> const_iterator;
inline iterator begin() const;
inline iterator end() const;
unsigned size() const { return NumEntries; }
void clear() {
const KeyT EmptyKey = getEmptyKey(), TombstoneKey = getTombstoneKey();
for (BucketT *P = Buckets, *E = Buckets+NumBuckets; P != E; ++P) {
if (P->Key != EmptyKey && P->Key != TombstoneKey) {
P->Key = EmptyKey;
P->Value.~ValueT();
if (P->first != EmptyKey && P->first != TombstoneKey) {
P->first = EmptyKey;
P->second.~ValueT();
--NumEntries;
}
}
@ -84,7 +92,7 @@ public:
ValueT &operator[](const KeyT &Val) {
BucketT *TheBucket;
if (LookupBucketFor(Val, TheBucket))
return TheBucket->Value;
return TheBucket->second;
// If the load of the hash table is more than 3/4, grow it.
if (NumEntries*4 >= NumBuckets*3) {
@ -92,9 +100,9 @@ public:
LookupBucketFor(Val, TheBucket);
}
++NumEntries;
TheBucket->Key = Val;
new (&TheBucket->Value) ValueT();
return TheBucket->Value;
TheBucket->first = Val;
new (&TheBucket->second) ValueT();
return TheBucket->second;
}
private:
@ -125,14 +133,14 @@ private:
while (1) {
BucketT *ThisBucket = BucketsPtr + (BucketNo & (NumBuckets-1));
// Found Val's bucket? If so, return it.
if (ThisBucket->Key == Val) {
if (ThisBucket->first == Val) {
FoundBucket = ThisBucket;
return true;
}
// If we found an empty bucket, the key doesn't exist in the set.
// Insert it and return the default value.
if (ThisBucket->Key == EmptyKey) {
if (ThisBucket->first == EmptyKey) {
// If we've already seen a tombstone while probing, fill it in instead
// of the empty bucket we eventually probed to.
if (FoundTombstone) ThisBucket = FoundTombstone;
@ -142,7 +150,7 @@ private:
// If this is a tombstone, remember it. If Val ends up not in the map, we
// prefer to return it than something that would require more probing.
if (ThisBucket->Key == TombstoneKey && !FoundTombstone)
if (ThisBucket->first == TombstoneKey && !FoundTombstone)
FoundTombstone = ThisBucket; // Remember the first tombstone found.
// Otherwise, it's a hash collision or a tombstone, continue quadratic
@ -160,7 +168,7 @@ private:
// Initialize all the keys to EmptyKey.
const KeyT EmptyKey = getEmptyKey();
for (unsigned i = 0; i != InitBuckets; ++i)
new (&Buckets[i].Key) KeyT(EmptyKey);
new (&Buckets[i].first) KeyT(EmptyKey);
}
void grow() {
@ -174,23 +182,23 @@ private:
// Initialize all the keys to EmptyKey.
const KeyT EmptyKey = getEmptyKey();
for (unsigned i = 0, e = NumBuckets; i != e; ++i)
new (&Buckets[i].Key) KeyT(EmptyKey);
new (&Buckets[i].first) KeyT(EmptyKey);
// Insert all the old elements.
const KeyT TombstoneKey = getTombstoneKey();
for (BucketT *B = OldBuckets, *E = OldBuckets+OldNumBuckets; B != E; ++B) {
if (B->Key != EmptyKey && B->Key != TombstoneKey) {
if (B->first != EmptyKey && B->first != TombstoneKey) {
// Insert the key/value into the new table.
BucketT *DestBucket;
bool FoundVal = LookupBucketFor(B->Key, DestBucket);
bool FoundVal = LookupBucketFor(B->first, DestBucket);
assert(!FoundVal && "Key already in new map?");
DestBucket->Key = B->Key;
new (&DestBucket->Value) ValueT(B->Value);
DestBucket->first = B->first;
new (&DestBucket->second) ValueT(B->second);
// Free the value.
B->Value.~ValueT();
B->second.~ValueT();
}
B->Key.~KeyT();
B->first.~KeyT();
}
// Free the old table.
@ -198,6 +206,58 @@ private:
}
};
template<typename KeyT, typename ValueT>
class DenseMapIterator {
typedef std::pair<KeyT, ValueT> BucketT;
const BucketT *Ptr, *End;
public:
DenseMapIterator(const BucketT *Pos, const BucketT *E) : Ptr(Pos), End(E) {
AdvancePastEmptyBuckets();
}
const std::pair<KeyT, ValueT> &operator*() const {
return *Ptr;
}
const std::pair<KeyT, ValueT> *operator->() const {
return Ptr;
}
bool operator==(const DenseMapIterator &RHS) const {
return Ptr == RHS.Ptr;
}
bool operator!=(const DenseMapIterator &RHS) const {
return Ptr != RHS.Ptr;
}
inline DenseMapIterator& operator++() { // Preincrement
++Ptr;
AdvancePastEmptyBuckets();
return *this;
}
DenseMapIterator operator++(int) { // Postincrement
DenseMapIterator tmp = *this; ++*this; return tmp;
}
private:
void AdvancePastEmptyBuckets() {
const KeyT Empty = DenseMapKeyInfo<KeyT>::getEmptyKey();
const KeyT Tombstone = DenseMapKeyInfo<KeyT>::getTombstoneKey();
while (Ptr != End && Ptr->first != Empty && Ptr->first != Tombstone)
++Ptr;
}
};
template<typename KeyT, typename ValueT>
inline DenseMapIterator<KeyT, ValueT> DenseMap<KeyT, ValueT>::begin() const {
return DenseMapIterator<KeyT, ValueT>(Buckets, Buckets+NumBuckets);
}
template<typename KeyT, typename ValueT>
inline DenseMapIterator<KeyT, ValueT> DenseMap<KeyT, ValueT>::end() const {
return DenseMapIterator<KeyT, ValueT>(Buckets+NumBuckets, Buckets+NumBuckets);
}
} // end namespace llvm
#endif