Shave another 27K off libllvmgcc.dylib with visibility hidden

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@28973 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Chris Lattner 2006-06-28 22:17:39 +00:00
parent f4b546110c
commit f8c68f694c
9 changed files with 25 additions and 13 deletions

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@ -27,6 +27,7 @@
#include "llvm/Instructions.h"
#include "llvm/Support/LeakDetector.h"
#include "llvm/Support/GraphWriter.h"
#include "llvm/Support/Visibility.h"
#include "llvm/Config/config.h"
#include <fstream>
#include <iostream>
@ -39,7 +40,7 @@ static AnnotationID MF_AID(
namespace {
struct Printer : public MachineFunctionPass {
struct VISIBILITY_HIDDEN Printer : public MachineFunctionPass {
std::ostream *OS;
const std::string Banner;
@ -69,7 +70,7 @@ FunctionPass *llvm::createMachineFunctionPrinterPass(std::ostream *OS,
}
namespace {
struct Deleter : public MachineFunctionPass {
struct VISIBILITY_HIDDEN Deleter : public MachineFunctionPass {
const char *getPassName() const { return "Machine Code Deleter"; }
bool runOnMachineFunction(MachineFunction &MF) {

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@ -24,10 +24,11 @@
#include "llvm/Target/MRegisterInfo.h"
#include "llvm/Target/TargetFrameInfo.h"
#include "llvm/Target/TargetInstrInfo.h"
#include "llvm/Support/Visibility.h"
using namespace llvm;
namespace {
struct PEI : public MachineFunctionPass {
struct VISIBILITY_HIDDEN PEI : public MachineFunctionPass {
const char *getPassName() const {
return "Prolog/Epilog Insertion & Frame Finalization";
}

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@ -26,6 +26,7 @@
#include "llvm/ADT/Statistic.h"
#include "llvm/ADT/STLExtras.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/Visibility.h"
#include <algorithm>
#include <cmath>
#include <iostream>
@ -43,7 +44,7 @@ namespace {
static unsigned numIterations = 0;
static unsigned numIntervals = 0;
struct RA : public MachineFunctionPass {
struct VISIBILITY_HIDDEN RA : public MachineFunctionPass {
typedef std::pair<LiveInterval*, LiveInterval::iterator> IntervalPtr;
typedef std::vector<IntervalPtr> IntervalPtrs;
private:

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@ -23,6 +23,7 @@
#include "llvm/Target/TargetInstrInfo.h"
#include "llvm/Target/TargetMachine.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/Visibility.h"
#include "llvm/ADT/Statistic.h"
#include "llvm/ADT/STLExtras.h"
#include <iostream>
@ -32,7 +33,7 @@ namespace {
Statistic<> NumStores("ra-simple", "Number of stores added");
Statistic<> NumLoads ("ra-simple", "Number of loads added");
class RegAllocSimple : public MachineFunctionPass {
class VISIBILITY_HIDDEN RegAllocSimple : public MachineFunctionPass {
MachineFunction *MF;
const TargetMachine *TM;
const MRegisterInfo *RegInfo;

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@ -26,6 +26,7 @@
#include "llvm/Target/TargetMachine.h"
#include "llvm/Target/TargetInstrInfo.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/Visibility.h"
#include "llvm/ADT/Statistic.h"
#include <climits>
#include <iostream>
@ -42,7 +43,7 @@ namespace {
/// ScheduleDAGList - The actual list scheduler implementation. This supports
/// top-down scheduling.
///
class ScheduleDAGList : public ScheduleDAG {
class VISIBILITY_HIDDEN ScheduleDAGList : public ScheduleDAG {
private:
/// AvailableQueue - The priority queue to use for the available SUnits.
///

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@ -23,6 +23,7 @@
#include "llvm/Target/TargetMachine.h"
#include "llvm/Target/TargetInstrInfo.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/Visibility.h"
#include "llvm/ADT/Statistic.h"
#include <climits>
#include <iostream>
@ -36,7 +37,7 @@ namespace {
/// implementation. This supports both top-down and bottom-up scheduling.
///
class ScheduleDAGRRList : public ScheduleDAG {
class VISIBILITY_HIDDEN ScheduleDAGRRList : public ScheduleDAG {
private:
/// isBottomUp - This is true if the scheduling problem is bottom-up, false if
/// it is top-down.

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@ -20,6 +20,7 @@
#include "llvm/Target/TargetMachine.h"
#include "llvm/Target/TargetInstrInfo.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/Visibility.h"
#include <algorithm>
#include <iostream>
using namespace llvm;
@ -389,7 +390,7 @@ public:
///
/// ScheduleDAGSimple - Simple two pass scheduler.
///
class ScheduleDAGSimple : public ScheduleDAG {
class VISIBILITY_HIDDEN ScheduleDAGSimple : public ScheduleDAG {
private:
bool NoSched; // Just do a BFS schedule, nothing fancy
bool NoItins; // Don't use itineraries?

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@ -38,6 +38,7 @@
#include "llvm/Target/TargetInstrInfo.h"
#include "llvm/Target/TargetMachine.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/Visibility.h"
#include "llvm/ADT/Statistic.h"
#include "llvm/ADT/STLExtras.h"
#include <iostream>
@ -51,7 +52,8 @@ namespace {
Statistic<> NumConvertedTo3Addr("twoaddressinstruction",
"Number of instructions promoted to 3-address");
struct TwoAddressInstructionPass : public MachineFunctionPass {
struct VISIBILITY_HIDDEN TwoAddressInstructionPass
: public MachineFunctionPass {
virtual void getAnalysisUsage(AnalysisUsage &AU) const;
/// runOnMachineFunction - pass entry point

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@ -26,6 +26,7 @@
#include "llvm/Target/TargetInstrInfo.h"
#include "llvm/Support/CommandLine.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/Visibility.h"
#include "llvm/ADT/Statistic.h"
#include "llvm/ADT/STLExtras.h"
#include <algorithm>
@ -130,7 +131,7 @@ void VirtRegMap::dump() const { print(std::cerr); }
Spiller::~Spiller() {}
namespace {
struct SimpleSpiller : public Spiller {
struct VISIBILITY_HIDDEN SimpleSpiller : public Spiller {
bool runOnMachineFunction(MachineFunction& mf, VirtRegMap &VRM);
};
}
@ -204,7 +205,7 @@ namespace {
/// block to attempt to keep spills in registers as much as possible for
/// blocks that have low register pressure (the vreg may be spilled due to
/// register pressure in other blocks).
class LocalSpiller : public Spiller {
class VISIBILITY_HIDDEN LocalSpiller : public Spiller {
const MRegisterInfo *MRI;
const TargetInstrInfo *TII;
public:
@ -240,7 +241,8 @@ namespace {
/// per-stack-slot basis as the low bit in the value of the SpillSlotsAvailable
/// entries. The predicate 'canClobberPhysReg()' checks this bit and
/// addAvailable sets it if.
class AvailableSpills {
namespace {
class VISIBILITY_HIDDEN AvailableSpills {
const MRegisterInfo *MRI;
const TargetInstrInfo *TII;
@ -304,6 +306,7 @@ public:
/// for this slot lives in (as the previous value is dead now).
void ModifyStackSlot(int Slot);
};
}
/// ClobberPhysRegOnly - This is called when the specified physreg changes
/// value. We use this to invalidate any info about stuff we thing lives in it.
@ -379,7 +382,7 @@ namespace {
/// ReuseInfo - This maintains a collection of ReuseOp's for each operand that
/// is reused instead of reloaded.
class ReuseInfo {
class VISIBILITY_HIDDEN ReuseInfo {
MachineInstr &MI;
std::vector<ReusedOp> Reuses;
public: