Layer the memory manager between the JIT and the runtime Dyld.

The JITMemory manager references LLVM IR constructs directly, while the
runtime Dyld works at a lower level and can handle objects which may not
originate from LLVM IR. Introduce a new layer for the memory manager to
handle the interface between them. For the MCJIT, this layer will be almost
entirely simply a call-through w/ translation between the IR objects and
symbol names.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@128851 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Jim Grosbach
2011-04-04 23:04:39 +00:00
parent c15a91dfc8
commit fcbe5b7193
5 changed files with 64 additions and 25 deletions

View File

@ -21,7 +21,29 @@ namespace llvm {
class RuntimeDyldImpl;
class MemoryBuffer;
class JITMemoryManager;
// RuntimeDyld clients often want to handle the memory management of
// what gets placed where. For JIT clients, this is an abstraction layer
// over the JITMemoryManager, which references objects by their source
// representations in LLVM IR.
// FIXME: As the RuntimeDyld fills out, additional routines will be needed
// for the varying types of objects to be allocated.
class RTDyldMemoryManager {
RTDyldMemoryManager(const RTDyldMemoryManager&); // DO NOT IMPLEMENT
void operator=(const RTDyldMemoryManager&); // DO NOT IMPLEMENT
public:
RTDyldMemoryManager() {}
// Allocate ActualSize bytes, or more, for the named function. Return
// a pointer to the allocated memory and update Size to reflect how much
// memory was acutally allocated.
virtual uint64_t startFunctionBody(const char *Name, uintptr_t &Size) = 0;
// Mark the end of the function, including how much of the allocated
// memory was actually used.
virtual void endFunctionBody(const char *Name, uint64_t FunctionStart,
uint64_t FunctionEnd) = 0;
};
class RuntimeDyld {
RuntimeDyld(const RuntimeDyld &); // DO NOT IMPLEMENT
@ -31,11 +53,12 @@ class RuntimeDyld {
// interface.
RuntimeDyldImpl *Dyld;
public:
RuntimeDyld(JITMemoryManager*);
RuntimeDyld(RTDyldMemoryManager*);
~RuntimeDyld();
bool loadObject(MemoryBuffer *InputBuffer);
void *getSymbolAddress(StringRef Name);
uint64_t getSymbolAddress(StringRef Name);
void reassignSymbolAddress(StringRef Name, uint64_t Addr);
// FIXME: Should be parameterized to get the memory block associated with
// a particular loaded object.
sys::MemoryBlock getMemoryBlock();