mirror of
https://github.com/c64scene-ar/llvm-6502.git
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Checkin some major reworks of data structure analysis. This is not done,
nor does it work very well, but I need to get it checked in before I break the tree unintentionally. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@3996 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
@@ -4,35 +4,43 @@
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/Analysis/DataStructure.h"
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#include "llvm/Module.h"
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#include "llvm/Analysis/DSGraph.h"
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#include "llvm/Function.h"
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#include "llvm/DerivedTypes.h"
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#include "Support/STLExtras.h"
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#include "Support/StatisticReporter.h"
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#include "Support/STLExtras.h"
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#include "Support/Statistic.h"
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#include "llvm/Target/TargetData.h"
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#include <algorithm>
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#include <set>
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using std::vector;
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// TODO: FIXME
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namespace DataStructureAnalysis {
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// isPointerType - Return true if this first class type is big enough to hold
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// a pointer.
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//
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bool isPointerType(const Type *Ty);
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extern TargetData TD;
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}
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using namespace DataStructureAnalysis;
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//===----------------------------------------------------------------------===//
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// DSNode Implementation
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//===----------------------------------------------------------------------===//
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DSNode::DSNode(enum NodeTy NT, const Type *T) : Ty(T), NodeType(NT) {
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// If this node has any fields, allocate them now, but leave them null.
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switch (T->getPrimitiveID()) {
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case Type::PointerTyID: Links.resize(1); break;
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case Type::ArrayTyID: Links.resize(1); break;
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case Type::StructTyID:
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Links.resize(cast<StructType>(T)->getNumContainedTypes());
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break;
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default: break;
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}
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DSNode::DSNode(enum NodeTy NT, const Type *T) : NodeType(NT) {
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// If this node is big enough to have pointer fields, add space for them now.
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if (T != Type::VoidTy && !isa<FunctionType>(T)) // Avoid TargetData assert's
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LinkIndex.resize(TD.getTypeSize(T), -1);
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TypeEntries.push_back(std::make_pair(T, 0));
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}
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// DSNode copy constructor... do not copy over the referrers list!
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DSNode::DSNode(const DSNode &N)
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: Ty(N.Ty), Links(N.Links), Globals(N.Globals), NodeType(N.NodeType) {
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: Links(N.Links), LinkIndex(N.LinkIndex),
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TypeEntries(N.TypeEntries), Globals(N.Globals), NodeType(N.NodeType) {
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}
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void DSNode::removeReferrer(DSNodeHandle *H) {
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@@ -53,7 +61,7 @@ void DSNode::addGlobal(GlobalValue *GV) {
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std::lower_bound(Globals.begin(), Globals.end(), GV);
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if (I == Globals.end() || *I != GV) {
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assert(GV->getType()->getElementType() == Ty);
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//assert(GV->getType()->getElementType() == Ty);
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Globals.insert(I, GV);
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NodeType |= GlobalNode;
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}
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@@ -63,58 +71,154 @@ void DSNode::addGlobal(GlobalValue *GV) {
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// addEdgeTo - Add an edge from the current node to the specified node. This
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// can cause merging of nodes in the graph.
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//
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void DSNode::addEdgeTo(unsigned LinkNo, DSNode *N) {
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assert(LinkNo < Links.size() && "LinkNo out of range!");
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if (N == 0 || Links[LinkNo] == N) return; // Nothing to do
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if (Links[LinkNo] == 0) { // No merging to perform
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Links[LinkNo] = N;
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void DSNode::addEdgeTo(unsigned Offset, const DSNodeHandle &NH) {
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assert(Offset < LinkIndex.size() && "Offset out of range!");
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if (NH.getNode() == 0) return; // Nothing to do
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if (LinkIndex[Offset] == -1) { // No merging to perform...
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LinkIndex[Offset] = Links.size(); // Allocate a new link...
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Links.push_back(NH);
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return;
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}
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unsigned Idx = (unsigned)LinkIndex[Offset];
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if (!Links[Idx].getNode()) { // No merging to perform
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Links[Idx] = NH;
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return;
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}
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// Merge the two nodes...
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Links[LinkNo]->mergeWith(N);
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Links[Idx].mergeWith(NH);
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}
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// mergeWith - Merge this node into the specified node, moving all links to and
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// from the argument node into the current node. The specified node may be a
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// null pointer (in which case, nothing happens).
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// MergeSortedVectors - Efficiently merge a vector into another vector where
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// duplicates are not allowed and both are sorted. This assumes that 'T's are
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// efficiently copyable and have sane comparison semantics.
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//
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void DSNode::mergeWith(DSNode *N) {
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if (N == 0 || N == this) return; // Noop
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assert(N->Ty == Ty && N->Links.size() == Links.size() &&
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"Cannot merge nodes of two different types!");
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template<typename T>
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void MergeSortedVectors(vector<T> &Dest, const vector<T> &Src) {
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// By far, the most common cases will be the simple ones. In these cases,
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// avoid having to allocate a temporary vector...
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//
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if (Src.empty()) { // Nothing to merge in...
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return;
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} else if (Dest.empty()) { // Just copy the result in...
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Dest = Src;
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} else if (Src.size() == 1) { // Insert a single element...
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const T &V = Src[0];
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typename vector<T>::iterator I =
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std::lower_bound(Dest.begin(), Dest.end(), V);
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if (I == Dest.end() || *I != Src[0]) // If not already contained...
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Dest.insert(I, Src[0]);
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} else if (Dest.size() == 1) {
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T Tmp = Dest[0]; // Save value in temporary...
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Dest = Src; // Copy over list...
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typename vector<T>::iterator I =
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std::lower_bound(Dest.begin(), Dest.end(),Tmp);
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if (I == Dest.end() || *I != Src[0]) // If not already contained...
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Dest.insert(I, Src[0]);
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} else {
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// Make a copy to the side of Dest...
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vector<T> Old(Dest);
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// Make space for all of the type entries now...
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Dest.resize(Dest.size()+Src.size());
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// Merge the two sorted ranges together... into Dest.
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std::merge(Old.begin(), Old.end(), Src.begin(), Src.end(), Dest.begin());
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// Now erase any duplicate entries that may have accumulated into the
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// vectors (because they were in both of the input sets)
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Dest.erase(std::unique(Dest.begin(), Dest.end()), Dest.end());
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}
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}
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// mergeWith - Merge this node and the specified node, moving all links to and
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// from the argument node into the current node, deleting the node argument.
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// Offset indicates what offset the specified node is to be merged into the
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// current node.
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//
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// The specified node may be a null pointer (in which case, nothing happens).
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//
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void DSNode::mergeWith(const DSNodeHandle &NH, unsigned Offset) {
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DSNode *N = NH.getNode();
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if (N == 0 || (N == this && NH.getOffset() == Offset))
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return; // Noop
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assert(NH.getNode() != this &&
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"Cannot merge two portions of the same node yet!");
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// If both nodes are not at offset 0, make sure that we are merging the node
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// at an later offset into the node with the zero offset.
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//
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if (Offset > NH.getOffset()) {
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N->mergeWith(DSNodeHandle(this, Offset), NH.getOffset());
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return;
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}
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#if 0
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std::cerr << "\n\nMerging:\n";
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N->print(std::cerr, 0);
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std::cerr << " and:\n";
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print(std::cerr, 0);
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#endif
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// Now we know that Offset <= NH.Offset, so convert it so our "Offset" (with
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// respect to NH.Offset) is now zero.
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//
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unsigned NOffset = NH.getOffset()-Offset;
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// Remove all edges pointing at N, causing them to point to 'this' instead.
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while (!N->Referrers.empty())
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*N->Referrers.back() = this;
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// Make sure to adjust their offset, not just the node pointer.
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//
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while (!N->Referrers.empty()) {
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DSNodeHandle &Ref = *N->Referrers.back();
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Ref = DSNodeHandle(this, NOffset+Ref.getOffset());
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}
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// Make all of the outgoing links of N now be outgoing links of this. This
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// can cause recursive merging!
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//
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for (unsigned i = 0, e = Links.size(); i != e; ++i) {
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addEdgeTo(i, N->Links[i]);
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N->Links[i] = 0; // Reduce unneccesary edges in graph. N is dead
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}
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for (unsigned i = 0, e = N->LinkIndex.size(); i != e; ++i)
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if (N->LinkIndex[i] != -1) {
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addEdgeTo(i+NOffset, N->Links[N->LinkIndex[i]]);
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N->LinkIndex[i] = -1; // Reduce unneccesary edges in graph. N is dead
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}
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// Now that there are no outgoing edges, all of the Links are dead.
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N->Links.clear();
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// Merge the node types
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NodeType |= N->NodeType;
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N->NodeType = 0; // N is now a dead node.
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// If this merging into node has more than just void nodes in it, merge!
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assert(!N->TypeEntries.empty() && "TypeEntries is empty for a node?");
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if (N->TypeEntries.size() != 1 || N->TypeEntries[0].first != Type::VoidTy) {
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// If the current node just has a Void entry in it, remove it.
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if (TypeEntries.size() == 1 && TypeEntries[0].first == Type::VoidTy)
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TypeEntries.clear();
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// Adjust all of the type entries we are merging in by the offset... and add
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// them to the TypeEntries list.
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//
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if (NOffset != 0) { // This case is common enough to optimize for
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// Offset all of the TypeEntries in N with their new offset
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for (unsigned i = 0, e = N->TypeEntries.size(); i != e; ++i)
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N->TypeEntries[i].second += NOffset;
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}
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MergeSortedVectors(TypeEntries, N->TypeEntries);
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N->TypeEntries.clear();
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}
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// Merge the globals list...
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if (!N->Globals.empty()) {
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// Save the current globals off to the side...
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vector<GlobalValue*> OldGlobals(Globals);
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// Resize the globals vector to be big enough to hold both of them...
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Globals.resize(Globals.size()+N->Globals.size());
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// Merge the two sorted globals lists together...
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std::merge(OldGlobals.begin(), OldGlobals.end(),
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N->Globals.begin(), N->Globals.end(), Globals.begin());
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// Erase duplicate entries from the globals list...
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Globals.erase(std::unique(Globals.begin(), Globals.end()), Globals.end());
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MergeSortedVectors(Globals, N->Globals);
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// Delete the globals from the old node...
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N->Globals.clear();
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@@ -125,16 +229,13 @@ void DSNode::mergeWith(DSNode *N) {
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// DSGraph Implementation
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//===----------------------------------------------------------------------===//
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DSGraph::DSGraph(const DSGraph &G) : Func(G.Func), GlobalsGraph(G.GlobalsGraph){
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GlobalsGraph->addReference(this);
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std::map<const DSNode*, DSNode*> NodeMap; // ignored
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DSGraph::DSGraph(const DSGraph &G) : Func(G.Func) {
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std::map<const DSNode*, DSNode*> NodeMap;
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RetNode = cloneInto(G, ValueMap, NodeMap);
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}
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DSGraph::~DSGraph() {
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GlobalsGraph->removeReference(this);
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FunctionCalls.clear();
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OrigFunctionCalls.clear();
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ValueMap.clear();
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RetNode = 0;
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@@ -151,24 +252,31 @@ DSGraph::~DSGraph() {
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// dump - Allow inspection of graph in a debugger.
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void DSGraph::dump() const { print(std::cerr); }
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// Helper function used to clone a function list.
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// Each call really shd have an explicit representation as a separate class.
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void
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CopyFunctionCallsList(const std::vector<std::vector<DSNodeHandle> >& fromCalls,
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std::vector<std::vector<DSNodeHandle> >& toCalls,
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std::map<const DSNode*, DSNode*>& NodeMap) {
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//
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static void CopyFunctionCallsList(const vector<vector<DSNodeHandle> >&fromCalls,
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vector<vector<DSNodeHandle> > &toCalls,
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std::map<const DSNode*, DSNode*> &NodeMap) {
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unsigned FC = toCalls.size(); // FirstCall
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toCalls.reserve(FC+fromCalls.size());
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for (unsigned i = 0, ei = fromCalls.size(); i != ei; ++i) {
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toCalls.push_back(std::vector<DSNodeHandle>());
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toCalls[FC+i].reserve(fromCalls[i].size());
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toCalls.push_back(vector<DSNodeHandle>());
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const vector<DSNodeHandle> &CurCall = fromCalls[i];
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toCalls.back().reserve(CurCall.size());
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for (unsigned j = 0, ej = fromCalls[i].size(); j != ej; ++j)
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toCalls[FC+i].push_back(NodeMap[fromCalls[i][j]]);
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toCalls[FC+i].push_back(DSNodeHandle(NodeMap[CurCall[j].getNode()],
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CurCall[j].getOffset()));
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}
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}
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/// remapLinks - Change all of the Links in the current node according to the
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/// specified mapping.
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void DSNode::remapLinks(std::map<const DSNode*, DSNode*> &OldNodeMap) {
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for (unsigned i = 0, e = Links.size(); i != e; ++i)
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Links[i].setNode(OldNodeMap[Links[i].getNode()]);
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}
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// cloneInto - Clone the specified DSGraph into the current graph, returning the
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// Return node of the graph. The translated ValueMap for the old function is
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@@ -176,62 +284,61 @@ CopyFunctionCallsList(const std::vector<std::vector<DSNodeHandle> >& fromCalls,
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// Alloca markers are removed from the graph, as the graph is being cloned into
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// a calling function's graph.
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//
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DSNode *DSGraph::cloneInto(const DSGraph &G,
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std::map<Value*, DSNodeHandle> &OldValMap,
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std::map<const DSNode*, DSNode*> &OldNodeMap,
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bool StripScalars, bool StripAllocas,
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bool CopyCallers, bool CopyOrigCalls) {
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assert(OldNodeMap.size()==0 && "Return arg. OldNodeMap shd be empty");
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OldNodeMap[0] = 0; // Null pointer maps to null
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DSNodeHandle DSGraph::cloneInto(const DSGraph &G,
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std::map<Value*, DSNodeHandle> &OldValMap,
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std::map<const DSNode*, DSNode*> &OldNodeMap,
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bool StripScalars, bool StripAllocas,
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bool CopyCallers, bool CopyOrigCalls) {
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assert(OldNodeMap.empty() && "Returned OldNodeMap should be empty!");
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unsigned FN = Nodes.size(); // First new node...
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// Duplicate all of the nodes, populating the node map...
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Nodes.reserve(FN+G.Nodes.size());
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for (unsigned i = 0, e = G.Nodes.size(); i != e; ++i) {
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DSNode *Old = G.Nodes[i], *New = new DSNode(*Old);
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DSNode *Old = G.Nodes[i];
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DSNode *New = new DSNode(*Old);
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Nodes.push_back(New);
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OldNodeMap[Old] = New;
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}
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// Rewrite the links in the new nodes to point into the current graph now.
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for (unsigned i = FN, e = Nodes.size(); i != e; ++i)
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for (unsigned j = 0, e = Nodes[i]->getNumLinks(); j != e; ++j)
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Nodes[i]->setLink(j, OldNodeMap.find(Nodes[i]->getLink(j))->second);
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Nodes[i]->remapLinks(OldNodeMap);
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// Remove local markers as specified
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if (StripScalars || StripAllocas) {
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char keepBits = ~((StripScalars? DSNode::ScalarNode : 0) |
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(StripAllocas? DSNode::AllocaNode : 0));
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unsigned char StripBits = (StripScalars ? DSNode::ScalarNode : 0) |
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||||
(StripAllocas ? DSNode::AllocaNode : 0);
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if (StripBits)
|
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for (unsigned i = FN, e = Nodes.size(); i != e; ++i)
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||||
Nodes[i]->NodeType &= keepBits;
|
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}
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Nodes[i]->NodeType &= ~StripBits;
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// Copy the value map...
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for (std::map<Value*, DSNodeHandle>::const_iterator I = G.ValueMap.begin(),
|
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E = G.ValueMap.end(); I != E; ++I)
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OldValMap[I->first] = OldNodeMap[I->second];
|
||||
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OldValMap[I->first] = DSNodeHandle(OldNodeMap[I->second.getNode()],
|
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I->second.getOffset());
|
||||
// Copy the function calls list...
|
||||
CopyFunctionCallsList(G.FunctionCalls, FunctionCalls, OldNodeMap);
|
||||
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#if 0
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if (CopyOrigCalls)
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CopyFunctionCallsList(G.OrigFunctionCalls, OrigFunctionCalls, OldNodeMap);
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||||
|
||||
// Copy the list of unresolved callers
|
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if (CopyCallers)
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PendingCallers.insert(G.PendingCallers.begin(), G.PendingCallers.end());
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#endif
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||||
|
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// Return the returned node pointer...
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||||
return OldNodeMap[G.RetNode];
|
||||
return DSNodeHandle(OldNodeMap[G.RetNode.getNode()], G.RetNode.getOffset());
|
||||
}
|
||||
|
||||
|
||||
#if 0
|
||||
// cloneGlobalInto - Clone the given global node and all its target links
|
||||
// (and all their llinks, recursively).
|
||||
//
|
||||
DSNode* DSGraph::cloneGlobalInto(const DSNode* GNode) {
|
||||
DSNode *DSGraph::cloneGlobalInto(const DSNode *GNode) {
|
||||
if (GNode == 0 || GNode->getGlobals().size() == 0) return 0;
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||||
|
||||
// If a clone has already been created for GNode, return it.
|
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@@ -252,6 +359,7 @@ DSNode* DSGraph::cloneGlobalInto(const DSNode* GNode) {
|
||||
|
||||
return NewNode;
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
// markIncompleteNodes - Mark the specified node as having contents that are not
|
||||
@@ -268,8 +376,9 @@ static void markIncompleteNode(DSNode *N) {
|
||||
N->NodeType |= DSNode::Incomplete;
|
||||
|
||||
// Recusively process children...
|
||||
for (unsigned i = 0, e = N->getNumLinks(); i != e; ++i)
|
||||
markIncompleteNode(N->getLink(i));
|
||||
for (unsigned i = 0, e = N->getSize(); i != e; ++i)
|
||||
if (DSNodeHandle *DSNH = N->getLink(i))
|
||||
markIncompleteNode(DSNH->getNode());
|
||||
}
|
||||
|
||||
|
||||
@@ -285,37 +394,41 @@ static void markIncompleteNode(DSNode *N) {
|
||||
//
|
||||
void DSGraph::markIncompleteNodes(bool markFormalArgs) {
|
||||
// Mark any incoming arguments as incomplete...
|
||||
if (markFormalArgs)
|
||||
for (Function::aiterator I = Func.abegin(), E = Func.aend(); I != E; ++I)
|
||||
if (isa<PointerType>(I->getType()))
|
||||
markIncompleteNode(ValueMap[I]->getLink(0));
|
||||
if (markFormalArgs && Func)
|
||||
for (Function::aiterator I = Func->abegin(), E = Func->aend(); I != E; ++I)
|
||||
if (isPointerType(I->getType()) && ValueMap.find(I) != ValueMap.end()) {
|
||||
DSNodeHandle &INH = ValueMap[I];
|
||||
if (INH.getNode() && INH.hasLink(0))
|
||||
markIncompleteNode(ValueMap[I].getLink(0)->getNode());
|
||||
}
|
||||
|
||||
// Mark stuff passed into functions calls as being incomplete...
|
||||
for (unsigned i = 0, e = FunctionCalls.size(); i != e; ++i) {
|
||||
vector<DSNodeHandle> &Args = FunctionCalls[i];
|
||||
// Then the return value is certainly incomplete!
|
||||
markIncompleteNode(Args[0]);
|
||||
markIncompleteNode(Args[0].getNode());
|
||||
|
||||
// The call does not make the function argument incomplete...
|
||||
|
||||
// All arguments to the function call are incomplete though!
|
||||
for (unsigned i = 2, e = Args.size(); i != e; ++i)
|
||||
markIncompleteNode(Args[i]);
|
||||
markIncompleteNode(Args[i].getNode());
|
||||
}
|
||||
|
||||
// Mark all of the nodes pointed to by global or cast nodes as incomplete...
|
||||
for (unsigned i = 0, e = Nodes.size(); i != e; ++i)
|
||||
if (Nodes[i]->NodeType & (DSNode::GlobalNode | DSNode::CastNode)) {
|
||||
if (Nodes[i]->NodeType & DSNode::GlobalNode) {
|
||||
DSNode *N = Nodes[i];
|
||||
for (unsigned i = 0, e = N->getNumLinks(); i != e; ++i)
|
||||
markIncompleteNode(N->getLink(i));
|
||||
for (unsigned i = 0, e = N->getSize(); i != e; ++i)
|
||||
if (DSNodeHandle *DSNH = N->getLink(i))
|
||||
markIncompleteNode(DSNH->getNode());
|
||||
}
|
||||
}
|
||||
|
||||
// removeRefsToGlobal - Helper function that removes globals from the
|
||||
// ValueMap so that the referrer count will go down to zero.
|
||||
static void
|
||||
removeRefsToGlobal(DSNode* N, std::map<Value*, DSNodeHandle>& ValueMap) {
|
||||
static void removeRefsToGlobal(DSNode* N,
|
||||
std::map<Value*, DSNodeHandle> &ValueMap) {
|
||||
while (!N->getGlobals().empty()) {
|
||||
GlobalValue *GV = N->getGlobals().back();
|
||||
N->getGlobals().pop_back();
|
||||
@@ -336,7 +449,7 @@ bool DSGraph::isNodeDead(DSNode *N) {
|
||||
// Is it a function node or some other trivially unused global?
|
||||
if (N->NodeType != 0 &&
|
||||
(N->NodeType & ~DSNode::GlobalNode) == 0 &&
|
||||
N->getNumLinks() == 0 &&
|
||||
N->getSize() == 0 &&
|
||||
N->getReferrers().size() == N->getGlobals().size()) {
|
||||
|
||||
// Remove the globals from the valuemap, so that the referrer count will go
|
||||
@@ -349,7 +462,7 @@ bool DSGraph::isNodeDead(DSNode *N) {
|
||||
return false;
|
||||
}
|
||||
|
||||
static void removeIdenticalCalls(std::vector<std::vector<DSNodeHandle> > &Calls,
|
||||
static void removeIdenticalCalls(vector<vector<DSNodeHandle> > &Calls,
|
||||
const std::string &where) {
|
||||
// Remove trivially identical function calls
|
||||
unsigned NumFns = Calls.size();
|
||||
@@ -375,38 +488,44 @@ void DSGraph::removeTriviallyDeadNodes(bool KeepAllGlobals) {
|
||||
Nodes.erase(Nodes.begin()+i--); // Remove from node list...
|
||||
}
|
||||
|
||||
removeIdenticalCalls(FunctionCalls, Func.getName());
|
||||
removeIdenticalCalls(FunctionCalls, Func ? Func->getName() : "");
|
||||
}
|
||||
|
||||
|
||||
// markAlive - Simple graph traverser that recursively walks the graph marking
|
||||
// markAlive - Simple graph walker that recursively traverses the graph, marking
|
||||
// stuff to be alive.
|
||||
//
|
||||
static void markAlive(DSNode *N, std::set<DSNode*> &Alive) {
|
||||
if (N == 0) return;
|
||||
|
||||
Alive.insert(N);
|
||||
for (unsigned i = 0, e = N->getNumLinks(); i != e; ++i)
|
||||
if (N->getLink(i) && !Alive.count(N->getLink(i)))
|
||||
markAlive(N->getLink(i), Alive);
|
||||
for (unsigned i = 0, e = N->getSize(); i != e; ++i)
|
||||
if (DSNodeHandle *DSNH = N->getLink(i))
|
||||
if (!Alive.count(DSNH->getNode()))
|
||||
markAlive(DSNH->getNode(), Alive);
|
||||
}
|
||||
|
||||
static bool checkGlobalAlive(DSNode *N, std::set<DSNode*> &Alive,
|
||||
std::set<DSNode*> &Visiting) {
|
||||
if (N == 0) return false;
|
||||
|
||||
if (Visiting.count(N) > 0) return false; // terminate recursion on a cycle
|
||||
if (Visiting.count(N)) return false; // terminate recursion on a cycle
|
||||
Visiting.insert(N);
|
||||
|
||||
// If any immediate successor is alive, N is alive
|
||||
for (unsigned i = 0, e = N->getNumLinks(); i != e; ++i)
|
||||
if (N->getLink(i) && Alive.count(N->getLink(i)))
|
||||
{ Visiting.erase(N); return true; }
|
||||
for (unsigned i = 0, e = N->getSize(); i != e; ++i)
|
||||
if (DSNodeHandle *DSNH = N->getLink(i))
|
||||
if (Alive.count(DSNH->getNode())) {
|
||||
Visiting.erase(N);
|
||||
return true;
|
||||
}
|
||||
|
||||
// Else if any successor reaches a live node, N is alive
|
||||
for (unsigned i = 0, e = N->getNumLinks(); i != e; ++i)
|
||||
if (N->getLink(i) && checkGlobalAlive(N->getLink(i), Alive, Visiting))
|
||||
{ Visiting.erase(N); return true; }
|
||||
for (unsigned i = 0, e = N->getSize(); i != e; ++i)
|
||||
if (DSNodeHandle *DSNH = N->getLink(i))
|
||||
if (checkGlobalAlive(DSNH->getNode(), Alive, Visiting)) {
|
||||
Visiting.erase(N); return true;
|
||||
}
|
||||
|
||||
Visiting.erase(N);
|
||||
return false;
|
||||
@@ -418,7 +537,7 @@ static bool checkGlobalAlive(DSNode *N, std::set<DSNode*> &Alive,
|
||||
// the simple iterative loop in the first few lines below suffice.
|
||||
//
|
||||
static void markGlobalsIteration(std::set<DSNode*>& GlobalNodes,
|
||||
std::vector<std::vector<DSNodeHandle> > &Calls,
|
||||
vector<vector<DSNodeHandle> > &Calls,
|
||||
std::set<DSNode*> &Alive,
|
||||
bool FilterCalls) {
|
||||
|
||||
@@ -444,16 +563,17 @@ static void markGlobalsIteration(std::set<DSNode*>& GlobalNodes,
|
||||
for (int i = 0, ei = Calls.size(); i < ei; ++i) {
|
||||
bool CallIsDead = true, CallHasDeadArg = false;
|
||||
for (unsigned j = 0, ej = Calls[i].size(); j != ej; ++j) {
|
||||
bool argIsDead = Calls[i][j] == 0 || Alive.count(Calls[i][j]) == 0;
|
||||
CallHasDeadArg = CallHasDeadArg || (Calls[i][j] != 0 && argIsDead);
|
||||
CallIsDead = CallIsDead && argIsDead;
|
||||
bool argIsDead = Calls[i][j].getNode() == 0 ||
|
||||
Alive.count(Calls[i][j].getNode()) == 0;
|
||||
CallHasDeadArg |= (Calls[i][j].getNode() != 0 && argIsDead);
|
||||
CallIsDead &= argIsDead;
|
||||
}
|
||||
if (!CallIsDead && CallHasDeadArg) {
|
||||
// Some node in this call is live and another is dead.
|
||||
// Mark all nodes of call as live and iterate once more.
|
||||
recurse = true;
|
||||
for (unsigned j = 0, ej = Calls[i].size(); j != ej; ++j)
|
||||
markAlive(Calls[i][j], Alive);
|
||||
markAlive(Calls[i][j].getNode(), Alive);
|
||||
}
|
||||
}
|
||||
if (recurse)
|
||||
@@ -466,21 +586,21 @@ static void markGlobalsIteration(std::set<DSNode*>& GlobalNodes,
|
||||
// can reach any other live node. Since this can produce new live nodes,
|
||||
// we use a simple iterative algorithm.
|
||||
//
|
||||
static void markGlobalsAlive(DSGraph& G, std::set<DSNode*> &Alive,
|
||||
static void markGlobalsAlive(DSGraph &G, std::set<DSNode*> &Alive,
|
||||
bool FilterCalls) {
|
||||
// Add global and cast nodes to a set so we don't walk all nodes every time
|
||||
std::set<DSNode*> GlobalNodes;
|
||||
for (unsigned i = 0, e = G.getNodes().size(); i != e; ++i)
|
||||
if (G.getNodes()[i]->NodeType & (DSNode::CastNode | DSNode::GlobalNode))
|
||||
if (G.getNodes()[i]->NodeType & DSNode::GlobalNode)
|
||||
GlobalNodes.insert(G.getNodes()[i]);
|
||||
|
||||
// Add all call nodes to the same set
|
||||
std::vector<std::vector<DSNodeHandle> > &Calls = G.getFunctionCalls();
|
||||
vector<vector<DSNodeHandle> > &Calls = G.getFunctionCalls();
|
||||
if (FilterCalls) {
|
||||
for (unsigned i = 0, e = Calls.size(); i != e; ++i)
|
||||
for (unsigned j = 0, e = Calls[i].size(); j != e; ++j)
|
||||
if (Calls[i][j])
|
||||
GlobalNodes.insert(Calls[i][j]);
|
||||
if (Calls[i][j].getNode())
|
||||
GlobalNodes.insert(Calls[i][j].getNode());
|
||||
}
|
||||
|
||||
// Iterate and recurse until no new live node are discovered.
|
||||
@@ -497,8 +617,8 @@ static void markGlobalsAlive(DSGraph& G, std::set<DSNode*> &Alive,
|
||||
if (FilterCalls)
|
||||
for (int ei = Calls.size(), i = ei-1; i >= 0; --i) {
|
||||
bool CallIsDead = true;
|
||||
for (unsigned j = 0, ej= Calls[i].size(); CallIsDead && j != ej; ++j)
|
||||
CallIsDead = (Alive.count(Calls[i][j]) == 0);
|
||||
for (unsigned j = 0, ej = Calls[i].size(); CallIsDead && j != ej; ++j)
|
||||
CallIsDead = Alive.count(Calls[i][j].getNode()) == 0;
|
||||
if (CallIsDead)
|
||||
Calls.erase(Calls.begin() + i); // remove the call entirely
|
||||
}
|
||||
@@ -526,21 +646,24 @@ void DSGraph::removeDeadNodes(bool KeepAllGlobals, bool KeepCalls) {
|
||||
if (KeepCalls)
|
||||
for (unsigned i = 0, e = FunctionCalls.size(); i != e; ++i)
|
||||
for (unsigned j = 0, e = FunctionCalls[i].size(); j != e; ++j)
|
||||
markAlive(FunctionCalls[i][j], Alive);
|
||||
markAlive(FunctionCalls[i][j].getNode(), Alive);
|
||||
|
||||
#if 0
|
||||
for (unsigned i = 0, e = OrigFunctionCalls.size(); i != e; ++i)
|
||||
for (unsigned j = 0, e = OrigFunctionCalls[i].size(); j != e; ++j)
|
||||
markAlive(OrigFunctionCalls[i][j], Alive);
|
||||
markAlive(OrigFunctionCalls[i][j].getNode(), Alive);
|
||||
#endif
|
||||
|
||||
// Mark all nodes reachable by scalar nodes (and global nodes, if
|
||||
// keeping them was specified) as alive...
|
||||
char keepBits = DSNode::ScalarNode | (KeepAllGlobals? DSNode::GlobalNode : 0);
|
||||
unsigned char keepBits = DSNode::ScalarNode |
|
||||
(KeepAllGlobals ? DSNode::GlobalNode : 0);
|
||||
for (unsigned i = 0, e = Nodes.size(); i != e; ++i)
|
||||
if (Nodes[i]->NodeType & keepBits)
|
||||
markAlive(Nodes[i], Alive);
|
||||
|
||||
// The return value is alive as well...
|
||||
markAlive(RetNode, Alive);
|
||||
markAlive(RetNode.getNode(), Alive);
|
||||
|
||||
// Mark all globals or cast nodes that can reach a live node as alive.
|
||||
// This also marks all nodes reachable from such nodes as alive.
|
||||
@@ -549,7 +672,7 @@ void DSGraph::removeDeadNodes(bool KeepAllGlobals, bool KeepCalls) {
|
||||
markGlobalsAlive(*this, Alive, ! KeepCalls);
|
||||
|
||||
// Loop over all unreachable nodes, dropping their references...
|
||||
std::vector<DSNode*> DeadNodes;
|
||||
vector<DSNode*> DeadNodes;
|
||||
DeadNodes.reserve(Nodes.size()); // Only one allocation is allowed.
|
||||
for (unsigned i = 0; i != Nodes.size(); ++i)
|
||||
if (!Alive.count(Nodes[i])) {
|
||||
@@ -574,6 +697,7 @@ void DSGraph::maskNodeTypes(unsigned char Mask) {
|
||||
}
|
||||
|
||||
|
||||
#if 0
|
||||
//===----------------------------------------------------------------------===//
|
||||
// GlobalDSGraph Implementation
|
||||
//===----------------------------------------------------------------------===//
|
||||
@@ -601,10 +725,9 @@ void GlobalDSGraph::removeReference(const DSGraph* referrer) {
|
||||
}
|
||||
|
||||
// Bits used in the next function
|
||||
static const char ExternalTypeBits = (DSNode::GlobalNode | DSNode::NewNode |
|
||||
DSNode::SubElement | DSNode::CastNode);
|
||||
|
||||
static const char ExternalTypeBits = DSNode::GlobalNode | DSNode::NewNode;
|
||||
|
||||
#if 0
|
||||
// GlobalDSGraph::cloneNodeInto - Clone a global node and all its externally
|
||||
// visible target links (and recursively their such links) into this graph.
|
||||
// NodeCache maps the node being cloned to its clone in the Globals graph,
|
||||
@@ -635,8 +758,8 @@ DSNode* GlobalDSGraph::cloneNodeInto(DSNode *OldNode,
|
||||
// If ValueCacheIsFinal==true, look for an existing node that has
|
||||
// an identical list of globals and return it if it exists.
|
||||
//
|
||||
for (unsigned j = 0, N = OldNode->getGlobals().size(); j < N; ++j)
|
||||
if (DSNode* PrevNode = ValueMap[OldNode->getGlobals()[j]]) {
|
||||
for (unsigned j = 0, N = OldNode->getGlobals().size(); j != N; ++j)
|
||||
if (DSNode *PrevNode = ValueMap[OldNode->getGlobals()[j]].getNode()) {
|
||||
if (NewNode == 0) {
|
||||
NewNode = PrevNode; // first existing node found
|
||||
if (GlobalsAreFinal && j == 0)
|
||||
@@ -695,14 +818,15 @@ DSNode* GlobalDSGraph::cloneNodeInto(DSNode *OldNode,
|
||||
//
|
||||
void GlobalDSGraph::cloneGlobals(DSGraph& Graph, bool CloneCalls) {
|
||||
std::map<const DSNode*, DSNode*> NodeCache;
|
||||
#if 0
|
||||
for (unsigned i = 0, N = Graph.Nodes.size(); i < N; ++i)
|
||||
if (Graph.Nodes[i]->NodeType & DSNode::GlobalNode)
|
||||
GlobalsGraph->cloneNodeInto(Graph.Nodes[i], NodeCache, false);
|
||||
|
||||
if (CloneCalls)
|
||||
GlobalsGraph->cloneCalls(Graph);
|
||||
|
||||
GlobalsGraph->removeDeadNodes(/*KeepAllGlobals*/ true, /*KeepCalls*/ true);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
@@ -711,12 +835,12 @@ void GlobalDSGraph::cloneGlobals(DSGraph& Graph, bool CloneCalls) {
|
||||
//
|
||||
void GlobalDSGraph::cloneCalls(DSGraph& Graph) {
|
||||
std::map<const DSNode*, DSNode*> NodeCache;
|
||||
std::vector<std::vector<DSNodeHandle> >& FromCalls =Graph.FunctionCalls;
|
||||
vector<vector<DSNodeHandle> >& FromCalls =Graph.FunctionCalls;
|
||||
|
||||
FunctionCalls.reserve(FunctionCalls.size() + FromCalls.size());
|
||||
|
||||
for (int i = 0, ei = FromCalls.size(); i < ei; ++i) {
|
||||
FunctionCalls.push_back(std::vector<DSNodeHandle>());
|
||||
FunctionCalls.push_back(vector<DSNodeHandle>());
|
||||
FunctionCalls.back().reserve(FromCalls[i].size());
|
||||
for (unsigned j = 0, ej = FromCalls[i].size(); j != ej; ++j)
|
||||
FunctionCalls.back().push_back
|
||||
@@ -728,34 +852,6 @@ void GlobalDSGraph::cloneCalls(DSGraph& Graph) {
|
||||
// remove trivially identical function calls
|
||||
removeIdenticalCalls(FunctionCalls, "Globals Graph");
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
//===----------------------------------------------------------------------===//
|
||||
// LocalDataStructures Implementation
|
||||
//===----------------------------------------------------------------------===//
|
||||
|
||||
// releaseMemory - If the pass pipeline is done with this pass, we can release
|
||||
// our memory... here...
|
||||
//
|
||||
void LocalDataStructures::releaseMemory() {
|
||||
for (std::map<const Function*, DSGraph*>::iterator I = DSInfo.begin(),
|
||||
E = DSInfo.end(); I != E; ++I)
|
||||
delete I->second;
|
||||
|
||||
// Empty map so next time memory is released, data structures are not
|
||||
// re-deleted.
|
||||
DSInfo.clear();
|
||||
}
|
||||
|
||||
bool LocalDataStructures::run(Module &M) {
|
||||
// Create a globals graph for the module. Deleted when all graphs go away.
|
||||
GlobalDSGraph* GG = new GlobalDSGraph;
|
||||
|
||||
// Calculate all of the graphs...
|
||||
for (Module::iterator I = M.begin(), E = M.end(); I != E; ++I)
|
||||
if (!I->isExternal())
|
||||
DSInfo.insert(std::make_pair(&*I, new DSGraph(*I, GG)));
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
Reference in New Issue
Block a user