Checkin some major reworks of data structure analysis. This is not done,

nor does it work very well, but I need to get it checked in before I break
the tree unintentionally.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@3996 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Chris Lattner
2002-10-01 22:33:50 +00:00
parent 57b062a8cc
commit fccd06fcea
5 changed files with 518 additions and 349 deletions

View File

@@ -4,35 +4,43 @@
//
//===----------------------------------------------------------------------===//
#include "llvm/Analysis/DataStructure.h"
#include "llvm/Module.h"
#include "llvm/Analysis/DSGraph.h"
#include "llvm/Function.h"
#include "llvm/DerivedTypes.h"
#include "Support/STLExtras.h"
#include "Support/StatisticReporter.h"
#include "Support/STLExtras.h"
#include "Support/Statistic.h"
#include "llvm/Target/TargetData.h"
#include <algorithm>
#include <set>
using std::vector;
// TODO: FIXME
namespace DataStructureAnalysis {
// isPointerType - Return true if this first class type is big enough to hold
// a pointer.
//
bool isPointerType(const Type *Ty);
extern TargetData TD;
}
using namespace DataStructureAnalysis;
//===----------------------------------------------------------------------===//
// DSNode Implementation
//===----------------------------------------------------------------------===//
DSNode::DSNode(enum NodeTy NT, const Type *T) : Ty(T), NodeType(NT) {
// If this node has any fields, allocate them now, but leave them null.
switch (T->getPrimitiveID()) {
case Type::PointerTyID: Links.resize(1); break;
case Type::ArrayTyID: Links.resize(1); break;
case Type::StructTyID:
Links.resize(cast<StructType>(T)->getNumContainedTypes());
break;
default: break;
}
DSNode::DSNode(enum NodeTy NT, const Type *T) : NodeType(NT) {
// If this node is big enough to have pointer fields, add space for them now.
if (T != Type::VoidTy && !isa<FunctionType>(T)) // Avoid TargetData assert's
LinkIndex.resize(TD.getTypeSize(T), -1);
TypeEntries.push_back(std::make_pair(T, 0));
}
// DSNode copy constructor... do not copy over the referrers list!
DSNode::DSNode(const DSNode &N)
: Ty(N.Ty), Links(N.Links), Globals(N.Globals), NodeType(N.NodeType) {
: Links(N.Links), LinkIndex(N.LinkIndex),
TypeEntries(N.TypeEntries), Globals(N.Globals), NodeType(N.NodeType) {
}
void DSNode::removeReferrer(DSNodeHandle *H) {
@@ -53,7 +61,7 @@ void DSNode::addGlobal(GlobalValue *GV) {
std::lower_bound(Globals.begin(), Globals.end(), GV);
if (I == Globals.end() || *I != GV) {
assert(GV->getType()->getElementType() == Ty);
//assert(GV->getType()->getElementType() == Ty);
Globals.insert(I, GV);
NodeType |= GlobalNode;
}
@@ -63,58 +71,154 @@ void DSNode::addGlobal(GlobalValue *GV) {
// addEdgeTo - Add an edge from the current node to the specified node. This
// can cause merging of nodes in the graph.
//
void DSNode::addEdgeTo(unsigned LinkNo, DSNode *N) {
assert(LinkNo < Links.size() && "LinkNo out of range!");
if (N == 0 || Links[LinkNo] == N) return; // Nothing to do
if (Links[LinkNo] == 0) { // No merging to perform
Links[LinkNo] = N;
void DSNode::addEdgeTo(unsigned Offset, const DSNodeHandle &NH) {
assert(Offset < LinkIndex.size() && "Offset out of range!");
if (NH.getNode() == 0) return; // Nothing to do
if (LinkIndex[Offset] == -1) { // No merging to perform...
LinkIndex[Offset] = Links.size(); // Allocate a new link...
Links.push_back(NH);
return;
}
unsigned Idx = (unsigned)LinkIndex[Offset];
if (!Links[Idx].getNode()) { // No merging to perform
Links[Idx] = NH;
return;
}
// Merge the two nodes...
Links[LinkNo]->mergeWith(N);
Links[Idx].mergeWith(NH);
}
// mergeWith - Merge this node into the specified node, moving all links to and
// from the argument node into the current node. The specified node may be a
// null pointer (in which case, nothing happens).
// MergeSortedVectors - Efficiently merge a vector into another vector where
// duplicates are not allowed and both are sorted. This assumes that 'T's are
// efficiently copyable and have sane comparison semantics.
//
void DSNode::mergeWith(DSNode *N) {
if (N == 0 || N == this) return; // Noop
assert(N->Ty == Ty && N->Links.size() == Links.size() &&
"Cannot merge nodes of two different types!");
template<typename T>
void MergeSortedVectors(vector<T> &Dest, const vector<T> &Src) {
// By far, the most common cases will be the simple ones. In these cases,
// avoid having to allocate a temporary vector...
//
if (Src.empty()) { // Nothing to merge in...
return;
} else if (Dest.empty()) { // Just copy the result in...
Dest = Src;
} else if (Src.size() == 1) { // Insert a single element...
const T &V = Src[0];
typename vector<T>::iterator I =
std::lower_bound(Dest.begin(), Dest.end(), V);
if (I == Dest.end() || *I != Src[0]) // If not already contained...
Dest.insert(I, Src[0]);
} else if (Dest.size() == 1) {
T Tmp = Dest[0]; // Save value in temporary...
Dest = Src; // Copy over list...
typename vector<T>::iterator I =
std::lower_bound(Dest.begin(), Dest.end(),Tmp);
if (I == Dest.end() || *I != Src[0]) // If not already contained...
Dest.insert(I, Src[0]);
} else {
// Make a copy to the side of Dest...
vector<T> Old(Dest);
// Make space for all of the type entries now...
Dest.resize(Dest.size()+Src.size());
// Merge the two sorted ranges together... into Dest.
std::merge(Old.begin(), Old.end(), Src.begin(), Src.end(), Dest.begin());
// Now erase any duplicate entries that may have accumulated into the
// vectors (because they were in both of the input sets)
Dest.erase(std::unique(Dest.begin(), Dest.end()), Dest.end());
}
}
// mergeWith - Merge this node and the specified node, moving all links to and
// from the argument node into the current node, deleting the node argument.
// Offset indicates what offset the specified node is to be merged into the
// current node.
//
// The specified node may be a null pointer (in which case, nothing happens).
//
void DSNode::mergeWith(const DSNodeHandle &NH, unsigned Offset) {
DSNode *N = NH.getNode();
if (N == 0 || (N == this && NH.getOffset() == Offset))
return; // Noop
assert(NH.getNode() != this &&
"Cannot merge two portions of the same node yet!");
// If both nodes are not at offset 0, make sure that we are merging the node
// at an later offset into the node with the zero offset.
//
if (Offset > NH.getOffset()) {
N->mergeWith(DSNodeHandle(this, Offset), NH.getOffset());
return;
}
#if 0
std::cerr << "\n\nMerging:\n";
N->print(std::cerr, 0);
std::cerr << " and:\n";
print(std::cerr, 0);
#endif
// Now we know that Offset <= NH.Offset, so convert it so our "Offset" (with
// respect to NH.Offset) is now zero.
//
unsigned NOffset = NH.getOffset()-Offset;
// Remove all edges pointing at N, causing them to point to 'this' instead.
while (!N->Referrers.empty())
*N->Referrers.back() = this;
// Make sure to adjust their offset, not just the node pointer.
//
while (!N->Referrers.empty()) {
DSNodeHandle &Ref = *N->Referrers.back();
Ref = DSNodeHandle(this, NOffset+Ref.getOffset());
}
// Make all of the outgoing links of N now be outgoing links of this. This
// can cause recursive merging!
//
for (unsigned i = 0, e = Links.size(); i != e; ++i) {
addEdgeTo(i, N->Links[i]);
N->Links[i] = 0; // Reduce unneccesary edges in graph. N is dead
}
for (unsigned i = 0, e = N->LinkIndex.size(); i != e; ++i)
if (N->LinkIndex[i] != -1) {
addEdgeTo(i+NOffset, N->Links[N->LinkIndex[i]]);
N->LinkIndex[i] = -1; // Reduce unneccesary edges in graph. N is dead
}
// Now that there are no outgoing edges, all of the Links are dead.
N->Links.clear();
// Merge the node types
NodeType |= N->NodeType;
N->NodeType = 0; // N is now a dead node.
// If this merging into node has more than just void nodes in it, merge!
assert(!N->TypeEntries.empty() && "TypeEntries is empty for a node?");
if (N->TypeEntries.size() != 1 || N->TypeEntries[0].first != Type::VoidTy) {
// If the current node just has a Void entry in it, remove it.
if (TypeEntries.size() == 1 && TypeEntries[0].first == Type::VoidTy)
TypeEntries.clear();
// Adjust all of the type entries we are merging in by the offset... and add
// them to the TypeEntries list.
//
if (NOffset != 0) { // This case is common enough to optimize for
// Offset all of the TypeEntries in N with their new offset
for (unsigned i = 0, e = N->TypeEntries.size(); i != e; ++i)
N->TypeEntries[i].second += NOffset;
}
MergeSortedVectors(TypeEntries, N->TypeEntries);
N->TypeEntries.clear();
}
// Merge the globals list...
if (!N->Globals.empty()) {
// Save the current globals off to the side...
vector<GlobalValue*> OldGlobals(Globals);
// Resize the globals vector to be big enough to hold both of them...
Globals.resize(Globals.size()+N->Globals.size());
// Merge the two sorted globals lists together...
std::merge(OldGlobals.begin(), OldGlobals.end(),
N->Globals.begin(), N->Globals.end(), Globals.begin());
// Erase duplicate entries from the globals list...
Globals.erase(std::unique(Globals.begin(), Globals.end()), Globals.end());
MergeSortedVectors(Globals, N->Globals);
// Delete the globals from the old node...
N->Globals.clear();
@@ -125,16 +229,13 @@ void DSNode::mergeWith(DSNode *N) {
// DSGraph Implementation
//===----------------------------------------------------------------------===//
DSGraph::DSGraph(const DSGraph &G) : Func(G.Func), GlobalsGraph(G.GlobalsGraph){
GlobalsGraph->addReference(this);
std::map<const DSNode*, DSNode*> NodeMap; // ignored
DSGraph::DSGraph(const DSGraph &G) : Func(G.Func) {
std::map<const DSNode*, DSNode*> NodeMap;
RetNode = cloneInto(G, ValueMap, NodeMap);
}
DSGraph::~DSGraph() {
GlobalsGraph->removeReference(this);
FunctionCalls.clear();
OrigFunctionCalls.clear();
ValueMap.clear();
RetNode = 0;
@@ -151,24 +252,31 @@ DSGraph::~DSGraph() {
// dump - Allow inspection of graph in a debugger.
void DSGraph::dump() const { print(std::cerr); }
// Helper function used to clone a function list.
// Each call really shd have an explicit representation as a separate class.
void
CopyFunctionCallsList(const std::vector<std::vector<DSNodeHandle> >& fromCalls,
std::vector<std::vector<DSNodeHandle> >& toCalls,
std::map<const DSNode*, DSNode*>& NodeMap) {
//
static void CopyFunctionCallsList(const vector<vector<DSNodeHandle> >&fromCalls,
vector<vector<DSNodeHandle> > &toCalls,
std::map<const DSNode*, DSNode*> &NodeMap) {
unsigned FC = toCalls.size(); // FirstCall
toCalls.reserve(FC+fromCalls.size());
for (unsigned i = 0, ei = fromCalls.size(); i != ei; ++i) {
toCalls.push_back(std::vector<DSNodeHandle>());
toCalls[FC+i].reserve(fromCalls[i].size());
toCalls.push_back(vector<DSNodeHandle>());
const vector<DSNodeHandle> &CurCall = fromCalls[i];
toCalls.back().reserve(CurCall.size());
for (unsigned j = 0, ej = fromCalls[i].size(); j != ej; ++j)
toCalls[FC+i].push_back(NodeMap[fromCalls[i][j]]);
toCalls[FC+i].push_back(DSNodeHandle(NodeMap[CurCall[j].getNode()],
CurCall[j].getOffset()));
}
}
/// remapLinks - Change all of the Links in the current node according to the
/// specified mapping.
void DSNode::remapLinks(std::map<const DSNode*, DSNode*> &OldNodeMap) {
for (unsigned i = 0, e = Links.size(); i != e; ++i)
Links[i].setNode(OldNodeMap[Links[i].getNode()]);
}
// cloneInto - Clone the specified DSGraph into the current graph, returning the
// Return node of the graph. The translated ValueMap for the old function is
@@ -176,62 +284,61 @@ CopyFunctionCallsList(const std::vector<std::vector<DSNodeHandle> >& fromCalls,
// Alloca markers are removed from the graph, as the graph is being cloned into
// a calling function's graph.
//
DSNode *DSGraph::cloneInto(const DSGraph &G,
std::map<Value*, DSNodeHandle> &OldValMap,
std::map<const DSNode*, DSNode*> &OldNodeMap,
bool StripScalars, bool StripAllocas,
bool CopyCallers, bool CopyOrigCalls) {
assert(OldNodeMap.size()==0 && "Return arg. OldNodeMap shd be empty");
OldNodeMap[0] = 0; // Null pointer maps to null
DSNodeHandle DSGraph::cloneInto(const DSGraph &G,
std::map<Value*, DSNodeHandle> &OldValMap,
std::map<const DSNode*, DSNode*> &OldNodeMap,
bool StripScalars, bool StripAllocas,
bool CopyCallers, bool CopyOrigCalls) {
assert(OldNodeMap.empty() && "Returned OldNodeMap should be empty!");
unsigned FN = Nodes.size(); // First new node...
// Duplicate all of the nodes, populating the node map...
Nodes.reserve(FN+G.Nodes.size());
for (unsigned i = 0, e = G.Nodes.size(); i != e; ++i) {
DSNode *Old = G.Nodes[i], *New = new DSNode(*Old);
DSNode *Old = G.Nodes[i];
DSNode *New = new DSNode(*Old);
Nodes.push_back(New);
OldNodeMap[Old] = New;
}
// Rewrite the links in the new nodes to point into the current graph now.
for (unsigned i = FN, e = Nodes.size(); i != e; ++i)
for (unsigned j = 0, e = Nodes[i]->getNumLinks(); j != e; ++j)
Nodes[i]->setLink(j, OldNodeMap.find(Nodes[i]->getLink(j))->second);
Nodes[i]->remapLinks(OldNodeMap);
// Remove local markers as specified
if (StripScalars || StripAllocas) {
char keepBits = ~((StripScalars? DSNode::ScalarNode : 0) |
(StripAllocas? DSNode::AllocaNode : 0));
unsigned char StripBits = (StripScalars ? DSNode::ScalarNode : 0) |
(StripAllocas ? DSNode::AllocaNode : 0);
if (StripBits)
for (unsigned i = FN, e = Nodes.size(); i != e; ++i)
Nodes[i]->NodeType &= keepBits;
}
Nodes[i]->NodeType &= ~StripBits;
// Copy the value map...
for (std::map<Value*, DSNodeHandle>::const_iterator I = G.ValueMap.begin(),
E = G.ValueMap.end(); I != E; ++I)
OldValMap[I->first] = OldNodeMap[I->second];
OldValMap[I->first] = DSNodeHandle(OldNodeMap[I->second.getNode()],
I->second.getOffset());
// Copy the function calls list...
CopyFunctionCallsList(G.FunctionCalls, FunctionCalls, OldNodeMap);
#if 0
if (CopyOrigCalls)
CopyFunctionCallsList(G.OrigFunctionCalls, OrigFunctionCalls, OldNodeMap);
// Copy the list of unresolved callers
if (CopyCallers)
PendingCallers.insert(G.PendingCallers.begin(), G.PendingCallers.end());
#endif
// Return the returned node pointer...
return OldNodeMap[G.RetNode];
return DSNodeHandle(OldNodeMap[G.RetNode.getNode()], G.RetNode.getOffset());
}
#if 0
// cloneGlobalInto - Clone the given global node and all its target links
// (and all their llinks, recursively).
//
DSNode* DSGraph::cloneGlobalInto(const DSNode* GNode) {
DSNode *DSGraph::cloneGlobalInto(const DSNode *GNode) {
if (GNode == 0 || GNode->getGlobals().size() == 0) return 0;
// If a clone has already been created for GNode, return it.
@@ -252,6 +359,7 @@ DSNode* DSGraph::cloneGlobalInto(const DSNode* GNode) {
return NewNode;
}
#endif
// markIncompleteNodes - Mark the specified node as having contents that are not
@@ -268,8 +376,9 @@ static void markIncompleteNode(DSNode *N) {
N->NodeType |= DSNode::Incomplete;
// Recusively process children...
for (unsigned i = 0, e = N->getNumLinks(); i != e; ++i)
markIncompleteNode(N->getLink(i));
for (unsigned i = 0, e = N->getSize(); i != e; ++i)
if (DSNodeHandle *DSNH = N->getLink(i))
markIncompleteNode(DSNH->getNode());
}
@@ -285,37 +394,41 @@ static void markIncompleteNode(DSNode *N) {
//
void DSGraph::markIncompleteNodes(bool markFormalArgs) {
// Mark any incoming arguments as incomplete...
if (markFormalArgs)
for (Function::aiterator I = Func.abegin(), E = Func.aend(); I != E; ++I)
if (isa<PointerType>(I->getType()))
markIncompleteNode(ValueMap[I]->getLink(0));
if (markFormalArgs && Func)
for (Function::aiterator I = Func->abegin(), E = Func->aend(); I != E; ++I)
if (isPointerType(I->getType()) && ValueMap.find(I) != ValueMap.end()) {
DSNodeHandle &INH = ValueMap[I];
if (INH.getNode() && INH.hasLink(0))
markIncompleteNode(ValueMap[I].getLink(0)->getNode());
}
// Mark stuff passed into functions calls as being incomplete...
for (unsigned i = 0, e = FunctionCalls.size(); i != e; ++i) {
vector<DSNodeHandle> &Args = FunctionCalls[i];
// Then the return value is certainly incomplete!
markIncompleteNode(Args[0]);
markIncompleteNode(Args[0].getNode());
// The call does not make the function argument incomplete...
// All arguments to the function call are incomplete though!
for (unsigned i = 2, e = Args.size(); i != e; ++i)
markIncompleteNode(Args[i]);
markIncompleteNode(Args[i].getNode());
}
// Mark all of the nodes pointed to by global or cast nodes as incomplete...
for (unsigned i = 0, e = Nodes.size(); i != e; ++i)
if (Nodes[i]->NodeType & (DSNode::GlobalNode | DSNode::CastNode)) {
if (Nodes[i]->NodeType & DSNode::GlobalNode) {
DSNode *N = Nodes[i];
for (unsigned i = 0, e = N->getNumLinks(); i != e; ++i)
markIncompleteNode(N->getLink(i));
for (unsigned i = 0, e = N->getSize(); i != e; ++i)
if (DSNodeHandle *DSNH = N->getLink(i))
markIncompleteNode(DSNH->getNode());
}
}
// removeRefsToGlobal - Helper function that removes globals from the
// ValueMap so that the referrer count will go down to zero.
static void
removeRefsToGlobal(DSNode* N, std::map<Value*, DSNodeHandle>& ValueMap) {
static void removeRefsToGlobal(DSNode* N,
std::map<Value*, DSNodeHandle> &ValueMap) {
while (!N->getGlobals().empty()) {
GlobalValue *GV = N->getGlobals().back();
N->getGlobals().pop_back();
@@ -336,7 +449,7 @@ bool DSGraph::isNodeDead(DSNode *N) {
// Is it a function node or some other trivially unused global?
if (N->NodeType != 0 &&
(N->NodeType & ~DSNode::GlobalNode) == 0 &&
N->getNumLinks() == 0 &&
N->getSize() == 0 &&
N->getReferrers().size() == N->getGlobals().size()) {
// Remove the globals from the valuemap, so that the referrer count will go
@@ -349,7 +462,7 @@ bool DSGraph::isNodeDead(DSNode *N) {
return false;
}
static void removeIdenticalCalls(std::vector<std::vector<DSNodeHandle> > &Calls,
static void removeIdenticalCalls(vector<vector<DSNodeHandle> > &Calls,
const std::string &where) {
// Remove trivially identical function calls
unsigned NumFns = Calls.size();
@@ -375,38 +488,44 @@ void DSGraph::removeTriviallyDeadNodes(bool KeepAllGlobals) {
Nodes.erase(Nodes.begin()+i--); // Remove from node list...
}
removeIdenticalCalls(FunctionCalls, Func.getName());
removeIdenticalCalls(FunctionCalls, Func ? Func->getName() : "");
}
// markAlive - Simple graph traverser that recursively walks the graph marking
// markAlive - Simple graph walker that recursively traverses the graph, marking
// stuff to be alive.
//
static void markAlive(DSNode *N, std::set<DSNode*> &Alive) {
if (N == 0) return;
Alive.insert(N);
for (unsigned i = 0, e = N->getNumLinks(); i != e; ++i)
if (N->getLink(i) && !Alive.count(N->getLink(i)))
markAlive(N->getLink(i), Alive);
for (unsigned i = 0, e = N->getSize(); i != e; ++i)
if (DSNodeHandle *DSNH = N->getLink(i))
if (!Alive.count(DSNH->getNode()))
markAlive(DSNH->getNode(), Alive);
}
static bool checkGlobalAlive(DSNode *N, std::set<DSNode*> &Alive,
std::set<DSNode*> &Visiting) {
if (N == 0) return false;
if (Visiting.count(N) > 0) return false; // terminate recursion on a cycle
if (Visiting.count(N)) return false; // terminate recursion on a cycle
Visiting.insert(N);
// If any immediate successor is alive, N is alive
for (unsigned i = 0, e = N->getNumLinks(); i != e; ++i)
if (N->getLink(i) && Alive.count(N->getLink(i)))
{ Visiting.erase(N); return true; }
for (unsigned i = 0, e = N->getSize(); i != e; ++i)
if (DSNodeHandle *DSNH = N->getLink(i))
if (Alive.count(DSNH->getNode())) {
Visiting.erase(N);
return true;
}
// Else if any successor reaches a live node, N is alive
for (unsigned i = 0, e = N->getNumLinks(); i != e; ++i)
if (N->getLink(i) && checkGlobalAlive(N->getLink(i), Alive, Visiting))
{ Visiting.erase(N); return true; }
for (unsigned i = 0, e = N->getSize(); i != e; ++i)
if (DSNodeHandle *DSNH = N->getLink(i))
if (checkGlobalAlive(DSNH->getNode(), Alive, Visiting)) {
Visiting.erase(N); return true;
}
Visiting.erase(N);
return false;
@@ -418,7 +537,7 @@ static bool checkGlobalAlive(DSNode *N, std::set<DSNode*> &Alive,
// the simple iterative loop in the first few lines below suffice.
//
static void markGlobalsIteration(std::set<DSNode*>& GlobalNodes,
std::vector<std::vector<DSNodeHandle> > &Calls,
vector<vector<DSNodeHandle> > &Calls,
std::set<DSNode*> &Alive,
bool FilterCalls) {
@@ -444,16 +563,17 @@ static void markGlobalsIteration(std::set<DSNode*>& GlobalNodes,
for (int i = 0, ei = Calls.size(); i < ei; ++i) {
bool CallIsDead = true, CallHasDeadArg = false;
for (unsigned j = 0, ej = Calls[i].size(); j != ej; ++j) {
bool argIsDead = Calls[i][j] == 0 || Alive.count(Calls[i][j]) == 0;
CallHasDeadArg = CallHasDeadArg || (Calls[i][j] != 0 && argIsDead);
CallIsDead = CallIsDead && argIsDead;
bool argIsDead = Calls[i][j].getNode() == 0 ||
Alive.count(Calls[i][j].getNode()) == 0;
CallHasDeadArg |= (Calls[i][j].getNode() != 0 && argIsDead);
CallIsDead &= argIsDead;
}
if (!CallIsDead && CallHasDeadArg) {
// Some node in this call is live and another is dead.
// Mark all nodes of call as live and iterate once more.
recurse = true;
for (unsigned j = 0, ej = Calls[i].size(); j != ej; ++j)
markAlive(Calls[i][j], Alive);
markAlive(Calls[i][j].getNode(), Alive);
}
}
if (recurse)
@@ -466,21 +586,21 @@ static void markGlobalsIteration(std::set<DSNode*>& GlobalNodes,
// can reach any other live node. Since this can produce new live nodes,
// we use a simple iterative algorithm.
//
static void markGlobalsAlive(DSGraph& G, std::set<DSNode*> &Alive,
static void markGlobalsAlive(DSGraph &G, std::set<DSNode*> &Alive,
bool FilterCalls) {
// Add global and cast nodes to a set so we don't walk all nodes every time
std::set<DSNode*> GlobalNodes;
for (unsigned i = 0, e = G.getNodes().size(); i != e; ++i)
if (G.getNodes()[i]->NodeType & (DSNode::CastNode | DSNode::GlobalNode))
if (G.getNodes()[i]->NodeType & DSNode::GlobalNode)
GlobalNodes.insert(G.getNodes()[i]);
// Add all call nodes to the same set
std::vector<std::vector<DSNodeHandle> > &Calls = G.getFunctionCalls();
vector<vector<DSNodeHandle> > &Calls = G.getFunctionCalls();
if (FilterCalls) {
for (unsigned i = 0, e = Calls.size(); i != e; ++i)
for (unsigned j = 0, e = Calls[i].size(); j != e; ++j)
if (Calls[i][j])
GlobalNodes.insert(Calls[i][j]);
if (Calls[i][j].getNode())
GlobalNodes.insert(Calls[i][j].getNode());
}
// Iterate and recurse until no new live node are discovered.
@@ -497,8 +617,8 @@ static void markGlobalsAlive(DSGraph& G, std::set<DSNode*> &Alive,
if (FilterCalls)
for (int ei = Calls.size(), i = ei-1; i >= 0; --i) {
bool CallIsDead = true;
for (unsigned j = 0, ej= Calls[i].size(); CallIsDead && j != ej; ++j)
CallIsDead = (Alive.count(Calls[i][j]) == 0);
for (unsigned j = 0, ej = Calls[i].size(); CallIsDead && j != ej; ++j)
CallIsDead = Alive.count(Calls[i][j].getNode()) == 0;
if (CallIsDead)
Calls.erase(Calls.begin() + i); // remove the call entirely
}
@@ -526,21 +646,24 @@ void DSGraph::removeDeadNodes(bool KeepAllGlobals, bool KeepCalls) {
if (KeepCalls)
for (unsigned i = 0, e = FunctionCalls.size(); i != e; ++i)
for (unsigned j = 0, e = FunctionCalls[i].size(); j != e; ++j)
markAlive(FunctionCalls[i][j], Alive);
markAlive(FunctionCalls[i][j].getNode(), Alive);
#if 0
for (unsigned i = 0, e = OrigFunctionCalls.size(); i != e; ++i)
for (unsigned j = 0, e = OrigFunctionCalls[i].size(); j != e; ++j)
markAlive(OrigFunctionCalls[i][j], Alive);
markAlive(OrigFunctionCalls[i][j].getNode(), Alive);
#endif
// Mark all nodes reachable by scalar nodes (and global nodes, if
// keeping them was specified) as alive...
char keepBits = DSNode::ScalarNode | (KeepAllGlobals? DSNode::GlobalNode : 0);
unsigned char keepBits = DSNode::ScalarNode |
(KeepAllGlobals ? DSNode::GlobalNode : 0);
for (unsigned i = 0, e = Nodes.size(); i != e; ++i)
if (Nodes[i]->NodeType & keepBits)
markAlive(Nodes[i], Alive);
// The return value is alive as well...
markAlive(RetNode, Alive);
markAlive(RetNode.getNode(), Alive);
// Mark all globals or cast nodes that can reach a live node as alive.
// This also marks all nodes reachable from such nodes as alive.
@@ -549,7 +672,7 @@ void DSGraph::removeDeadNodes(bool KeepAllGlobals, bool KeepCalls) {
markGlobalsAlive(*this, Alive, ! KeepCalls);
// Loop over all unreachable nodes, dropping their references...
std::vector<DSNode*> DeadNodes;
vector<DSNode*> DeadNodes;
DeadNodes.reserve(Nodes.size()); // Only one allocation is allowed.
for (unsigned i = 0; i != Nodes.size(); ++i)
if (!Alive.count(Nodes[i])) {
@@ -574,6 +697,7 @@ void DSGraph::maskNodeTypes(unsigned char Mask) {
}
#if 0
//===----------------------------------------------------------------------===//
// GlobalDSGraph Implementation
//===----------------------------------------------------------------------===//
@@ -601,10 +725,9 @@ void GlobalDSGraph::removeReference(const DSGraph* referrer) {
}
// Bits used in the next function
static const char ExternalTypeBits = (DSNode::GlobalNode | DSNode::NewNode |
DSNode::SubElement | DSNode::CastNode);
static const char ExternalTypeBits = DSNode::GlobalNode | DSNode::NewNode;
#if 0
// GlobalDSGraph::cloneNodeInto - Clone a global node and all its externally
// visible target links (and recursively their such links) into this graph.
// NodeCache maps the node being cloned to its clone in the Globals graph,
@@ -635,8 +758,8 @@ DSNode* GlobalDSGraph::cloneNodeInto(DSNode *OldNode,
// If ValueCacheIsFinal==true, look for an existing node that has
// an identical list of globals and return it if it exists.
//
for (unsigned j = 0, N = OldNode->getGlobals().size(); j < N; ++j)
if (DSNode* PrevNode = ValueMap[OldNode->getGlobals()[j]]) {
for (unsigned j = 0, N = OldNode->getGlobals().size(); j != N; ++j)
if (DSNode *PrevNode = ValueMap[OldNode->getGlobals()[j]].getNode()) {
if (NewNode == 0) {
NewNode = PrevNode; // first existing node found
if (GlobalsAreFinal && j == 0)
@@ -695,14 +818,15 @@ DSNode* GlobalDSGraph::cloneNodeInto(DSNode *OldNode,
//
void GlobalDSGraph::cloneGlobals(DSGraph& Graph, bool CloneCalls) {
std::map<const DSNode*, DSNode*> NodeCache;
#if 0
for (unsigned i = 0, N = Graph.Nodes.size(); i < N; ++i)
if (Graph.Nodes[i]->NodeType & DSNode::GlobalNode)
GlobalsGraph->cloneNodeInto(Graph.Nodes[i], NodeCache, false);
if (CloneCalls)
GlobalsGraph->cloneCalls(Graph);
GlobalsGraph->removeDeadNodes(/*KeepAllGlobals*/ true, /*KeepCalls*/ true);
#endif
}
@@ -711,12 +835,12 @@ void GlobalDSGraph::cloneGlobals(DSGraph& Graph, bool CloneCalls) {
//
void GlobalDSGraph::cloneCalls(DSGraph& Graph) {
std::map<const DSNode*, DSNode*> NodeCache;
std::vector<std::vector<DSNodeHandle> >& FromCalls =Graph.FunctionCalls;
vector<vector<DSNodeHandle> >& FromCalls =Graph.FunctionCalls;
FunctionCalls.reserve(FunctionCalls.size() + FromCalls.size());
for (int i = 0, ei = FromCalls.size(); i < ei; ++i) {
FunctionCalls.push_back(std::vector<DSNodeHandle>());
FunctionCalls.push_back(vector<DSNodeHandle>());
FunctionCalls.back().reserve(FromCalls[i].size());
for (unsigned j = 0, ej = FromCalls[i].size(); j != ej; ++j)
FunctionCalls.back().push_back
@@ -728,34 +852,6 @@ void GlobalDSGraph::cloneCalls(DSGraph& Graph) {
// remove trivially identical function calls
removeIdenticalCalls(FunctionCalls, "Globals Graph");
}
#endif
//===----------------------------------------------------------------------===//
// LocalDataStructures Implementation
//===----------------------------------------------------------------------===//
// releaseMemory - If the pass pipeline is done with this pass, we can release
// our memory... here...
//
void LocalDataStructures::releaseMemory() {
for (std::map<const Function*, DSGraph*>::iterator I = DSInfo.begin(),
E = DSInfo.end(); I != E; ++I)
delete I->second;
// Empty map so next time memory is released, data structures are not
// re-deleted.
DSInfo.clear();
}
bool LocalDataStructures::run(Module &M) {
// Create a globals graph for the module. Deleted when all graphs go away.
GlobalDSGraph* GG = new GlobalDSGraph;
// Calculate all of the graphs...
for (Module::iterator I = M.begin(), E = M.end(); I != E; ++I)
if (!I->isExternal())
DSInfo.insert(std::make_pair(&*I, new DSGraph(*I, GG)));
return false;
}
#endif