The landing pad must accompany the invoke when it's extracted. However, if it
does, then the loop isn't properly extracted. I.e., the resulting extraction has
a loop in it. The extracted function is then extracted, etc. resulting in an
infinite loop.
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extract its associated landing pad block as well. However, that landing pad
block may have more than one predecessor. So split the landing pad block so that
individual landing pads have only one predecessor.
This type of transformation may produce a false positive with bugpoint.
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extract the landing pad block. Otherwise, there will be a situation where the
invoke's unwind edge lands on a non-landing pad.
We also forbid the user from extracting the landing pad block by itself. Again,
this is not a valid transformation.
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No tests; these changes aren't really interesting in the sense that the logic is the same for volatile and atomic.
I believe this completes all of the changes necessary for the optimizer to handle loads and stores correctly. I'm going to try and come up with some additional testing, though.
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better.
Don't immediately give up when an add operation can't be trivially
sign/zero-extended within a loop. If it has NSW/NUW flags, generate a
new expression with sign extended (non-recurrent) operand. As before,
if SCEV says that all sign extends are loop invariant, then we can
widen the operation.
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init.trampoline and adjust.trampoline intrinsics, into two intrinsics
like in GCC. While having one combined intrinsic is tempting, it is
not natural because typically the trampoline initialization needs to
be done in one function, and the result of adjust trampoline is needed
in a different (nested) function. To get around this llvm-gcc hacks the
nested function lowering code to insert an additional parent variable
holding the adjust.trampoline result that can be accessed from the child
function. Dragonegg doesn't have the luxury of tweaking GCC code, so it
stored the result of adjust.trampoline in the memory GCC set aside for
the trampoline itself (this is always available in the child function),
and set up some new memory (using an alloca) to hold the trampoline.
Unfortunately this breaks Go which allocates trampoline memory on the
heap and wants to use it even after the parent has exited (!). Rather
than doing even more hacks to get Go working, it seemed best to just use
two intrinsics like in GCC. Patch mostly by Sanjoy Das.
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This changes loop unrolling to use the same mechanism for trip count
computation as indvars. This is a stronger check that tends to unroll
more loops. A very common side-effect is that many single iteration
loops will be removed sooner. The real goal was simply to remove
dependence on canonical IVs.
x86 is break even.
ARM performance changes to expect (+ is good):
External/SPEC/CFP2000/183.equake/183.equake +13%
SingleSource/Benchmarks/Dhrystone/fldry +21%
MultiSource/Applications/spiff/spiff +3%
SingleSource/Benchmarks/Stanford/Puzzle -14%
The Puzzle regression is actually an improvement in loop optimization
that defeats GVN: rdar://problem/10065079.
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The landingpad instruction is required in the landing pad block. Because we're
not deleting terminating instructions, the invoke may still jump to here (see
Transforms/SCCP/2004-11-16-DeadInvoke.ll). Remove all uses of the landingpad
instruction, but keep it around until code-gen can remove the basic block.
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ssa, so it has to be run really early in the pipeline. Any replacement
should probably use the SSAUpdater.
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