into their new header subdirectory: include/llvm/IR. This matches the
directory structure of lib, and begins to correct a long standing point
of file layout clutter in LLVM.
There are still more header files to move here, but I wanted to handle
them in separate commits to make tracking what files make sense at each
layer easier.
The only really questionable files here are the target intrinsic
tablegen files. But that's a battle I'd rather not fight today.
I've updated both CMake and Makefile build systems (I think, and my
tests think, but I may have missed something).
I've also re-sorted the includes throughout the project. I'll be
committing updates to Clang, DragonEgg, and Polly momentarily.
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constant folding calls. Add the initial tests for this which show that
now instsimplify can simplify blindingly obvious code patterns expressed
with both intrinsics and library calls.
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are nice and decomposed so that we can simplify synthesized calls as
easily as actually call instructions. The internal utility still has the
same behavior, it just now operates on a more generic interface so that
I can extend the set of call simplifications that instsimplify knows
about.
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fsub X, +0 ==> X
fsub X, -0 ==> X, when we know X is not -0
fsub +/-0.0, (fsub -0.0, X) ==> X
fsub nsz +/-0.0, (fsub +/-0.0, X) ==> X
fsub nnan ninf X, X ==> 0.0
fadd nsz X, 0 ==> X
fadd [nnan ninf] X, (fsub [nnan ninf] 0, X) ==> 0
where nnan and ninf have to occur at least once somewhere in this expression
fmul X, 1.0 ==> X
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Added in first optimization using fast-math flags to serve as an example for following optimizations. SimplifyInstruction will now try to optimize an fmul observing its FastMathFlags to see if it can fold multiply by zero when 'nnan' and 'nsz' flags are set.
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bit simpler by handling a common case explicitly.
Also, refactor the implementation to use a worklist based walk of the
recursive users, rather than trying to use value handles to detect and
recover from RAUWs during the recursive descent. This fixes a very
subtle bug in the previous implementation where degenerate control flow
structures could cause mutually recursive instructions (PHI nodes) to
collapse in just such a way that From became equal to To after some
amount of recursion. At that point, we hit the inf-loop that the assert
at the top attempted to guard against. This problem is defined away when
not using value handles in this manner. There are lots of comments
claiming that the WeakVH will protect against just this sort of error,
but they're not accurate about the actual implementation of WeakVHs,
which do still track RAUWs.
I don't have any test case for the bug this fixes because it requires
running the recursive simplification on unreachable phi nodes. I've no
way to either run this or easily write an input that triggers it. It was
found when using instruction simplification inside the inliner when
running over the nightly test-suite.
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take a TargetLibraryInfo parameter. Internally, rather than passing TD, TLI
and DT parameters around all over the place, introduce a struct for holding
them.
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benchmarks, and that it can be simplified to X/Y. (In general you can only
simplify (Z*Y)/Y to Z if the multiplication did not overflow; if Z has the
form "X/Y" then this is the case). This patch implements that transform and
moves some Div logic out of instcombine and into InstructionSimplify.
Unfortunately instcombine gets in the way somewhat, since it likes to change
(X/Y)*Y into X-(X rem Y), so I had to teach instcombine about this too.
Finally, thanks to the NSW/NUW flags, sometimes we know directly that "Z*Y"
does not overflow, because the flag says so, so I added that logic too. This
eliminates a bunch of divisions and subtractions in 447.dealII, and has good
effects on some other benchmarks too. It seems to have quite an effect on
tramp3d-v4 but it's hard to say if it's good or bad because inlining decisions
changed, resulting in massive changes all over.
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While there, I noticed that the transform "undef >>a X -> undef" was wrong.
For example if X is 2 then the top two bits must be equal, so the result can
not be anything. I fixed this in the constant folder as well. Also, I made
the transform for "X << undef" stronger: it now folds to undef always, even
though X might be zero. This is in accordance with the LangRef, but I must
admit that it is fairly aggressive. Also, I added "i32 X << 32 -> undef"
following the LangRef and the constant folder, likewise fairly aggressive.
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instructions out of InstCombine and into InstructionSimplify. While
there, introduce an m_AllOnes pattern to simplify matching with integers
and vectors with all bits equal to one.
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simplified to itself (this can only happen in unreachable blocks).
Change it to return null instead. Hopefully this will fix some
buildbot failures.
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over a phi node by applying it to each operand may be wrong if the
operation and the phi node are mutually interdependent (the testcase
has a simple example of this). So only do this transform if it would
be correct to perform the operation in each predecessor of the block
containing the phi, i.e. if the other operands all dominate the phi.
This should fix the FFMPEG snow.c regression reported by İsmail Dönmez.
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more careful not to call SimplifyInstructionsInBlock() on an unreachable block, the issue has been fixed at a higher level. Add
a big warning to SimplifyInstructionsInBlock() to hopefully prevent this in the future.
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except that the result may not be a constant. Switch jump threading to
use it so that it gets things like (X & 0) -> 0, which occur when phi preds
are deleted and the remaining phi pred was a zero.
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Simplify[IF]Cmp pieces. Add some predicates to CmpInst to
determine whether a predicate is fp or int.
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takes decimated instructions and applies identities to them. This
is pretty minimal at this point, but I plan to pull some instcombine
logic out into these and similar routines.
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