CallbackVH, with fixes. allUsesReplacedWith need to
walk the def-use chains and invalidate all users of a
value that is replaced. SCEVs of users need to be
recalcualted even if the new value is equivalent. Also,
make forgetLoopPHIs walk def-use chains, since any
SCEV that depends on a PHI should be recalculated when
more information about that PHI becomes available.
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makes ScalarEvolution::deleteValueFromRecords, and it's code that
subtly needed to be called before ReplaceAllUsesWith, unnecessary.
It also makes ValueDeletionListener unnecessary.
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of returning a list of pointers to Values that are deleted. This was
unsafe, because the pointers in the list are, by nature of what
RecursivelyDeleteDeadInstructions does, always dangling. Replace this
with a simple callback mechanism. This may eventually be removed if
all clients can reasonably be expected to use CallbackVH.
Use this to factor out the dead-phi-cycle-elimination code from LSR
utility function, and generalize it to use the
RecursivelyDeleteTriviallyDeadInstructions utility function.
This makes LSR more aggressive about eliminating dead PHI cycles;
adjust tests to either be less trivial or to simply expect fewer
instructions.
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64 bit platforms when building with optimization.
So replace them by a hand-coded implementation.
This fixes PR3822.
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info with it.
Don't count debug info insns against the scan maximum
in FindAvailableLoadedValue (lest they affect codegen).
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Cleanup some warning.
Remark: when struct/class are declared differently than they are defined, this make problem for VC++ since it seems to mangle class differently that struct. These error are very hard to understand and find. So please, try to keep your definition/declaration in sync.
Only tested with VS2008. hope it does not break anything. feel free to revert.
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functions that don't already have a (dynamic) alloca.
Dynamic allocas cause inefficient codegen and we shouldn't
propagate this (behavior follows gcc). Two existing tests
assumed such inlining would be done; they are hacked by
adding an alloca in the caller, preserving the point of
the tests.
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wrappers around the interesting code and use an obscure iterator
abstraction that dates back many many years.
Move EraseDeadInstructions to Transforms/Utils and name it
RecursivelyDeleteTriviallyDeadInstructions.
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function.
- This explicitly models the costs for functions which should
"always" or "never" be inlined. This fixes bugs where such costs
were not previously respected.
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as a global helper function. At the same type, switch it from taking
a vector of predecessors to an arbitrary sequential input. This allows
us to switch LoopSimplify to use a SmallVector for various temporary
vectors that it passed into SplitBlockPredecessors.
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Furthermore, double the limit when more than 10% of the callee instructions are vector instructions. Multimedia kernels tend to love inlining.
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