label is generated, but then the block is deleted. Since the
value is undefined, we just emit the label right after the entry
label of the function. It might matter that the label is in the
same section as the function was afterall.
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function, then the BB is RAUW'd before the definition is emitted. There
are still two cases not being handled, but this should improve us back to
the situation before I touched anything.
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allocated and thus not freed. This is cool except that it contains
and std::string so the string data didn't get freed. In any case
there is no reason to redundantly store the string data in the
MCSymbol anyway, just make the MCSymbol ref the string data in the
MCContext StringMap.
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label instead of trying to form one based on the BB name (which
causes collisions if the name is empty). This fixes PR6608
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an MCSymbol. Make the EH_LABEL MachineInstr hold its label
with an MCSymbol instead of ID. Fix a bug in MMI.cpp which
would return labels named "Label4" instead of "label4".
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instead of label ID's. This cleans up and regularizes a bunch
of code and makes way for future progress.
Unfortunately, this pointed out to me that JITDwarfEmitter.cpp
is largely copy and paste from DwarfException/MachineModuleInfo
and other places. This is very sad and disturbing. :(
One major change here is that TidyLandingPads moved from being
called in DwarfException::BeginFunction to being called in
DwarfException::EndFunction. There should not be any
functionality change from doing this, but I'm not an EH expert.
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and passing off ownership to AsmPrinter. Now MachineModuleInfo
creates it and owns it by value. This allows us to use MCSymbols
more consistently throughout the rest of the code generator, and
simplifies a bit of code. This also allows MachineFunction to
keep an MCContext reference handy, and cleans up the TargetRegistry
interfaces for AsmPrinters.
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Tested: clang debug bootstrap, llvm-gcc bootstrap, `make check-lit`
after configuring with --with-llvmgccdir (and this did run the
FrontendC* tests this time)
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- The implementation is currently very brain dead and inefficient, but I have a
clear plan on how to fix it.
- The good news is, it works and correctly assembles 403.gcc (when built with
Clang, at '-Os', '-Os -g', and '-O3'). Even better, at '-Os' and '-Os -g',
the resulting binary is exactly equivalent to that when built with the system
assembler. So it probably works! :)
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where we used ot create an MCSymbol for ".". Now emit an assembler
temporary label and reference it instead of "." textually.
rdar://7739457
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an MCExpr and not an MCSymbol. Change it to take an MCStreamer,
which is currently unused.
No functionality change.
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cl = EXTRACT_SUBREG reg1024, 1, is overly conservative. It should check
for overlaps of vr's live interval with the super registers of the
physical register (ECX in this case) and let JoinIntervals() handle checking
the coalescing feasibility against the physical register (cl in this case).
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- Also, drop the current location part of AsmLayout, I think I prefer to implement this via explicit symbols.
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indicates that an MCSymbol is external or not. (It's true if it's external.)
This will be used to specify the correct information to add to non-lazy
pointers. That will be explained further when this bit is used.
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The Caller cost info would be reset everytime a callee was inlined. If the
caller has lots of calls and there is some mutual recursion going on, the
caller cost info could be calculated many times.
This patch reduces inliner runtime from 240s to 0.5s for a function with 20000
small function calls.
This is a more conservative version of r98089 that doesn't break the clang
test CodeGenCXX/temp-order.cpp. That test relies on rather extreme inlining
for constant folding.
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The Caller cost info would be reset everytime a callee was inlined. If the
caller has lots of calls and there is some mutual recursion going on, the
caller cost info could be calculated many times.
This patch reduces inliner runtime from 240s to 0.5s for a function with 20000
small function calls.
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is preparatory to having PEI's scavenged frame index value reuse logic
properly distinguish types of frame values (e.g., whether the value is
stack-pointer relative or frame-pointer relative).
No functionality change.
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and add a FIXME about how we are eventually going to zap this
lookup table once mc world domination is complete.
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This patch updates LLVMDebugVersion to 8.
Debug info descriptors encoded using LLVMDebugVersion 7 is supported.
Corresponding llvmgcc and clang FE commits are required.
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This is a first step towards eliminating unncessary constructor checks in light weight DIDescriptor wrappers.
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Add a missing interface to be able to call findNearestCommonDominator
for a PostDominanceTree. The function itself is already implemented in
DominatorTreeBase. The interface however was only added to the
DominatorTree class, but not the PostDominatorClass.
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can be used in more places. Add an argument for the TargetData that
most of them need. Update for the getInt8PtrTy() change. Should be
no functionality change.
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entry we're about to process is obviously going to fail, don't
bother pushing a scope only to have it immediately be popped.
This avoids a lot of scope stack traffic in common cases.
Unfortunately, this requires duplicating some of the predicate
dispatch. To avoid duplicating the actual logic I pulled each
predicate out to its own static function which gets used in
both places.
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SwitchOpcodeMatcher) and have DAGISelMatcherOpt form it. This
speeds up selection, particularly for X86 which has lots of
variants of instructions with only type differences.
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- Eliminate TargetInstrInfo::isIdentical and replace it with produceSameValue. In the default case, produceSameValue just checks whether two machine instructions are identical (except for virtual register defs). But targets may override it to check for unusual cases (e.g. ARM pic loads from constant pools).
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now that isel handles chains more aggressively. This also
allows us to make isLegalToFold non-virtual.
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CopyToReg/CopyFromReg/INLINEASM. These are annoying because
they have the same opcode before an after isel. Fix this by
setting their NodeID to -1 to indicate that they are selected,
just like what automatically happens when selecting things that
end up being machine nodes.
With that done, give IsLegalToFold a new flag that causes it to
ignore chains. This lets the HandleMergeInputChains routine be
the one place that validates chains after a match is successful,
enabling the new hotness in chain processing. This smarter
chain processing eliminates the need for "PreprocessRMW" in the
X86 and MSP430 backends and enables MSP to start matching it's
multiple mem operand instructions more aggressively.
I currently #if out the dead code in the X86 backend and MSP
backend, I'll remove it for real in a follow-on patch.
The testcase changes are:
test/CodeGen/X86/sse3.ll: we generate better code
test/CodeGen/X86/store_op_load_fold2.ll: PreprocessRMW was
miscompiling this before, we now generate correct code
Convert it to filecheck while I'm at it.
test/CodeGen/MSP430/Inst16mm.ll: Add a testcase for mem/mem
folding to make anton happy. :)
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was that we weren't properly handling the case when interior
nodes of a matched pattern become dead after updating chain
and flag uses. Now we handle this explicitly in
UpdateChainsAndFlags.
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DoInstructionSelection. Inline "SelectRoot" into it from DAGISelHeader.
Sink some other stuff out of DAGISelHeader into SDISel.
Eliminate the various 'Indent' stuff from various targets, which dates
to when isel was recursive.
17 files changed, 114 insertions(+), 430 deletions(-)
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stuff now that we don't care about emulating the old broken
behavior of the old isel. This eliminates the
'CheckChainCompatible' check (along with IsChainCompatible) which
did an incorrect and inefficient scan *up* the chain nodes which
happened as the pattern was being formed and does the validation
at the end in HandleMergeInputChains when it forms a structural
pattern. This scans "down" the graph, which means that it is
quickly bounded by nodes already selected. This also handles
token factors that get "trapped" in the dag.
Removing the CheckChainCompatible nodes also shrinks the
generated tables by about 6K for X86 (down to 83K).
There are two pieces remaining before I can nuke PreprocessRMW:
1. I xfailed a test because we're now producing worse code in a
case that has nothing to do with the change: it turns out that
our use of MorphNodeTo will leave dead nodes in the graph
which (depending on how the graph is walked) end up causing
bogus uses of chains and blocking matches. This is really
bad for other reasons, so I'll fix this in a follow-up patch.
2. CheckFoldableChainNode needs to be improved to handle the TF.
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