getTTI method used to get an actual TTI object.
No functionality changed. This just threads the argument and ensures
code like the inliner can correctly look up the callee's TTI rather than
using a fixed one.
The next change will use this to implement per-function subtarget usage
by TTI. The changes after that should eliminate the need for FTTI as that
will have become the default.
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type erased interface and a single analysis pass rather than an
extremely complex analysis group.
The end result is that the TTI analysis can contain a type erased
implementation that supports the polymorphic TTI interface. We can build
one from a target-specific implementation or from a dummy one in the IR.
I've also factored all of the code into "mix-in"-able base classes,
including CRTP base classes to facilitate calling back up to the most
specialized form when delegating horizontally across the surface. These
aren't as clean as I would like and I'm planning to work on cleaning
some of this up, but I wanted to start by putting into the right form.
There are a number of reasons for this change, and this particular
design. The first and foremost reason is that an analysis group is
complete overkill, and the chaining delegation strategy was so opaque,
confusing, and high overhead that TTI was suffering greatly for it.
Several of the TTI functions had failed to be implemented in all places
because of the chaining-based delegation making there be no checking of
this. A few other functions were implemented with incorrect delegation.
The message to me was very clear working on this -- the delegation and
analysis group structure was too confusing to be useful here.
The other reason of course is that this is *much* more natural fit for
the new pass manager. This will lay the ground work for a type-erased
per-function info object that can look up the correct subtarget and even
cache it.
Yet another benefit is that this will significantly simplify the
interaction of the pass managers and the TargetMachine. See the future
work below.
The downside of this change is that it is very, very verbose. I'm going
to work to improve that, but it is somewhat an implementation necessity
in C++ to do type erasure. =/ I discussed this design really extensively
with Eric and Hal prior to going down this path, and afterward showed
them the result. No one was really thrilled with it, but there doesn't
seem to be a substantially better alternative. Using a base class and
virtual method dispatch would make the code much shorter, but as
discussed in the update to the programmer's manual and elsewhere,
a polymorphic interface feels like the more principled approach even if
this is perhaps the least compelling example of it. ;]
Ultimately, there is still a lot more to be done here, but this was the
huge chunk that I couldn't really split things out of because this was
the interface change to TTI. I've tried to minimize all the other parts
of this. The follow up work should include at least:
1) Improving the TargetMachine interface by having it directly return
a TTI object. Because we have a non-pass object with value semantics
and an internal type erasure mechanism, we can narrow the interface
of the TargetMachine to *just* do what we need: build and return
a TTI object that we can then insert into the pass pipeline.
2) Make the TTI object be fully specialized for a particular function.
This will include splitting off a minimal form of it which is
sufficient for the inliner and the old pass manager.
3) Add a new pass manager analysis which produces TTI objects from the
target machine for each function. This may actually be done as part
of #2 in order to use the new analysis to implement #2.
4) Work on narrowing the API between TTI and the targets so that it is
easier to understand and less verbose to type erase.
5) Work on narrowing the API between TTI and its clients so that it is
easier to understand and less verbose to forward.
6) Try to improve the CRTP-based delegation. I feel like this code is
just a bit messy and exacerbating the complexity of implementing
the TTI in each target.
Many thanks to Eric and Hal for their help here. I ended up blocked on
this somewhat more abruptly than I expected, and so I appreciate getting
it sorted out very quickly.
Differential Revision: http://reviews.llvm.org/D7293
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LoopRotate wanted to avoid live range interference by looking at the
uses of a Value in the loop latch and seeing if any lied outside of the
loop. We would wrongly perform this operation on Constants.
This fixes PR22337.
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APIs and replace it and numerous booleans with an option struct.
The critical edge splitting API has a really large surface of flags and
so it seems worth burning a small option struct / builder. This struct
can be constructed with the various preserved analyses and then flags
can be flipped in a builder style.
The various users are now responsible for directly passing along their
analysis information. This should be enough for the critical edge
splitting to work cleanly with the new pass manager as well.
This API is still pretty crufty and could be cleaned up a lot, but I've
focused on this change just threading an option struct rather than
a pass through the API.
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optionally updated by MergeBlockIntoPredecessors.
No functionality changed, just refactoring to clear the way for the new
pass manager.
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Instead of querying the pass every where we need to, do that once and
cache a pointer in the pass object. This is both simpler and I'm about
to add yet another place where we need to dig out that pointer.
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a LoopInfoWrapperPass to wire the object up to the legacy pass manager.
This switches all the clients of LoopInfo over and paves the way to port
LoopInfo to the new pass manager. No functionality change is intended
with this iteration.
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a cache of assumptions for a single function, and an immutable pass that
manages those caches.
The motivation for this change is two fold. Immutable analyses are
really hacks around the current pass manager design and don't exist in
the new design. This is usually OK, but it requires that the core logic
of an immutable pass be reasonably partitioned off from the pass logic.
This change does precisely that. As a consequence it also paves the way
for the *many* utility functions that deal in the assumptions to live in
both pass manager worlds by creating an separate non-pass object with
its own independent API that they all rely on. Now, the only bits of the
system that deal with the actual pass mechanics are those that actually
need to deal with the pass mechanics.
Once this separation is made, several simplifications become pretty
obvious in the assumption cache itself. Rather than using a set and
callback value handles, it can just be a vector of weak value handles.
The callers can easily skip the handles that are null, and eventually we
can wrap all of this up behind a filter iterator.
For now, this adds boiler plate to the various passes, but this kind of
boiler plate will end up making it possible to port these passes to the
new pass manager, and so it will end up factored away pretty reasonably.
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This change, which allows @llvm.assume to be used from within computeKnownBits
(and other associated functions in ValueTracking), adds some (optional)
parameters to computeKnownBits and friends. These functions now (optionally)
take a "context" instruction pointer, an AssumptionTracker pointer, and also a
DomTree pointer, and most of the changes are just to pass this new information
when it is easily available from InstSimplify, InstCombine, etc.
As explained below, the significant conceptual change is that known properties
of a value might depend on the control-flow location of the use (because we
care that the @llvm.assume dominates the use because assumptions have
control-flow dependencies). This means that, when we ask if bits are known in a
value, we might get different answers for different uses.
The significant changes are all in ValueTracking. Two main changes: First, as
with the rest of the code, new parameters need to be passed around. To make
this easier, I grouped them into a structure, and I made internal static
versions of the relevant functions that take this structure as a parameter. The
new code does as you might expect, it looks for @llvm.assume calls that make
use of the value we're trying to learn something about (often indirectly),
attempts to pattern match that expression, and uses the result if successful.
By making use of the AssumptionTracker, the process of finding @llvm.assume
calls is not expensive.
Part of the structure being passed around inside ValueTracking is a set of
already-considered @llvm.assume calls. This is to prevent a query using, for
example, the assume(a == b), to recurse on itself. The context and DT params
are used to find applicable assumptions. An assumption needs to dominate the
context instruction, or come after it deterministically. In this latter case we
only handle the specific case where both the assumption and the context
instruction are in the same block, and we need to exclude assumptions from
being used to simplify their own ephemeral values (those which contribute only
to the assumption) because otherwise the assumption would prove its feeding
comparison trivial and would be removed.
This commit adds the plumbing and the logic for a simple masked-bit propagation
(just enough to write a regression test). Future commits add more patterns
(and, correspondingly, more regression tests).
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This adds a set of utility functions for collecting 'ephemeral' values. These
are LLVM IR values that are used only by @llvm.assume intrinsics (directly or
indirectly), and thus will be removed prior to code generation, implying that
they should be considered free for certain purposes (like inlining). The
inliner's cost analysis, and a few other passes, have been updated to account
for ephemeral values using the provided functionality.
This functionality is important for the usability of @llvm.assume, because it
limits the "non-local" side-effects of adding llvm.assume on inlining, loop
unrolling, etc. (these are hints, and do not generate code, so they should not
directly contribute to estimates of execution cost).
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and via the command line, mirroring similar functionality in LoopUnroll. In
situations where clients used custom unrolling thresholds, their intent could
previously be foiled by LoopRotate having a hardcoded threshold.
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definition below all of the header #include lines, lib/Transforms/...
edition.
This one is tricky for two reasons. We again have a couple of passes
that define something else before the includes as well. I've sunk their
name macros with the DEBUG_TYPE.
Also, InstCombine contains headers that need DEBUG_TYPE, so now those
headers #define and #undef DEBUG_TYPE around their code, leaving them
well formed modular headers. Fixing these headers was a large motivation
for all of these changes, as "leaky" macros of this form are hard on the
modules implementation.
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This requires a number of steps.
1) Move value_use_iterator into the Value class as an implementation
detail
2) Change it to actually be a *Use* iterator rather than a *User*
iterator.
3) Add an adaptor which is a User iterator that always looks through the
Use to the User.
4) Wrap these in Value::use_iterator and Value::user_iterator typedefs.
5) Add the range adaptors as Value::uses() and Value::users().
6) Update *all* of the callers to correctly distinguish between whether
they wanted a use_iterator (and to explicitly dig out the User when
needed), or a user_iterator which makes the Use itself totally
opaque.
Because #6 requires churning essentially everything that walked the
Use-Def chains, I went ahead and added all of the range adaptors and
switched them to range-based loops where appropriate. Also because the
renaming requires at least churning every line of code, it didn't make
any sense to split these up into multiple commits -- all of which would
touch all of the same lies of code.
The result is still not quite optimal. The Value::use_iterator is a nice
regular iterator, but Value::user_iterator is an iterator over User*s
rather than over the User objects themselves. As a consequence, it fits
a bit awkwardly into the range-based world and it has the weird
extra-dereferencing 'operator->' that so many of our iterators have.
I think this could be fixed by providing something which transforms
a range of T&s into a range of T*s, but that *can* be separated into
another patch, and it isn't yet 100% clear whether this is the right
move.
However, this change gets us most of the benefit and cleans up
a substantial amount of code around Use and User. =]
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Ideally only those transform passes that run at -O0 remain enabled,
in reality we get as close as we reasonably can.
Passes are responsible for disabling themselves, it's not the job of
the pass manager to do it for them.
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preserve loop simplify of enclosing loops.
The problem here starts with LoopRotation which ends up cloning code out
of the latch into the new preheader it is buidling. This can create
a new edge from the preheader into the exit block of the loop which
breaks LoopSimplify form. The code tries to fix this by splitting the
critical edge between the latch and the exit block to get a new exit
block that only the latch dominates. This sadly isn't sufficient.
The exit block may be an exit block for multiple nested loops. When we
clone an edge from the latch of the inner loop to the new preheader
being built in the outer loop, we create an exiting edge from the outer
loop to this exit block. Despite breaking the LoopSimplify form for the
inner loop, this is fine for the outer loop. However, when we split the
edge from the inner loop to the exit block, we create a new block which
is in neither the inner nor outer loop as the new exit block. This is
a predecessor to the old exit block, and so the split itself takes the
outer loop out of LoopSimplify form. We need to split every edge
entering the exit block from inside a loop nested more deeply than the
exit block in order to preserve all of the loop simplify constraints.
Once we try to do that, a problem with splitting critical edges
surfaces. Previously, we tried a very brute force to update LoopSimplify
form by re-computing it for all exit blocks. We don't need to do this,
and doing this much will sometimes but not always overlap with the
LoopRotate bug fix. Instead, the code needs to specifically handle the
cases which can start to violate LoopSimplify -- they aren't that
common. We need to see if the destination of the split edge was a loop
exit block in simplified form for the loop of the source of the edge.
For this to be true, all the predecessors need to be in the exact same
loop as the source of the edge being split. If the dest block was
originally in this form, we have to split all of the deges back into
this loop to recover it. The old mechanism of doing this was
conservatively correct because at least *one* of the exiting blocks it
rewrote was the DestBB and so the DestBB's predecessors were fixed. But
this is a much more targeted way of doing it. Making it targeted is
important, because ballooning the set of edges touched prevents
LoopRotate from being able to split edges *it* needs to split to
preserve loop simplify in a coherent way -- the critical edge splitting
would sometimes find the other edges in need of splitting but not
others.
Many, *many* thanks for help from Nick reducing these test cases
mightily. And helping lots with the analysis here as this one was quite
tricky to track down.
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can be used by both the new pass manager and the old.
This removes it from any of the virtual mess of the pass interfaces and
lets it derive cleanly from the DominatorTreeBase<> template. In turn,
tons of boilerplate interface can be nuked and it turns into a very
straightforward extension of the base DominatorTree interface.
The old analysis pass is now a simple wrapper. The names and style of
this split should match the split between CallGraph and
CallGraphWrapperPass. All of the users of DominatorTree have been
updated to match using many of the same tricks as with CallGraph. The
goal is that the common type remains the resulting DominatorTree rather
than the pass. This will make subsequent work toward the new pass
manager significantly easier.
Also in numerous places things became cleaner because I switched from
re-running the pass (!!! mid way through some other passes run!!!) to
directly recomputing the domtree.
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directory. These passes are already defined in the IR library, and it
doesn't make any sense to have the headers in Analysis.
Long term, I think there is going to be a much better way to divide
these matters. The dominators code should be fully separated into the
abstract graph algorithm and have that put in Support where it becomes
obvious that evn Clang's CFGBlock's can use it. Then the verifier can
manually construct dominance information from the Support-driven
interface while the Analysis library can provide a pass which both
caches, reconstructs, and supports a nice update API.
But those are very long term, and so I don't want to leave the really
confusing structure until that day arrives.
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This patch tries to avoid unrelated changes other than fixing a few
hyphen-related ambiguities and contractions in nearby lines.
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Test case by Michele Scandale!
Fixes PR10293: Load not hoisted out of loop with multiple exits.
There are few regressions with this patch, now tracked by
rdar:13817079, and a roughly equal number of improvements. The
regressions are almost certainly back luck because LoopRotate has very
little idea of whether rotation is profitable. Doing better requires a
more comprehensive solution.
This checkin is a quick fix that lacks generality (PR10293 has
a counter-example). But it trivially fixes the case in PR10293 without
interfering with other cases, and it does satify the criteria that
LoopRotate is a loop canonicalization pass that should avoid
heuristics and special cases.
I can think of two approaches that would probably be better in
the long run. Ultimately they may both make sense.
(1) LoopRotate should check that the current header would make a good
loop guard, and that the loop does not already has a sufficient
guard. The artifical SimplifiedLoopLatch check would be unnecessary,
and the design would be more general and canonical. Two difficulties:
- We need a strong guarantee that we won't endlessly rotate, so the
analysis would need to be precise in order to avoid the
SimplifiedLoopLatch precondition.
- Analysis like this are usually based on SCEV, which we don't want to
rely on.
(2) Rotate on-demand in late loop passes. This could even be done by
shoving the loop back on the queue after the optimization that needs
it. This could work well when we find LICM opportunities in
multi-branch loops. This requires some work, and it doesn't really
solve the problem of SCEV wanting a loop guard before the analysis.
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is free. The whole CodeMetrics API should probably be reworked more, but
this is enough to allow deleting the duplicate code there for computing
whether an instruction is free.
All of the passes using this have been updated to pull in TTI and hand
it to the CodeMetrics stuff. Further, a dead CodeMetrics API
(analyzeFunction) is nuked for lack of users.
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into their new header subdirectory: include/llvm/IR. This matches the
directory structure of lib, and begins to correct a long standing point
of file layout clutter in LLVM.
There are still more header files to move here, but I wanted to handle
them in separate commits to make tracking what files make sense at each
layer easier.
The only really questionable files here are the target intrinsic
tablegen files. But that's a battle I'd rather not fight today.
I've updated both CMake and Makefile build systems (I think, and my
tests think, but I may have missed something).
I've also re-sorted the includes throughout the project. I'll be
committing updates to Clang, DragonEgg, and Polly momentarily.
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Similarly inlining of the function is inhibited, if that would duplicate the call (in particular inlining is still allowed when there is only one callsite and the function has internal linkage).
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Sooooo many of these had incorrect or strange main module includes.
I have manually inspected all of these, and fixed the main module
include to be the nearest plausible thing I could find. If you own or
care about any of these source files, I encourage you to take some time
and check that these edits were sensible. I can't have broken anything
(I strictly added headers, and reordered them, never removed), but they
may not be the headers you'd really like to identify as containing the
API being implemented.
Many forward declarations and missing includes were added to a header
files to allow them to parse cleanly when included first. The main
module rule does in fact have its merits. =]
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We update until we hit a fixpoint. This is probably slow but also
slightly simplifies the code. It should also fix the occasional
invalid domtrees observed when building with expensive checking.
I couldn't find a case where this had a measurable slowdown, but
if someone finds a pathological case where it does we may have
to find a cleverer way of updating dominators here.
Thanks to Duncan for the test case.
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The old PHI updating code in loop-rotate was replaced with SSAUpdater a while
ago, it has no problems with comples PHIs. What had to be fixed is detecting
whether a loop was already rotated and updating dominators when multiple exits
were present.
This change increases overall code size a bit, mostly due to additional loop
unrolling opportunities. Passes test-suite and selfhost with -verify-dom-info.
Fixes PR7447.
Thanks to Andy for the input on the domtree updating code.
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This folds a simple loop tail into a loop latch. It covers the common (in fortran) case of postincrement loops. It's a "free" way to expose this type of loop to downstream loop optimizations that bail out on non-canonical loops (getLoopLatch is a heavily used check).
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Change various bits of code to make better use of the existing PHINode
API, to insulate them from forthcoming changes in how PHINodes store
their operands.
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that it was leaving in loops after rotation (between the original latch
block and the original header.
With this change, it is possible for rotated loops to have just a single
basic block, which is useful.
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1. Rip out LoopRotate's domfrontier updating code. It isn't
needed now that LICM doesn't use DF and it is super complex
and gross.
2. Make DomTree updating code a lot simpler and faster. The
old loop over all the blocks was just to find a block??
3. Change the code that inserts the new preheader to just use
SplitCriticalEdge instead of doing an overcomplex
reimplementation of it.
No behavior change, except for the name of the inserted preheader.
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