is still mutable. My experiments show this reduces the amount of times we
compute a full tree digest by over 50% on very small cases, and potentially much
larger on others.
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BumpPtrAllocator argument to their constructors. This BumpPtrAllocator
will be used to allocate trees. If no BumpPtrAllocator is provided, one
is created (as before).
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unique ImutAVLTree* for profiling.
Modified ImutAVLTree:
(1) changed ComputeHash() to ComputeDigest() and
(2) changed Profile() to use the computed digest and
(3) modified insertion of IMutAVLTree into the FoldingSet owned by
the ImutAVLTreeFactory object to use profiling instead of computing
a direct hash. This fixes a bug where our abuse of the FoldingSet would
not work when the FoldingSet was resized.
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node in the FoldingSet of nodes held by the Factory object. If we
we find a node with a matching hash, we do a full structural comparison.
Nodes are also now inserted into the FoldingSet only when we mark them
Immutable, as their children can change during intermediate-rebalancing.
The 'Profile' method for ImutAVLTree is no longer used when looking up
existing ImutAVLTrees with a given set of contents; instead the Profile method
is used by other clients that wish to insert such a tree into a folding set.
This means that we are not using FoldingSet in ImutAVLTreeFactory in the way
it was intended, but instead are using it as an opaque hashtable.
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Made ImmutableSet::ImmutableSet(ImutAVLTree* Root) public. (this allows handy
casting between trees and sets).
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problem was that we previously hashed based on the pointers of the left and
right children, but this is bogus: we can easily have different trees that
represent the same set. Now we use a hashing based scheme that compares the
*contents* of the trees, but not without having to do a full scan of a tree. The
only caveat is that with hashing is that we may have collisions, which result in
two different trees being falsely labeled as equivalent. If this becomes a
problem, we can add extra data to the profile to hopefully resolve most
collisions.
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and not just the key value when comparing trees. To do this we added data_type
and data_type_ref to the ImutContainerInfo trait classes. For values stored in
the tree that do not have separate key and data components, data_type is simply
a typedef of bool, and isDataEqual() always evaluates to true. This allows us to
support both ImmutableSet and ImmutableMap using the same underlying logic.
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void*. This is hint that we are returning uninitialized memory rather
than a constructed object.
Patched ImutAVLTree to conform to this new interface.
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Renamed internal method of ImutAVLTree::RemoveMutableFlag to MarkImmutable.
Added enum for bit manipulation (more self-documentating).
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implemented on top of a functional AVL tree. The AVL balancing code
is inspired by the OCaml implementation of Map, which also uses a functional
AVL tree.
Documentation is currently limited and cleanups are planned, but this code
compiles and has been tested.
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