still optimize away all of the indirect calls and loads, etc from it.
This turns code like this:
if (G != 0)
G();
into
if (G != 0)
ActualCallee();
This triggers a couple of times in gcc and libstdc++.
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stored to, but are stored at variable indexes. This occurs at least in
176.gcc, but probably others, and we should handle it for completeness.
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has a large number of users. Instead, just keep track of whether we're
making changes as we do so.
This patch has no functionlity changes.
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we know that all uses of the global will trap if the pointer contained is
null. In this case, we forward substitute the stored value to any uses.
This has the effect of devirtualizing trivial globals in trivial cases. For
example, 164.gzip contains this:
gzip.h:extern int (*read_buf) OF((char *buf, unsigned size));
bits.c: read_buf = file_read;
deflate.c: lookahead = read_buf((char*)window,
deflate.c: n = read_buf((char*)window+strstart+lookahead, more);
Since read_buf has to point to file_read at every use, we just replace
the calls through read_buf with a direct call to file_read.
This occurs in several benchmarks, including 176.gcc and 164.gzip. Direct
calls are good and stuff.
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* Do not lead dangling dead constants prevent optimization
* Iterate global optimization while we're making progress.
These changes allow us to be more aggressive, handling cases like
GlobalOpt/iterate.llx without a problem (turning it into 'ret int 0').
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optimizations to trigger much more often. This allows the elimination of
several dozen more global variables in Programs/External. Note that we only
do this for non-constant globals: constant globals will already be optimized
out if the accesses to them permit it.
This implements Transforms/GlobalOpt/globalsra.llx
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* Instead of handling dead functions specially, just nuke them.
* Be more aggressive about cleaning up after constification, in
particular, handle getelementptr instructions and constantexprs.
* Be a little bit more structured about how we process globals.
*** Delete globals that are only stored to, and never read. These are
clearly not useful, so they should go. This implements deadglobal.llx
This last one triggers quite a few times. In particular, 2208 in the
external tests, 1865 of which are in 252.eon. This shrinks eon from
1995094 to 1732341 bytes of bytecode.
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simplifications of the resultant program to avoid making later passes
do it all.
This allows us to constify globals that just have the same constant that
they are initialized stored into them.
Suprisingly this comes up ALL of the freaking time, dozens of times in
SPEC, 30 times in vortex alone.
For example, on 256.bzip2, it allows us to constify these two globals:
%smallMode = internal global ubyte 0 ; <ubyte*> [#uses=8]
%verbosity = internal global int 0 ; <int*> [#uses=49]
Which (with later optimizations) results in the bytecode file shrinking
from 82286 to 69686 bytes! Lets hear it for IPO :)
For the record, it's nuking lots of "if (verbosity > 2) { do lots of stuff }"
code.
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an instruction if it can be hoisted to a common dominator of the block.
This implements: test/Regression/Transforms/TailDup/MergeTest.ll
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* SubOne/AddOne functions always return ConstantInt, declare them as such
* Pull code for handling setcc X, cst, where cst is at the end of the range,
or cc is LE or GE up earlier in visitSetCondInst. This reduces #iterations
in some cases.
* Fold: (div X, C1) op C2 -> range check, implementing div.ll:test6 - test9.
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This takes something like this:
%A = phi int [ 3, %cond_false.0 ], [ 2, %endif.0.i ], [ 2, %endif.1.i ]
%B = div int %tmp.243, 4
and turns it into:
%A = phi int [ 3/4, %cond_false.0 ], [ 2/4, %endif.0.i ], [ 2/4, %endif.1.i ]
which is later simplified (in this case) into %A = 0.
This triggers thousands of times in spec, for example, 269 times in 176.gcc.
This is tested by InstCombine/add.ll:test23 and set.ll:test18.
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Instcombine (setcc (truncate X), C1).
This occurs THOUSANDS of times in many benchmarks. Particularlly common
seem to be things like (seteq (cast bool X to int), int 0)
This turns it into (seteq bool %X, false), which then becomes (not %X).
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This is important for several reasons:
1. Benchmarks have lots of code that looks like this (perlbmk in particular):
%tmp.2.i = setne int %tmp.0.i, 128 ; <bool> [#uses=1]
%tmp.6343 = seteq int %tmp.0.i, 1 ; <bool> [#uses=1]
%tmp.63 = and bool %tmp.2.i, %tmp.6343 ; <bool> [#uses=1]
we now fold away the setne, a clear improvement.
2. In the more important cases, such as (X >= 10) & (X < 20), we now produce
smaller code: (X-10) < 10.
3. Perhaps the nicest effect of this patch is that it really helps out the
code generators. In particular, for a 'range test' like the above,
instead of generating this on X86 (the difference on PPC is even more
pronounced):
cmp %EAX, 50
setge %CL
cmp %EAX, 100
setl %AL
and %CL, %AL
cmp %CL, 0
we now generate this:
add %EAX, -50
cmp %EAX, 50
Furthermore, this causes setcc's to be folded into branches more often.
These combinations trigger dozens of times in the spec benchmarks, particularly
in 176.gcc, 186.crafty, 253.perlbmk, 254.gap, & 099.go.
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Implement (setcc (shl X, C1), C2) folding.
The second one occurs several dozen times in spec. The first was added
just in case. :)
These are tested by shift.ll:test2[12], and div.ll:test5
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This latent bug was exposed by recent changes, and is tested as:
llvm/test/Regression/Transforms/InstCombine/2004-09-28-BadShiftAndSetCC.llx
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where we folded (X & 254) -> X < 1 instead of X < 2. These problems were
latent problems exposed by the latest patch.
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triggers often, for example:
6x in povray, 1x in gzip, 279x in gcc, 1x in crafty, 8x in eon, 11x in perlbmk,
362x in gap, 4x in vortex, 14 in m88ksim, 211x in 126.gcc, 1x in compress,
11x in ijpeg, and 4x in 147.vortex.
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whose addresses where used by trivial phi nodes and select instructions. This
is now performed by the instcombine pass, which is more powerful, is much
simpler, and is faster. This allows the deletion of a bunch of code, two
FIXME's and two gotos.
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a function being deleted. Due to optimizations done while inlining, there
can be edges from the external call node to a function node that were not
apparent any longer.
This fixes the compiler crash while compiling 175.vpr
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Move include/Config and include/Support into include/llvm/Config,
include/llvm/ADT and include/llvm/Support. From here on out, all LLVM
public header files must be under include/llvm/.
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This also registers the pass with opt with a -lower-packed command line
option.
Patch contributed by Brad Jones.
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block (common in a switch), make sure to remove extra edges in successor
blocks. This fixes CodeExtractor/2004-08-12-BlockExtractPHI.ll and should
be pulled into LLVM 1.3 (though the regression test need not be, as that
would require pulling in the LoopExtract.cpp changes).
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instructions in the body of the function (not the entry block). This fixes
test/Programs/SingleSource/Regression/C/2004-08-12-InlinerAndAllocas.c
and test/Programs/External/SPEC/CINT2000/176.gcc on zion.
This should obviously be pulled into 1.3.
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dangling constant users were removed from a function, causing it to be dead,
we never removed the call graph edge from the external node to the function.
In most cases, this didn't cause a problem (by luck). This should definitely
go into 1.3
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1. Fix a REALLY nasty cyclic replacement issue that Anshu discovered, causing
nondeterminstic crashes and memory corruption.
2. For performance, don't go inserting constantexpr casts of GV pointers.
This should definitely go into 1.3
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assumed that a constant on the RHS of a multiplication was either an
IntConstant or an FPConstant. It checked for an IntConstant and then,
if it did not find one, did a hard cast to an FPConstant. That code
would crash if the RHS were a ConstantExpr that was neither an
IntConstant nor an FPConstant. This version replaces the hard cast
with a dyn_cast. It performs the same way for IntConstants and
FPConstants but does nothing, instead of crashing, for constant
expressions.
The regression test for this change is 2004-07-27-ConstantExprMul.ll.
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a bug in DSE).
* Delete dead operand uses iteratively instead of recursively, using a
SetVector.
* Defer deletion of dead operand uses until the end of processing, which means
we don't have to bother with updating the AliasSetTracker. This speeds up
DSE substantially.
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can be improved in many ways. But: stop laughing, even with -basicaa it
deletes 15% of the stores in 252.eon :)
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