up some new ascii art to illustrate what it does. This change
currently has no effect on generated code.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@56270 91177308-0d34-0410-b5e6-96231b3b80d8
ConstantPoolSDNode, using the target's preferred alignment for the
constant type.
In LegalizeDAG, when performing loads from the constant pool, the
ConstantPoolSDNode's alignment is used in the calls to getLoad and
getExtLoad.
This change prevents SelectionDAG::getLoad/getExtLoad from incorrectly
choosing the ABI alignment for constant pool loads when Alignment == 0.
The incorrect alignment is only a performance issue when ABI alignment
does not equal preferred alignment (i.e., on x86 it was generating
MOVUPS instead of MOVAPS for v4f32 constant loads when the default ABI
alignment for 128bit vectors is forced to 1 byte.)
Patch by Paul Redmond!
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- Add linkage to SymbolSDNode (default to external).
- Change ISD::ExternalSymbol to ISD::Symbol.
- Change ISD::TargetExternalSymbol to ISD::TargetSymbol
These changes pave the way to allowing SymbolSDNodes with non-external linkage.
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- Recognize expressions like "x > -1 ? x : 0" as min/max and turn them
into expressions like "x < 0 ? 0 : x", which is easily recognizable
as a min/max operation.
- Refrain from folding expression like "y/2 < 1" to "y < 2" when the
comparison is being used as part of a min or max idiom, like
"y/2 < 1 ? 1 : y/2". In that case, the division has another use, so
folding doesn't eliminate it, and obfuscates the min/max, making it
harder to recognize as a min/max operation.
These benefit ScalarEvolution, CodeGen, and anything else that wants to
recognize integer min and max.
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bitcode reader/writer as follows:
- add and use new bitcode FUNC_CODE_INST_VSELECT to handle the llvm
select opcode using either i1 or [N x i1] as the selector.
- retain old BITCODE FUNC_CODE_INST_SELECT in the bitcode reader to
handle select on i1 for backwards compatibility with existing bitcode
files.
- re-enable the vector-select.ll test program.
Also, rename the recently added bitcode opcode FUNC_CODE_INST_VCMP to
FUNC_CODE_INST_CMP2 and make the bitcode writer use it to handle
fcmp/icmp on scalars or vectors. In the bitcode writer, use
FUNC_CODE_INST_CMP for vfcmp/vicmp only. In the bitcode reader, have
FUNC_CODE_INST_CMP handle icmp/fcmp returning bool, for backwards
compatibility with existing bitcode files.
Patch by Preston Gurd!
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instruction. Also, their valno's should have an unknown def. This has no effect currently, but was
causing issues when StrongPHIElimination was enabled.
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cases. See the comment above OptimizeSMax for the full story, and
the testcase for an example. This cancels out a pessimization
commonly attributed to indvars, and will allow us to lift some of
the artificial throttles in indvars, rather than add new ones.
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its callers to emit a space character before calling it when a
space is needed.
This fixes several spurious whitespace issues in
ScalarEvolution's debug dumps. See the test changes for
examples.
This also fixes odd space-after-tab indentation in the output
for switch statements, and changes calls from being printed like
this:
call void @foo( i32 %x )
to this:
call void @foo(i32 %x)
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isImmediate(), isRegister(), and friends, to avoid confusion
about having two different names with the same meaning. I'm
not attached to the longer names, and would be ok with
changing to the shorter names if others prefer it.
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Currently it just holds the calling convention and flags
for isVarArgs and isTailCall.
And it has several utility methods, which eliminate magic
5+2*i and similar index computations in several places.
CallSDNodes are not CSE'd. Teach UpdateNodeOperands to handle
nodes that are not CSE'd gracefully.
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