This is a refactoring to restructure the single user of performCustomLowering as a specific lowering pass and remove the custom lowering hook entirely.
Before this change, the LowerIntrinsics pass (note to self: rename!) was essentially acting as a pass manager, but without being structured in terms of passes. Instead, it proxied calls to a set of GCStrategies internally. This adds a lot of conceptual complexity (i.e. GCStrategies are stateful!) for very little benefit. Since there's been interest in keeping the ShadowStackGC working, I extracting it's custom lowering pass into a dedicated pass and just added that to the pass order. It will only run for functions which opt-in to that gc.
I wasn't able to find an easy way to preserve the runtime registration of custom lowering functionality. Given that no user of this exists that I'm aware of, I made the choice to just remove that. If someone really cares, we can look at restoring it via dynamic pass registration in the future.
Note that despite the large diff, none of the lowering code actual changes. I added the framing needed to make it a pass and rename the class, but that's it.
Differential Revision: http://reviews.llvm.org/D7218
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This change reverts the interesting parts of 226311 (and 227046). This change introduced two problems, and I've been convinced that an alternate approach is preferrable anyways.
The bugs were:
- Registery appears to require all users be within the same linkage unit. After this change, asking for "statepoint-example" in Transform/ would sometimes get you nullptr, whereas asking the same question in CodeGen would return the right GCStrategy. The correct long term fix is to get rid of the utter hack which is Registry, but I don't have time for that right now. 227046 appears to have been an attempt to fix this, but I don't believe it does so completely.
- GCMetadataPrinter::finishAssembly was being called more than once per GCStrategy. Each Strategy was being added to the GCModuleInfo multiple times.
Once I get time again, I'm going to split GCModuleInfo into the gc.root specific part and a GCStrategy owning Analysis pass. I'm probably also going to kill off the Registry. Once that's done, I'll move the new GCStrategyAnalysis and all built in GCStrategies into Analysis. (As original suggested by Chandler.) This will accomplish my original goal of being able to access GCStrategy from Transform/ without adding all of the builtin GCs to IR/.
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Note: This change ended up being slightly more controversial than expected. Chandler has tentatively okayed this for the moment, but I may be revisiting this in the near future after we settle some high level questions.
Rather than have the GCStrategy object owned by the GCModuleInfo - which is an immutable analysis pass used mainly by gc.root - have it be owned by the LLVMContext. This simplifies the ownership logic (i.e. can you have two instances of the same strategy at once?), but more importantly, allows us to access the GCStrategy in the middle end optimizer. To this end, I add an accessor through Function which becomes the canonical way to get at a GCStrategy instance.
In the near future, this will allows me to move some of the checks from http://reviews.llvm.org/D6808 into the Verifier itself, and to introduce optimization legality predicates for some of the recent additions to InstCombine. (These will follow as separate changes.)
Differential Revision: http://reviews.llvm.org/D6811
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Windows defines NULL to 0, which when used as an argument to a variadic
function, is not a null pointer constant. As a result, Clang's
-Wsentinel fires on this code. Using '0' would be wrong on most 64-bit
platforms, but both MSVC and Clang make it work on Windows. Sidestep the
issue with nullptr.
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define below all header includes in the lib/CodeGen/... tree. While the
current modules implementation doesn't check for this kind of ODR
violation yet, it is likely to grow support for it in the future. It
also removes one layer of macro pollution across all the included
headers.
Other sub-trees will follow.
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into their new header subdirectory: include/llvm/IR. This matches the
directory structure of lib, and begins to correct a long standing point
of file layout clutter in LLVM.
There are still more header files to move here, but I wanted to handle
them in separate commits to make tracking what files make sense at each
layer easier.
The only really questionable files here are the target intrinsic
tablegen files. But that's a battle I'd rather not fight today.
I've updated both CMake and Makefile build systems (I think, and my
tests think, but I may have missed something).
I've also re-sorted the includes throughout the project. I'll be
committing updates to Clang, DragonEgg, and Polly momentarily.
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Sooooo many of these had incorrect or strange main module includes.
I have manually inspected all of these, and fixed the main module
include to be the nearest plausible thing I could find. If you own or
care about any of these source files, I encourage you to take some time
and check that these edits were sensible. I can't have broken anything
(I strictly added headers, and reordered them, never removed), but they
may not be the headers you'd really like to identify as containing the
API being implemented.
Many forward declarations and missing includes were added to a header
files to allow them to parse cleanly when included first. The main
module rule does in fact have its merits. =]
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This was always part of the VMCore library out of necessity -- it deals
entirely in the IR. The .cpp file in fact was already part of the VMCore
library. This is just a mechanical move.
I've tried to go through and re-apply the coding standard's preferred
header sort, but at 40-ish files, I may have gotten some wrong. Please
let me know if so.
I'll be committing the corresponding updates to Clang and Polly, and
Duncan has DragonEgg.
Thanks to Bill and Eric for giving the green light for this bit of cleanup.
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This adds the 'resume' instruction class, IR parsing, and bitcode reading and
writing. The 'resume' instruction resumes propagation of an existing (in-flight)
exception whose unwinding was interrupted with a 'landingpad' instruction (to be
added later).
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patch brings numerous advantages to LLVM. One way to look at it
is through diffstat:
109 files changed, 3005 insertions(+), 5906 deletions(-)
Removing almost 3K lines of code is a good thing. Other advantages
include:
1. Value::getType() is a simple load that can be CSE'd, not a mutating
union-find operation.
2. Types a uniqued and never move once created, defining away PATypeHolder.
3. Structs can be "named" now, and their name is part of the identity that
uniques them. This means that the compiler doesn't merge them structurally
which makes the IR much less confusing.
4. Now that there is no way to get a cycle in a type graph without a named
struct type, "upreferences" go away.
5. Type refinement is completely gone, which should make LTO much MUCH faster
in some common cases with C++ code.
6. Types are now generally immutable, so we can use "Type *" instead
"const Type *" everywhere.
Downsides of this patch are that it removes some functions from the C API,
so people using those will have to upgrade to (not yet added) new API.
"LLVM 3.0" is the right time to do this.
There are still some cleanups pending after this, this patch is large enough
as-is.
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all over the place in different styles and variants. Standardize on two
preferred entrypoints: one that takes a StructType and ArrayRef, and one that
takes StructType and varargs.
In cases where there isn't a struct type convenient, we now add a
ConstantStruct::getAnon method (whose name will make more sense after a few
more patches land).
It would be "really really nice" if the ConstantStruct::get and
ConstantVector::get methods didn't make temporary std::vectors.
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Probably the best way to know that all getOperand() calls have been handled
is to replace that API instead of updating.
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with a fix for self-hosting
rotate CallInst operands, i.e. move callee to the back
of the operand array
the motivation for this patch are laid out in my mail to llvm-commits:
more efficient access to operands and callee, faster callgraph-construction,
smaller compiler binary
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with a fix
rotate CallInst operands, i.e. move callee to the back
of the operand array
the motivation for this patch are laid out in my mail to llvm-commits:
more efficient access to operands and callee, faster callgraph-construction,
smaller compiler binary
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of the operand array
the motivation for this patch are laid out in my mail to llvm-commits:
more efficient access to operands and callee, faster callgraph-construction,
smaller compiler binary
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Chris claims we should never have visibility_hidden inside any .cpp file but
that's still not true even after this commit.
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