This handles the case in which LSR rewrites an IV user that is a phi and
splits critical edges originating from a switch.
Fixes <rdar://problem/6453893> LSR is not splitting edges "nicely"
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ssa, so it has to be run really early in the pipeline. Any replacement
should probably use the SSAUpdater.
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SplitLandingPadPredecessors is similar to SplitBlockPredecessors in that it
splits the current block and attaches a set of predecessors to the new basic
block. However, it differs from SplitBlockPredecessors in that it's specifically
designed to handle landing pad blocks.
Two new basic blocks are created: one that is has the vector of predecessors as
its predecessors and one that has the remaining predecessors as its
predecessors. Those two new blocks then receive a cloned copy of the landingpad
instruction from the original block. The landingpad instructions are joined in a
PHI, etc. Like SplitBlockPredecessors, it updates the LLVM IR, AliasAnalysis,
DominatorTree, DominanceFrontier, LoopInfo, and LCCSA analyses.
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Before 3.0, I'd like to add a mechanism for automatically loading a set of plugins from a config file. API suggestions welcome...
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based on ScalarEvolution without changing the induction variable phis.
This utility is the main tool of IndVarSimplifyPass, but the pass also
restructures induction variables in strange ways that are sensitive to
pass ordering. This provides a way for other loop passes to simplify
new uses of induction variables created during transformation. The
utility may be used by any pass that preserves ScalarEvolution. Soon
LoopUnroll will use it.
The net effect in this checkin is to cleanup the IndVarSimplify pass
by factoring out the SimplifyIndVar algorithm into a standalone utility.
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but it solves a layering violation since things in Support are not supposed to
use things in Transforms.
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patch brings numerous advantages to LLVM. One way to look at it
is through diffstat:
109 files changed, 3005 insertions(+), 5906 deletions(-)
Removing almost 3K lines of code is a good thing. Other advantages
include:
1. Value::getType() is a simple load that can be CSE'd, not a mutating
union-find operation.
2. Types a uniqued and never move once created, defining away PATypeHolder.
3. Structs can be "named" now, and their name is part of the identity that
uniques them. This means that the compiler doesn't merge them structurally
which makes the IR much less confusing.
4. Now that there is no way to get a cycle in a type graph without a named
struct type, "upreferences" go away.
5. Type refinement is completely gone, which should make LTO much MUCH faster
in some common cases with C++ code.
6. Types are now generally immutable, so we can use "Type *" instead
"const Type *" everywhere.
Downsides of this patch are that it removes some functions from the C API,
so people using those will have to upgrade to (not yet added) new API.
"LLVM 3.0" is the right time to do this.
There are still some cleanups pending after this, this patch is large enough
as-is.
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I also changed -simplifycfg, -jump-threading and -codegenprepare to use this to produce slightly better code without any extra cleanup passes (AFAICT this was the only place in -simplifycfg where now-dead conditions of replaced terminators weren't being cleaned up). The only other user of this function is -sccp, but I didn't read that thoroughly enough to figure out whether it might be holding pointers to instructions that could be deleted by this.
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instrument the program to emit .gcda.
TODO: we should emit slightly different .gcda files when .gcno emission is off.
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does. Also mostly implement it. Still a work-in-progress, but generates legal
output on crafted test cases.
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will allow multiple context with different loop unroll parameters to run. This is a minor change and no effect
on existing application.
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Use debug info in the IR to find the directory/file:line:col. Each time that location changes, bump a counter.
Unlike the existing profiling system, we don't try to look at argv[], and thusly don't require main() to be present in the IR. This matches GCC's technique where you specify the profiling flag when producing each .o file.
The runtime library is minimal, currently just calling printf at program shutdown time. The API is designed to make it possible to emit GCOV data later on.
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has some bugs. If this is interesting functionality, it should be
reimplemented in the argpromotion pass.
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after the given instruction; make sure to handle that case correctly.
(It's difficult to trigger; the included testcase involves a dead
block, but I don't think that's a requirement.)
While I'm here, get rid of the unnecessary warning about
SimplifyInstructionsInBlock, since it should work correctly as far as I know.
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itself without going via a phi node then we could return false here in
spite of making a change. Also, tweak the comment because this method
can (and always could) return true without deleting the original phi node.
For example, if the phi node was used by a read-only invoke instruction
which is used by another phi node phi2 which is only used by and only uses
the invoke, then phi2 would be deleted but not the invoke instruction and
not the original phi node.
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Modified patch by Adam Preuss.
This builds on the existing framework for block tracing, edge profiling and optimal edge profiling.
See -help-hidden for new flags.
For documentation, see the technical report "Implementation of Path Profiling..." in llvm.org/pubs.
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checks enabled:
1) Use '<' to compare integers in a comparison function rather than '<='.
2) Use the uniqued set DefBlocks rather than Info.DefiningBlocks to initialize
the priority queue.
The speedup of scalarrepl on test-suite + SPEC2000 + SPEC2006 is a bit less, at
just under 16% rather than 17%.
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eliminating a potentially quadratic data structure, this also gives a 17%
speedup when running -scalarrepl on test-suite + SPEC2000 + SPEC2006. My initial
experiment gave a greater speedup around 25%, but I moved the dominator tree
level computation from dominator tree construction to PromoteMemToReg.
Since this approach to computing IDFs has a much lower overhead than the old
code using precomputed DFs, it is worth looking at using this new code for the
second scalarrepl pass as well.
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