machinery. This dramatically simplifies how things works, removes irritating
little corner cases, and overall improves speed and reliability.
Highlights of this change are:
1. The exponential algorithm built into the code is now gone. For example
the time to disassemble one bytecode file from the mesa benchmark went
from taking 12.5s to taking 0.16s.
2. The linker bugs should be dramatically reduced. The one remaining bug
has to do with constant handling, which I actually introduced in
"union-find" checkins.
3. The code is much easier to follow, as a result of fewer special cases.
It's probably also smaller. yaay.
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This makes use of the new PATypeHolder's to keep types from being deleted
prematurely, instead of the wierd "self reference" garbage. This is easier
to understand and more efficient as well.
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call setAbstract). Now that we just compute abstractness we can also return
the computed value by value instead of as an argument.
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not correctly calculated, and calculating it wrong for fun seems rather
pointless. This also speeds up my favorite testcase by .25 seconds.
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we need to know anyway. This reduces the 2002-07-08-HugePerformanceProblem.llx
down to 3.210u:0.010s, which is back in the acceptable range again
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Now we're back to: 131.730u, 0.330s, which is still quite an improvement,
but still quite unacceptable
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the type is analyzed. Instead, only compute it when requested (with
getDescription), and cached for reuse later.
This dramatically speeds up LLVM in general because these descriptions almost
_never_ need to be constructed. The only time they are used is when a type is
<<'d. Printing of modules by themselves uses other code to print symbolic
types when possible, so these descriptions are really only used for debugging.
Also, this fixes the particularly bad case when lots of types get resolved to
each other, such as during linking of large programs. In these cases, the type
descriptions would be repeatedly recomputed and discarded even though: A. noone
reads the description before it gets resolved, and B. many many resolutions
happen at intermediate steps, causing a HUGE waste of time.
Overall, this makes the getTypeDesc function much more light-weight, and fixes
bug: Assembler/2002-07-08-HugePerformanceProblem.llx, which went from taking
1048.770u/19.150s (which is 17.5 MINUTES, on apoc), to taking 0.020u/0.000s,
which is a nice little speedup. :)
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* Remove ambiguous code that caused problems with understanding how stuff
worked.
* Implement DerivedType::typeIsRefined right. Add a big comment talking
about it.
* The removeUserFromConcrete method already checks to see if the type is
not abstract, so no need to duplicate the test all over this code
This checkin makes all of the type parsing related failures work. All
Assembler Regression tests now pass!
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That was due to the StructType object not getting called multiple times
to remove itself from the ATU list for an object, because it stopped
getting queried due to this wrong test
* Improve debug output when DEBUG_MERGE_TYPES is on
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* Refactor a bunch of code. Types now only remove one subelement at a time
when they are told that they have changed
* Improve debugging output, add more assertions...
* FIX Bugs:
* test/Regression/Assembler/2002-04-04-PureVirtMethCall.ll
* test/Regression/Assembler/2002-04-04-PureVirtMethCall2.ll
* The change to fix these bugs was the to ValTypeBase::refineAbstractType
method. Basically we #if 0'd out the chunk of code there and make the
table get reorganized EVEN IF the type has the same pointer. Merging
opportunities were being missed!
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* Fix a bug in DerivedType::refineAbstractTypeTo that caused
test/Regression/Assembler/2002-04-05-TypeParsing.ll to fail.
The added comment describes the fix
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