on RAUW of functions, this is a correctness issue instead of a mere memory
usage problem.
No testcase until the new MergeFunctions can land.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@103653 91177308-0d34-0410-b5e6-96231b3b80d8
Also, pass true for isSigned even when creating constants for unsigned
comparisons, because the point is to create an all-ones constant,
rather than UINT64_MAX, even for integers wider than 64 bits.
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SimplifyICmpOperands will simplify such cases to EQ or NE. This makes
the correcntess of the code independent on SimplifyICmpOperands doing
certain simplifications.
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if an indirect call site was removed and a direct one was added, not
just if an indirect call site was modified to be direct.
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that can have a big effect :). The first is to enable the
iterative SCC passmanager juice that kicks in when the
scc passmgr detects that a function pass has devirtualized
a call. In this case, it will rerun all the passes it
manages on the SCC, up to the iteration count limit (4). This
is useful because a function pass may devirualize a call, and
we want the inliner to inline it, or pruneeh to infer stuff
about it, etc.
The second patch is to add *all* call sites to the
DevirtualizedCalls list the inliner uses. This list is
about to get renamed, but the jist of this is that the
inliner now reconsiders *all* inlined call sites as candidates
for further inlining. The intuition is this that in cases
like this:
f() { g(1); } g(int x) { h(x); }
We analyze this bottom up, and may decide that it isn't
profitable to inline H into G. Next step, we decide that it is
profitable to inline G into F, and do so, which means that F
now calls H. Even though the call from G -> H may not have been
profitable to inline, the call from F -> H may be (in this case
because a constant allows folding etc).
In my spot checks, this doesn't have a big impact on code. For
example, the LLC output for 252.eon grew from 0.02% (from
317252 to 317308) and 176.gcc actually shrunk by .3% (from 1525612
to 1520964 bytes). 252.eon never iterated in the SCC Passmgr,
176.gcc iterated at most 1 time.
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were still inlining self-recursive functions into other functions.
Inlining a recursive function into itself has the potential to
reduce recursion depth by a factor of 2, inlining a recursive
function into something else reduces recursion depth by exactly
1. Since inlining a recursive function into something else is a
weird form of loop peeling, turn this off.
The deleted testcase was added by Dale in r62107, since then
we're leaning towards not inlining recursive stuff ever. In any
case, if we like inlining recursive stuff, it should be done
within the recursive function itself to get the algorithm
recursion depth win.
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doesn't dominate the header is needed, don't check whether the increment
expression has computable loop evolution. While the operands of an
addrec are required to be loop-invariant, they're not required to
dominate any part of the loop. This fixes PR6914.
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Also, generalize ScalarEvolutions's min and max recognition to handle
some new forms of min and max that this change makes more common.
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refactored out of ScalarEvolution::isImpliedCond, which will be updated
to use this new utility routine soon.
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Add the instruction pointer value for debuggability.
We now get dump output that looks like this:
Call graph node for function: 'f1'<<0x1017086b0>> #uses=1
CS<0x1017046f8> calls external node
Call graph node for function: '_ZNSt6vectorIdSaIdEEC1EmRKdRKS0_'<<0x1017086f0>> #uses=1
CS<0x0> calls external node
Call graph node for function: 'f4'<<0x1017087a0>> #uses=1
CS<0x101708c88> calls function 'f3'
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misses an opportunity to fold add operands, but folds them
after LSR has separated them out. This fixes rdar://7886751.
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Fix RefreshCallGraph to use CGN->replaceCallEdge instead of hand
rolling its own loop. replaceCallEdge properly maintains the
reference counts of the nodes, fixing a crash exposed by the
iterative callgraph stuff.
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we have RefreshCallGraph detect when a function pass devirtualizes
a call, and have CGSCCPassMgr iterate (up to a count) when this
happens. This allows (in the example) GVN to devirtualize the
call in foo, then the inliner to inline it away.
This is not currently enabled because I haven't done any analysis
on the (potentially substantial) code size or performance impact of
doing this, and guess what, it exposes callgraph updating bugs in
various passes. This is progress though, and you can play with it
by passing -max-cg-scc-iterations=5 to opt.
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recursive callsites, inlining can reduce the number of calls by
exponential factors, as it does in
MultiSource/Benchmarks/Olden/treeadd. More involved heuristics
will be needed.
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