It is worth noting that the old spiller would split live ranges around
basic blocks. The new spiller doesn't do that.
PBQP should do its own live range splitting with
SplitEditor::splitSingleBlock() if desired. See
RAGreedy::tryBlockSplit().
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I think PBQP could use RegisterClassInfo, but it didn't fit neatly with
the external interfaces that PBQP uses, so I'll leave that to Lang.
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must be called in the pass's constructor. This function uses static dependency declarations to recursively initialize
the pass's dependencies.
Clients that only create passes through the createFooPass() APIs will require no changes. Clients that want to use the
CommandLine options for passes will need to manually call the appropriate initialization functions in PassInitialization.h
before parsing commandline arguments.
I have tested this with all standard configurations of clang and llvm-gcc on Darwin. It is possible that there are problems
with the static dependencies that will only be visible with non-standard options. If you encounter any crash in pass
registration/creation, please send the testcase to me directly.
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Allocator instances can now be created by calling createPBQPRegisterAllocator.
Tidied up use of CoalescerPair as per Jakob's suggestions.
Made the new PBQPBuilder based construction process the default. The internal construction process
remains in-place and available via -pbqp-builder=false for now. It will be removed shortly if the new
process doesn't cause any regressions.
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For now the allocator still uses the old (internal) construction mechanism by default. This will be phased out soon assuming
no issues with the builder system come up.
To invoke the new construction mechanism just pass '-regalloc=pbqp -pbqp-builder' to llc. To provide custom constraints a
Target just needs to extend PBQPBuilder and pass an instance of their derived builder to the RegAllocPBQP constructor.
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Updated renderer to use allocation information from VirtRegMap (if
available) to render spilled intervals differently.
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any command line paramater changed the register allocation produced by
PBQP.
Turns out variety is not the spice of life.
Fixed some comparators, added others. All good now.
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physical register can be allocated in the class of the virtual are sufficient.
I think that the test for virtual registers is more strict than it needs to be,
it should be possible to coalesce two virtual registers the class of one
is a subclass of the other.
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Previously spill registers, whose def indexes are not defined, would sometimes be improperly marked as coalescable with conflicting registers. The new findCoalesces routine conservatively assumes that any register with at least one undefined def is not coalescable with any register it interferes with.
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* Fixed a reduction bug which occasionally led to infinite-cost (invalid)
register allocation solutions despite the existence finite-cost solutions.
* Significantly reduced memory usage (>50% reduction).
* Simplified a lot of the solver code.
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This introduces a new pass, SlotIndexes, which is responsible for numbering
instructions for register allocation (and other clients). SlotIndexes numbering
is designed to match the existing scheme, so this patch should not cause any
changes in the generated code.
For consistency, and to avoid naming confusion, LiveIndex has been renamed
SlotIndex.
The processImplicitDefs method of the LiveIntervals analysis has been moved
into its own pass so that it can be run prior to SlotIndexes. This was
necessary to match the existing numbering scheme.
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Chris claims we should never have visibility_hidden inside any .cpp file but
that's still not true even after this commit.
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a new class, MachineInstrIndex, which hides arithmetic details from
most clients. This is a step towards allowing the register allocator
to update/insert code during allocation.
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avoid reloads by reusing clobbered registers.
This was causing issues in 256.bzip2 when compiled with PIC for
a while (starting at r78217), though the problem has since been masked.
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