stem from the fact that we have two types of passes that need to update it:
1. callgraphscc and module passes that are explicitly aware of it
2. Functionpasses (and loop passes etc) that are interlaced with CGSCC passes
by the CGSCC Passmgr.
In the case of #1, we can reasonably expect the passes to update the call
graph just like any analysis. However, functionpasses are not and generally
should not be CG aware. This has caused us no end of problems, so this takes
a new approach. Logically, the CGSCC Pass manager can rescan every function
after it runs a function pass over it to see if the functionpass made any
updates to the IR that affect the callgraph. This allows it to catch new calls
introduced by the functionpass.
In practice, doing this would be slow. This implementation keeps track of
whether or not the current scc is dirtied by a function pass, and, if so,
delays updating the callgraph until it is actually needed again. This was
we avoid extraneous rescans, but we still have good invariants when the
callgraph is needed.
Step #2 of the "give Callgraph some sane invariants" is to change CallGraphNode
to use a CallBackVH for the callsite entry of the CallGraphNode. This way
we can immediately remove entries from the callgraph when a FunctionPass is
active instead of having dangling pointers. The current pass tries to tolerate
these dangling pointers, but it is just an evil hack.
This is related to PR3601/4835/4029. This also reverts r80541, a hack working
around the sad lack of invariants.
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indirect function pointer, inline it, then go to delete the body.
The problem is that the callgraph had other references to the function,
though the inliner had no way to know it, so we got a dangling pointer
and an invalid iterator out of the deal.
The fix to this is pretty simple: stop the inliner from deleting the
function by knowing that there are references to it. Do this by making
CallGraphNodes contain a refcount. This requires moving deletion of
available_externally functions to the module-level cleanup sweep where
it belongs.
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argpromotion and structretpromote. Basically, when replacing
a function, they used the 'changeFunction' api which changes
the entry in the function map (and steals/reuses the callgraph
node).
This has some interesting effects: first, the problem is that it doesn't
update the "callee" edges in any callees of the function in the call graph.
Second, this covers for a major problem in all the CGSCC pass stuff, which
is that it is completely broken when functions are deleted if they *don't*
reuse a CGN. (there is a cute little fixme about this though :).
This patch changes the protocol that CGSCC passes must obey: now the CGSCC
pass manager copies the SCC and preincrements its iterator to avoid passes
invalidating it. This allows CGSCC passes to mutate the current SCC. However
multiple passes may be run on that SCC, so if passes do this, they are now
required to *update* the SCC to be current when they return.
Other less interesting parts of this patch are that it makes passes update
the CG more directly, eliminates changeFunction, and requires clients of
replaceCallSite to specify the new callee CGN if they are changing it.
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this eliminates the ATTRIBUTE_USED, which wasn't being used in a manner
acceptable to some GCC versions, according to the buildbots.
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This is a simple AliasAnalysis implementation which works by making
ScalarEvolution queries. ScalarEvolution has a more complete understanding
of arithmetic than BasicAA's collection of ad-hoc checks, so it handles
some cases that BasicAA misses, for example p[i] and p[i+1] within the
same iteration of a loop.
This is currently experimental. It may be that the main use for this pass
will be to help find cases where BasicAA can be profitably extended, or
to help in the development of the overall AliasAnalysis infrastructure,
however it's also possible that it could grow up to become a directly
useful pass.
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This change speeds up llvm-gcc by more then 6% at "-O0 -g" (measured by compiling InstructionCombining.cpp!)
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TargetData is not present. It still uses TargetData when available.
This generalization also fixed some limitations in the TargetData
case; the attached testcase covers this.
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- Part of optimal static profiling patch sequence by Andreas Neustifter.
- Store edge, block, and function information separately for each functions
(instead of in one giant map).
- Return frequencies as double instead of int, and use a sentinel value for
missing information.
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LoopDependenceAnalysis::getLoops is currently O(N*M) for a loop-nest of
depth N and a compound SCEV of M atomic SCEVs. As both N and M will
typically be very small, this should not be a problem. If it turns out
to be one, rewriting getLoops as SCEVVisitor will reduce complexity to
O(M).
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affected after a PHI node has been analyzed, just remove affected
SCEVs from the Scalars map, so that they'll be (lazily) recreated as
needed. This avoids creating SCEV objects that aren't actually needed.
Also, rewrite the associated def-use walking code to be non-recursive
and to continue traversing past Instructions that don't have an
entry in the Scalars map.
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This introduces an LDA-internal DependencePair class. The intention is,
that this is a place where dependence testers can store various results
such as SCEVs describing conflicting iterations, breaking conditions,
distance/direction vectors, etc.
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(x pred y) with more thorough code that does more complete canonicalization
before resorting to range checks. This helps it find more cases where
the canonicalized expressions match.
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For now this only computes the allocated size of the memory pointed to by a
pointer, and offset a pointer from allocated pointer.
The actual checkLimits part will come later, after another round of review.
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This adds location info for all llvm_unreachable calls (which is a macro now) in
!NDEBUG builds.
In NDEBUG builds location info and the message is off (it only prints
"UREACHABLE executed").
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works similar to isLoopInvariant, except that it will do trivial
hoisting to try to make the value loop invariant if it isn't already.
This makes it easier for transformation passes to clear trivial
instructions out of the way (the regular LICM pass doesn't run
until relatively late). This is code factored out of LoopSimplify
and other places.
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and related functions out of LoopBase and into Loop, since they
are specific to BasicBlock-based loops. This also allows the code
to be moved out-of-line.
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using the Curiously Recurring Template Pattern with LoopBase.
This will help further refactoring, and future functionality for
Loop. Also, Headers can now foward-declare Loop, instead of pulling
in LoopInfo.h or doing tricks.
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check for avoiding re-analyzing a widening cast needed to happen
earlier, as getSCEV itself may result in a isLoopGuardedByCond query.
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a bunch of redundent code in Profile methods, and prepares for upcoming
changes to do improved memoization.
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Make llvm_unreachable take an optional string, thus moving the cerr<< out of
line.
LLVM_UNREACHABLE is now a simple wrapper that makes the message go away for
NDEBUG builds.
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of loops. Add several new functions to for working with ScalarEvolution's
add-hoc value-range analysis functionality.
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to a loop deletion more thorough. Don't prune the def-use tree search at
instructions that don't have SCEVs computed, because an instruction with
a user that has a computed SCEV may itself lack a computed SCEV. Also,
remove loop-related values from the ValuesAtScopes and
ConstantEvolutionLoopExitValues maps as well.
This fixes a regression in 483.xalancbmk.
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